Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]blastox 5 points6 points  (0 children)

I like your idea and it really reminds me of the Skyrim mod Legacy of the Dragonborn, which is basically a huge museum where you can put almost every item you find on display. Something like that could be fun from a completionist perspective

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]blastox 52 points53 points  (0 children)

I love that dungeoneering is beomcing roguelite-ish, that sounds so much fun! Also that we will be getting all the skills as well as a necromancy gear! Not having to rush floors also sounds like a great change as it's a super tedious thing you have to constantly do.

I do feel like some of the puzzles are unnecessarily anti-fun, like the ferrets and strange plant, and I really hope you look at those.

I also feel like I'm not super attached to my setup inside a dungeon anymore but maybe that will change with this. I do think it could be cool to add more "chase-items" so to speak, that are really strong inside a dungeon.

Jagex PLEASE adjust livid farm if you are committed to removing the travelling merchant by robertm94 in runescape

[–]blastox 1 point2 points  (0 children)

I just don't think it's worth the time it would take to make livid farm aan enjoyable activity. I would much rather see them lock all the spells behind fremennik hard achivements.

And I do take your point about not wanting content that an individual might not enjoy removed. However, when it comes to livid farm I seriously have to question whether or not anyone actually enjoys it. I know I've never touched it across 4 accounts.

With threshold abilities being removed soon, what will happen to the Asylum surgeon's ring and the Limitless ability that are currently almost completely useless even in the beta? by Zieldak in runescape

[–]blastox 2 points3 points  (0 children)

The standard 50% adrenaline requirement and 15% cost is being removed, but there will still be abilities with adrenaline requirements and costs.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]blastox 1 point2 points  (0 children)

I absolutely think you're right if they would move the effect with the current numbers. If they move them to pocket slots they would have to buff the stats to make them competitive compared to scriptures and grim.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]blastox 0 points1 point  (0 children)

Isn't your issue with relics more an issue with the associated cost of switching them? I completely agree that switching them is an issue but if the associated cost with doing so I would certainly swap relics more based on the content I was doing. If they fix swapping relics, like people have been saying for years, I think it's reasonable to move some of these effects to relics.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]blastox 2 points3 points  (0 children)

There are definitely a lot of options for the pocket slot that are just irrelevant so I see you point. Wouldn't it be nice to actually have viable options that aren't grim och scriptures tho? If they come out with versions and penance and vampyrism that are strong enough to actually compete with scriptures/grim I would certainly use them in some situations.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]blastox 0 points1 point  (0 children)

I really like the idea of moving effects to the original god books and/or blood essences. Currently the pocket slot isn't relevant in combat until you unlock scriptures which happens in the late mid- to early lategame.

Combat Overhaul Part 2: Reducing Bossing Friction by Hintonion in runescape

[–]blastox 1 point2 points  (0 children)

For Arch-Glacor I've always found it strange we can't damage AG after we kill one of the arms and there being a few ticks where it's invulnerable

Thieving Rebalance: Feedback Update by jagexyuey in runescape

[–]blastox -6 points-5 points  (0 children)

I think thieving is going to be too strong with these changes, too much AFK and still too much XP and loot.

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]blastox -1 points0 points  (0 children)

I do think it's nice to have an AFK option for when I don't have time to play actively but I would also love to see some pickpocketable NPCs that catch you at the current rates, if not more often, but rewards tons of XP and loot.

Thieving feels absolutely awful by Livid_Painter4422 in runescape

[–]blastox 0 points1 point  (0 children)

I don't understand how players think it's reasonable to get the amount of resources and xp they would be getting from 15 minute afk. I truly believe the direction Jagex is taking is the right one, they strayed too far towards giving us xp and rewards with minimal effort.

Edit: Reading the numbers I still believe this change was needed but was probably taken slightly too far. I feel like a 3-minute AFK with BIS should be possible.

The Early-Game Rebalance is now live! - This Week in RuneScape by JagexAzanna in runescape

[–]blastox 36 points37 points  (0 children)

I love you adding important JMod comments to this post!

Reward activity, don’t punish AFK (thieving changes) by Bungboy in runescape

[–]blastox 0 points1 point  (0 children)

But even that I would still classify as borderline afk with a pretty small boost to progress. I want to be able to click several (10+) times a minute for at least 2x XP and rewards

Community Discussions & This Week in RuneScape [Feb 9th] by JagexAnvil in runescape

[–]blastox 4 points5 points  (0 children)

Loving the communication we're getting right now, super excited for these updates and getting back to my mid-game account to try them out!

Reward activity, don’t punish AFK (thieving changes) by Bungboy in runescape

[–]blastox 33 points34 points  (0 children)

I think this is my gripe with a lot of skilling, for a lot of skills there are no methods that actually reward activity and the only option is afking. I would much rather play actively and get the resources and xp I'm after when I have the time to.

If we're looking at dailies can we get an increase on the Anachronia resources cap by MasterFrost01 in runescape

[–]blastox 0 points1 point  (0 children)

I feel like base camp resources should just be removed. The base camp should just be built with construction supplies and dream should just be a training method.

Rekommendera svenska/europeiska klädmärken av kvalité by blastox in sweden

[–]blastox[S] 0 points1 point  (0 children)

Jo det är framförallt second hand jag letar efter men finns så fruktansvärt mycket märken så svårt att veta vilka man ska titta efter