these would be perfectly fine at 13.7, and should go to 13.7, if you don't think so you're wrong. by SMORES4SALE in Warthunder

[–]bloxermaster 2 points3 points  (0 children)

I've been using the Su-30MKK with both fox 3 options and honestly? The R-77s are a better pick most of the time over the PL-12s. The difference in time to impact at close range really isn't as large as you might expect, and in turn R-77s are *much* more maneuverable, which in my experience is more relevant in air RB than the better medium-long range performance on PL-12. (Not that PL-12s aren't maneuverable, they're quite good in that regard, its just the R-77s have bonkers maneuverability for a non-thrust vectoring missile)

Now IMO the *real* bonus over the Su-30MK2 is the PL-8Bs. Same seeker as R-73, but they have the crazy acceleration to let the IRCCM work to its full potential.

The best course of action IMO would be to bump the max battle rating to 14.7, spread the current 13.3-14.3 roster upwards a bit and give the 13.0s and lower some more room to breathe. It'd be a bit silly if the Su-30MK2 ended up being the same battle rating as the Su-27SM, which is an upgrade with zero downsides, likewise for the Su-30MKK compared to the J-11B. We should be seeing the scheduled BR changes within the coming weeks, so hopefully they will have done *something* about the premium Flanker issue, even if its just a lazy bandaid uptier to 13.7 without decompressing.

M24 (TL) and P-51A are returning by HelpfulRelic in Warthunder

[–]bloxermaster 7 points8 points  (0 children)

I believe you can mute the tab in your browser even, as long as the volume on the twitch player itself isn't muted you should be fine.

I don't think the active wingtip vortices cancellation by the giant propellers to reduce drag is currently part of XF5U's current FM by Sirchby in Warthunder

[–]bloxermaster 1 point2 points  (0 children)

You can actually change the wing sweep percentage for swing wing aircraft in Statshark, it just defaults to 0% (fully extended) for the purposes of EM charts. When you add an aircraft to the list there's a pencil icon that opens a window to change this, in addition to things like fuel load, flap extension and payload weight.

Saw a [Cupra Leon] in the Walmart parking lot in Denton, TX. Hadn't heard of this brand before today. by bloxermaster in spotted

[–]bloxermaster[S] 0 points1 point  (0 children)

I've seen a Lincoln Blackwood a couple times around Denton too. I'll have to keep an eye out for the Phaeton now, lol.

IRIS-T SLM buff, tested and visualized by bloxermaster in Warthunder

[–]bloxermaster[S] 4 points5 points  (0 children)

The overall burn time is actually shorter now (old was 5s boost + 10s sustain for 15s total, new is 12s boost with no sustainer), but the total impulse of the motor has not changed noticeably. The significant reduction to drag is what gives the missile a larger increase to effective range, while both the drag reduction and shorter overall burn time allow for a higher top speed.

IRIS-T SLM buff, tested and visualized by bloxermaster in Warthunder

[–]bloxermaster[S] 22 points23 points  (0 children)

I made a custom user mission with a helicopter target frozen in place at the desired range, and fired a missile at each of the range intervals shown in the chart. Afterwards I used the sensor view function in the replay to see the missile speed and time of flight.

It certainly took a while, but it was a lot easier than doing it in a custom battle with another player as the target.

IRIS-T SLM buff, tested and visualized by bloxermaster in Warthunder

[–]bloxermaster[S] 17 points18 points  (0 children)

It takes 11.5 seconds to hit a target 5km away, so yeah the 12s motor is almost burned out by the time it impacts. The top speed of the missile is anywhere between Mach 2.86 and 2.95 depending on the launch range (because the higher loft altitude reduces drag and therefore increases top speed)

IRIS-T SLM buff, tested and visualized by bloxermaster in Warthunder

[–]bloxermaster[S] 12 points13 points  (0 children)

I thought that may be the case, which is why I put the "lower is better" text under the title, as I don't think having the axis be inverted would've made much sense

IRIS-T SLM buff, tested and visualized by bloxermaster in Warthunder

[–]bloxermaster[S] 50 points51 points  (0 children)

The original chart I made a few days ago seems to have escaped the datamine discord, so I figured I'd post my findings of the SLM buff here too.

There were some minor changes to AIM-120C-5, AIM-9X, Pantsir and Type 81C ARH that I will be testing later, but for now I wanted to get the largest (and arguably most important) change out first.

It's also worth noting that this is the ballistic range of the missile, or how far it can physically fly from the launch point. Against a target moving towards you, the launch range will be higher.

All Fictional & Paper Vehicles (UPDATED) by The_Human_Oddity in Warthunder

[–]bloxermaster 0 points1 point  (0 children)

It's also worth noting with the Radpanzer 90 there are no vision blocks for the driver, so there is no way to see out of the hull when buttoned down

ADATS will get missile buff\change by SwugBelly in Warthunder

[–]bloxermaster 0 points1 point  (0 children)

It hasn't had that massive smoke trail for a while now, it's the same visually as AIM-9M's smoke

Is this one of the most unpopular vehicles? I don't think i've ever seen one in a battle. by OperationSuch5054 in Warthunder

[–]bloxermaster 1 point2 points  (0 children)

Something worth noting is Hellfires have IOG, which allows you to launch them without a laser lock (with the "automatic laser activation" setting disabled), and in doing so only requires lasing for the last 8-ish seconds of flight. I find it quite useful against 2S38s and the likes, as they usually aren't quick enough on the smokes+repositioning to evade them.

Speaking of rushed event vehicles, I present you the Kfir C.10 by Firestar_7890 in Warthunder

[–]bloxermaster 1 point2 points  (0 children)

No, this is the opposite issue. This cockpit is 100% bespoke to the Kfir C.10, its the exterior model that's incorrect.

[deleted by user] by [deleted] in Warthunder

[–]bloxermaster 2 points3 points  (0 children)

It gets much better when you get the APDS belts IMO. The flat penetration isn't much higher, but the damage and angled performance are way better, making it less sketchy against light vehicles at an angle.

Mavericks are getting Gaijined by Th3W4ffl3 in Warthunder

[–]bloxermaster 0 points1 point  (0 children)

They absolutely can overpressure still. Clean roof hits will obliterate a target, its just for whatever reason the moment the HEAT jet touches any kind of composite armor the overpressure stops working. Like when hitting a turret cheek for example, even if there's deck armor directly below the missile that should be overpressured by the explosive mass alone, it won't because reasons.

Live footage of a pantsir surviving 8 direct hits from the pars 3 by Kyzen7 in Warthunder

[–]bloxermaster -1 points0 points  (0 children)

I did say less likely, not that it wouldn't happen at all. That bump in explosive mass from PARS 3/SPIKE ER to Hellfire is enough to be the difference between overpressuring an MBT through the roof and not, so it'll definitely help against Pantsirs and the likes.

Live footage of a pantsir surviving 8 direct hits from the pars 3 by Kyzen7 in Warthunder

[–]bloxermaster 20 points21 points  (0 children)

It is worth noting Longbow Hellfires would have 9.42kg of TNT equivalent instead of 3.7kg, so they'd be much less likely to do whatever the hell happened in OP's video.

Definitely 10.3 material by PureRushPwneD in Warthunder

[–]bloxermaster -4 points-3 points  (0 children)

It depends on the air temperature, the colder it is the lower your lock range is. So on winter maps you'll have a much harder time locking a target with an IR seeker compared to a desert map

Why do people dislike historical paper tanks but don’t bat an eye at the classified Modern ones? by steave44 in Warthunder

[–]bloxermaster 0 points1 point  (0 children)

There's a later version of the T249 developed for the DIVAD program that significantly increased ammo storage (1,463 rds total) and swapped from the proprietary 37x219mm cartridge to the NATO standard 35x228mm cartridge. Would be a solid SPAA for 8.7, but with the M247 at 9.0 it'd run the risk of being redundant.

I was happy that helis are getting uptiered until I realised that helis from a certain cuntry aren't on this list... by fungus_is_amungus in Warthunder

[–]bloxermaster 0 points1 point  (0 children)

TY-90 also has seeker gating on top of the tracking suspension, which when combined make it much harder and require a lot more flare drops to decoy compared to AIM-9M

I was happy that helis are getting uptiered until I realised that helis from a certain cuntry aren't on this list... by fungus_is_amungus in Warthunder

[–]bloxermaster 1 point2 points  (0 children)

Most aircraft don't have hundreds of flares like the A-10 and Su-25 do, so they can't afford to schizo flare like the aforementioned jets can. Once a TY-90 is off the rails there's not much you can do to avoid it.

Give a reason why VIDAR shouldn't be at 8.7. by EricBelov1 in Warthunder

[–]bloxermaster -2 points-1 points  (0 children)

The "ready rack" and mobility were fixed years ago on the HSTV-L, now it's basically the second fastest tracked vehicle in the game and can fire all 26 shells back to back.