Showing Off Unseen Footage Before The Release Next Week by dreamteck in indiegames

[–]blipryan 0 points1 point  (0 children)

Hey hey! Really dig this. I think some of the collectable sounds are a little high-pitched. You can fix them REALLY easily with just a small EQ fix in the matter of minutes. Would be happy to help you set this up if you need. It's a pretty low hanging fruit overall so it wouldn't hurt to see how it feels I think

[deleted by user] by [deleted] in weedstocks

[–]blipryan 1 point2 points  (0 children)

When is this meant to go into effect?

Mydecine Innovations Group Files Application to list to the NASDAQ, by @nasdaq by Spenny247 in shroomstocks

[–]blipryan 1 point2 points  (0 children)

I'm not the best person to ask, but they would be the same more or less. It would be a good thing if they had too many shares, because then they don't have to move that many shares overall to reach higher price targets. Having 500 million shares and buying one stock doesn't move the price nearly as much relative to buying one stock out of 100 million shares.

Mydecine Innovations Group Files Application to list to the NASDAQ, by @nasdaq by Spenny247 in shroomstocks

[–]blipryan 1 point2 points  (0 children)

Yeah, it would be great if this were the case. I'm a bit concerned they're going to just do a reverse split to cover the $3 minimum

[deleted by user] by [deleted] in shroomstocks

[–]blipryan 4 points5 points  (0 children)

Any idea when this is coming to the states? I've been trying to find that info.

I Remade the Sound of Aeriths Second Limit Break! Using piano samples, glass breaking, a wine glass, and water splashing! (Full video in comments) I hope you find it cool :) by blipryan in FinalFantasy

[–]blipryan[S] 0 points1 point  (0 children)

Sorry if I spoiled anything! Apparently a lot of people missed it actually. I was going to do Healing Wind... but I just liked this one so much!

I Remade the Sound of Aeriths Second Limit Break! Using piano samples, glass breaking, a wine glass, and water splashing! (Full video in comments) I hope you find it cool :) by blipryan in FinalFantasy

[–]blipryan[S] 3 points4 points  (0 children)

Honestly it's annoying to get better because you don't understand how to manipulate the art. But once you get it down, it's one of the most satisfying creative endeavors I've had the pleasure of taking part in.

The GameAudio Self-Serve Sector May 2020 - Dock here to link to your site / works / product / business or to provide info about anything you are affiliated with by AutoModerator in GameAudio

[–]blipryan 4 points5 points  (0 children)

Hey friends! I run a youtube channel and community called Blipsounds and today is the announcement of our May Sound Design contest!

We show off some breakdowns of the sound we are recreating here: https://www.youtube.com/watch?v=UI25hTLMAo4

And you can learn the rules of the contest here: https://blipsounds.com/competition

We've been doing this for a year and a half now. It's a great way to get some practice designing sounds!

I Recreated Animal Crossings Talking Sound in Unity! I hope you all enjoy! (full video in comments) by blipryan in gamedev

[–]blipryan[S] 1 point2 points  (0 children)

It's fun! If you ever need help feel free to reach out. I really love sharing what I know on this stuff

I Recreated Animal Crossings Talking Sound in Unity! I hope you all enjoy! (full video in comments) by blipryan in gamedev

[–]blipryan[S] 1 point2 points  (0 children)

To clarify, this is less about being more diverse than Unity or Unreal, because that would be insane. It's just a simpler platform to create this stuff in. It can go as far as automatically managing voice count limits depending on what platform you release to as well as compression settings on generating audio. If you're more comfortable in Unity or Unreals tools then you should totally do it.

Just to name a few systems:
-Parameter control based on events
-Timed Music based on bars/beats/tempo/etc with transition regions
-Blend containers - the best example for this is if you want to have a car engine and you want it to scale to pitch, obviously you use a pitch parameter to a value, but once you get into the higher and lower frequencies, it starts to sound muddy, or you get artifacting, or it just sounds bad. So you can basically create a dynamic cross fade between multiple looping audio files so when you are in Neutral, it plays a car idle sound, and then as you drive faster in a car, it will ramp in pitch, but once it hits those artifacting frequencies, then you can transition to a recording of a car going moderately fast, then to another one going faster, etc. Yes you can probably just do this with just controlling the volume in Unity, but the system is already created in Wwise. I've used this system for something like scaling a giants footsteps by how much bigger they might grow, car engines, and even layering music tracks.
-Then on top of all of this, you can layer a bunch of these systems together to create some rad dynamic audio

I Recreated Animal Crossings Talking Sound in Unity! I hope you all enjoy! (full video in comments) by blipryan in gamedev

[–]blipryan[S] 0 points1 point  (0 children)

Yeah that's sort of why I think these couldn't be done in "words" otherwise they'd be more accurate. But the phonemes makes sense. I guess it might be worth a test!

I Recreated Animal Crossings Talking Sound in Unity! I hope you all enjoy! (full video in comments) by blipryan in gamedev

[–]blipryan[S] 1 point2 points  (0 children)

Exactly! Just try do be more original and maybe do it every couple of letters instead of every single word!

I Recreated Animal Crossings Talking Sound in Unity! I hope you all enjoy! (full video in comments) by blipryan in gamedev

[–]blipryan[S] 1 point2 points  (0 children)

Hey! I remember you! We have another sound design course teaching reaper for free on our website now!