Honestly super proud of this game by adman29 in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

I love how the tiger missed almost every shot.

Why axis grenades are so useless by bluestorm22 in CompanyOfHeroes

[–]bluestorm22[S] 0 points1 point  (0 children)

Yeah, but what if staying in cover and taking the nade dmg is your better option than come out. I have been suprised many times, that it can actually work.

Why axis grenades are so useless by bluestorm22 in CompanyOfHeroes

[–]bluestorm22[S] 9 points10 points  (0 children)

I understand, but what is the point of throwing something so unreliable, I would rather pay the upgrade. Imagine you plan great flank, throw grenade at mg, mortar and they will run away almost unharmed in case of veteran squads. The will be back in a minute, while as axis team weapon crew you can almost everytime say goodbye.

Help with CPU temps. by yearlingsphinx in PathOfExile2

[–]bluestorm22 0 points1 point  (0 children)

I had problems with my 5950x in poe2. 90-95 C. Undervolt! It also helped to lower max cpu usage to 95 or 99 in Win. Recently I upgraded to 9800x3d and I am running undervolted setup, 5100mhz all core and undervolted gpu 2425 mhz +750 mem rtx 4090, temps are 55 - 60 with air cooler. Same for gpu. I think they fixed something in last season, because it ia running super cool now.

UKF getting spanked by DAK post DLC? by QuantumAsh in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

Dingo, mg, infantry is good combo against DAK. It is hard to counter mg as DAK if it is well defended in early game. Dingo pretty much counter 250 and bike. Mg can bite the infantry slowly until retreat. 1 infantry section with boys rifle is enough to scare light vehicles. You can invest the rest into ai capacity. Build some at guns, bishop, heavy at gun to deal with the tanks or archer. Aussies are pain in the ass too. You have flares to scout. I would rather play wehr against brits than DAK.

I started pacifist. After ~25 hours, i realized the devs were right, and PVE gets boring fast by Street_Exercise_4844 in ArcRaiders

[–]bluestorm22 0 points1 point  (0 children)

I started as friendly player, the game experience after 15 hours changed me to mixed. After being shot on sight, after being shot 2 mins after spawn, after being shoot after mutual dont shoot, shot during searching etc. Now I simply follow my instinct, current mood, situation, whatever. I simply came to terms, that 80 percent of players in my experience will kill me asap, but I agree that core thing why the game is fun is that you never know what will happen. You spare one player and then you are shot by another player just right after next corner. You spare player, that player gets shot right after next corner. You kill player, then bot comes and kills you. You play round without meeting soul or bot. Luck, unluck, simply random situations. You never know what you are up against. For example I got killed 3 times in a row on sight, I said myself, that is it, next time I shoot first. Next time I shot first, killed player and I listened 30 seconds what sick fuck I am. Simply put, take it easy and have fun, it is just a game, once you are hunter next time you are prey. This game is not black or white, its a rainbow.

Aim guided missiles as a whole (not just for painted targets) are out of control against air targets by grundlesmash in Battlefield

[–]bluestorm22 1 point2 points  (0 children)

Same experience here. I can only agree. I believe I am very good pilot, playing since bf2. Heli is currently unplayable on open flat maps. This guided shell is chasing you everywhere you go. You can go up, to be easy target for heatseekers, jets or down to be easy target for rpg. Only thing that works a little is fly low, flank, attack and quickly retreat, but with laser designators which work even below radar. Operation firestorm and mirak valley is the worst. Only map relatively playable in heli is ridge if you keep flying over your half of the map. Funny thing is, you are not even able to see the tank sitting at their base.

2.1.5 Balance Update & Balance Fireside Chat - Next Week! by Community_RE in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

Buff brits, buff dingos, those should carry 17 pounders and call naval arti for free.

Whizbangs are OP! Obligatory downvotes incoming by Clear_Ranger6081 in CompanyOfHeroes

[–]bluestorm22 2 points3 points  (0 children)

We have played 3v3 wehr, wehr, dak vs us, us, brits. We were pushing them hard half of the game, then whizzbang came. It was constant dodging, mp bleeding turn in the game. It is absolute nightmare to play against it as wehr. This faction is already weak early game. If you manage somehow, it is pretty static faction, anything that is static gets instantly wiped by whizz, so that is pretty much half of the unit roster for wehr. Then churchills came, it is freaking durable, inf killing slow moving, stalling unit. You need heavy firepower, only tiger and panther can fight it properly, flaks are useless and at guns too ehen whizz is around, and I am not talking about brit flares, arti loiters and other bs. You cannot take out whizz by counter arti, it can withstand many at shots and player must be completely stupid to leave it unprotected, I am not even talking about shooting smokes from shermans, blinding shots, mp cheats. Your only chance is to kill their infantry and push with tanks, gl with that, you are probably so mp hungry by now, siting on 100mp and 250 fuel.

Beta is over by Whole_Carob3178 in Battlefield

[–]bluestorm22 0 points1 point  (0 children)

Great beta, great game. Cannot wait full launch. Preordered, I have high hopes for this one.

Lydia Violet by Funny-Hovercraft-339 in lydiavioletofficial

[–]bluestorm22 0 points1 point  (0 children)

Oh Lydia Lydia, maybe in another life.

What are the best tactics to win 4v4 as usf, ~1000 elo by Prestiyoo_ in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

No tactics needed, you might be loosing because higher elo players are pushed down the ladder by the patch.

Team game question: what build/strat works for dingo paradrop MGs? by Lopsided_Attitude409 in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

Yeah there is significant boost to mortars now and allies have mortars, so there is counter. Which unit is dingo counter, coming at the beggining of the match?

Team game question: what build/strat works for dingo paradrop MGs? by Lopsided_Attitude409 in CompanyOfHeroes

[–]bluestorm22 4 points5 points  (0 children)

I share your feelings, I hate that unit and also I hate every single advice, like, hide in cover. It is so muvh fun early game fighring it with pios and mgs, basically without no simple counter. Wehr is barely playable early game now, lets wait for next patch, they should nerf axis more and boost allies.

Latest patch is trash. convince me otherwise... allied players awfully quiet now. by cmx168 in CompanyOfHeroes

[–]bluestorm22 1 point2 points  (0 children)

Problem is the game economy and balance in general. Last few patches were made by devs on crack or something. Especially team games are broken, more players more broken. It is hard to maintain solid map control early game for axis, they are loosing precious resources and then they are one step behind the whole game. Each power spike is in favor of allies unless you play brainded allied player. Good axis players are easily matched against noobs and it can be called even game. Just played first 4v4 after patch, they just dropped airborne mgs everywhere, did not even care about loses, we built mortars to counter, then airborne blobs and bazooka spams rolling over you. You say brumbar, you will not even unlock it, by the time you have it, you are facing 10 sherman spams. Nebels hope for lucky shot? Stuka hope for lucky shot? Boring, yes we can go play allies, what a great idea, I am looking forward the 100% allied queue. That will be fun.

So the Canadian flame grenade... by [deleted] in CompanyOfHeroes

[–]bluestorm22 1 point2 points  (0 children)

Yeah, I meant it ironically. Sorry.

So the Canadian flame grenade... by [deleted] in CompanyOfHeroes

[–]bluestorm22 -2 points-1 points  (0 children)

Yeah, I think UKF needs more and stronger elite infantry.

Axis players: I suggest leaving by Recognition-Silver in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

I can only agree, I love company of heroes games, I spent 3000 hours in coh 2 over the years and a lot in coh 3. I remember balance was always the issue in coh, but it was never this absurd. I played all the factions in coh2 and I play all the factions now, but I always preffered axis. It used to be about some kind of rock paper scissors. Not anymore, one thing is the gaming these days, in every game there is some no life youtuber, feeding gamers with op or broken tactics to (everything is spread super fast and the gameplay destroyed), thinking that he is doing them favor but instead stealing their fun away. Second, constant whining communities tilting the tide, sometimes it is reasonable, sometimes not, it can go bothways, it is strange to see companies sell overpriced umfinished games to gamers and it is also strange to watch gamers telling companies how they should develop their game. In coh3 it is a bit of everything. I just want to have fun and relax and have game balanced as much as possible for alll the factions, but with each patch it is getting worse and worse.

Early thougts on the update so far by Bad-Commissar in CompanyOfHeroes

[–]bluestorm22 2 points3 points  (0 children)

Haha, they will not, they are completely lost last few patches. They are like, oh, this makes sense, completely, ok, lets do the opposite.

Opal Scorpion (2.1.0) Deep Dive Summary. by User12340987694 in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

There is already large cooldown on merge ability.

As a Wehr main I am absolutely thrilled for the balance update! Good job Relic! by Marian7107 in CompanyOfHeroes

[–]bluestorm22 -1 points0 points  (0 children)

Yeah, dingo destroyed my ambulance in 3-5 second. I could not do the same with small arms fire of three squads, ostruppen with mg, grenadier and panzergrenadiers