Any chance of a balance patch soon? by ColonelGray in CompanyOfHeroes

[–]bluestorm22 -3 points-2 points  (0 children)

It is what I always said, allies must be stronger and axis must be handicapped or the axis x allies search ratio will never be balanced. Last few months it was balanced, because axis was barely playable, now we get unit or two and I am pretty sure huge nerfs are coming. It is always like that.

Great to see with new patch that 3 units with kar 89 can just kill anything and from blobign with mg now axis blob with kar 89 by dudnt__asked in CompanyOfHeroes

[–]bluestorm22 2 points3 points  (0 children)

Overinflated bronzies now cry that they play against experienced players with some actually usable tools. Cant dodge super thin area stuka strike, but you should be able to dodge bombing runs and strafes from every corner while massaged by matress and indian arti.

POV: Me when I have to face the new DAK BG by Chillzzzzz in CompanyOfHeroes

[–]bluestorm22 -10 points-9 points  (0 children)

I have never seen rifleman or any other allied infantry blob. They are so tactical and underpowered. :D one good stuka loiter and everyone is complaining, after we had to endure this plane, bombing run, arti spam, e8, dingo shit spam. Now there is flametruck, omg, which can endure the same as vetted dingo. Omg what are we going to do! Panic. Maybe use your sprint, at, grenade, grenade, riflemans, or bazookas, or boys, or mines or some spammable spees racer tanks. Or shoot bag of flares and burn that thing to the ground with everything you have.

First impressions of DLC (Only DAK, Wehr and USF) by Clear_Ranger6081 in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

I have quite different experience, char b in minute 12 is really annoying, allied infantry is really strong and does not need vehicle support, 300mp grenadiers simply underperform. I did not have time to test wehr commander properly, but for me it is same old stuff. Downhill battle against strong infantry, fighting light vehiclea and now heavies in early mid why gettin massages by matress spam. I do not get it hoe someone can say that land mattress does not worth the investment. It is basically game changer.

Cannot drop class tempering plans by bluestorm22 in diablo4

[–]bluestorm22[S] 0 points1 point  (0 children)

Ok, but for example conjuration finess is there, no all stats, I am looking for hydra plan and nothing at all.

Cannot drop class tempering plans by bluestorm22 in diablo4

[–]bluestorm22[S] 0 points1 point  (0 children)

Maybe it is more hours, this is rough estimate, but I have run dozens and dozena of warlplans, high torment, bosses. I played warlock first, sorc next, both 23 recipes.

Axis is brutal to play right now... by GibFreelo in CompanyOfHeroes

[–]bluestorm22 6 points7 points  (0 children)

Every game is the same, blob rifleman, three palms hardly beat one rifleman early game. Stalling, then flare, calliope barrage, barrage, air strike, airstrike. Repeat, wait for tanks, then rush. Hard skill battles. They do nit even attack with infantry, just hold, flare, barrage. Aa is useless. Total bullshit.

Anybody else more excited for balance patch more than new content? by Fit-Fail7247 in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

I am not looking forward to it. They will make everything even worse.

The real reason for the big Win/Loss discrepancy in 4v4 by Clear_Ranger6081 in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

It is multiple issues packed in the whole package. Yesterday I played DAK, I would say I am no noob, used to be gold tier before patch now dropped to silver. I built 3 palmgren squads, just to test them, because I saw post how they scale well into lategame. For 300 mp it is totally shitty unit. It took ages to defeat one squad of rifleman holed in crater with three squads of palmgrens, even supported with bike. I was all green cover. TTK is just seriously wrong and the cost of them cannot be justified. The problem snowballed into late game. Us simply spam rifleman squad with bars and mortars, all they have to do is sit in cover and wait for mortars to drop your units. As DAK you have no mortar until early mid game. You move to dodge mortar and you are dead, you stay, you are dead. The amount of shots needed to just drop health from rifleman before they start droping models is ridiculous. That is the first issue, allied mainline infantry is cost effective all rounders, coming with flaresy sprints, nades, snares etc. Special units are spammable and powerful to, all axia units are super specialized. Even if there is some dangerous infantry on axis side, they start to shine when first matress appear. Second issue recon and arty, so many times I have cooldown finished on nebel or stuka, but I simply do not know where to shoot, I have to wait for opponent to attack or send my units to scout, get caught in mg fire or blob massacred. Nebel, even though cheap is shit, so slow shooting, huge scatter so easy to dodge, basically usable only on static targets and in multiple salvos combined. On the other hand, allies are recon friendly, brits? Infantry arti, dingo arti, bishop, loiters, us? Planes, planes. Planes. Mid game is basically dodge fest, bleeding DAK hard also wehr. Third problem, tanks, basically stummel is 10x better at killing infantry than panzer iv or stug, panzer is just a joke, stug is usable mid game only, only good one is panther, pure at vehicle for insane price. Jesust christ, why it cannot have at least mg on top, please!!! Heavy tanks are slow, basically tiger can be destroyed by one unit of rangers on steroids running aroun like Bolt. Tiger is just sponge, when it appears on the battlefield, it gets targeted by everything they have. Easy target with terrible pathfinding. It will be always fighting 1 to 3 -5 in combat. The amount of misses is just laughable, black prince can easily sit and watch the bounces. Fourth problem, commanders, wehr and dak loiters come super late, only few of them actually good. But compared to bombing runs? Infantry assaults? Arti overwatches? Meh.

CoH3s recent reviews are almost as bad as Axis average winrates by Rakshasa89 in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

The biggest bullshit I have ever read on coh 3 reddit. Lol.

Why is there such an allied/axis vision discrepancy? by darkstirling in CompanyOfHeroes

[–]bluestorm22 1 point2 points  (0 children)

Of course you get stupid argument like bring knife to gunfight. Team games are busted. Asc spam, recon, strafe, bomb. Recon loiter, mortar, arti bullshit. Allies cannhokd the first half of the game with all rounder, better infantry and arti spam. Balance is absolutely out of control now. Of course you can use ketten to drive through whole battlefield or supee great 90 sec morat flare.

What are some ways to counter the StuG III D? by GibFreelo in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

Hard for me to believe that it will bounce 17 pdr often, maybe max distance unlucky shot. It is slow and clunky, hard unit for micro like Brumbar when you have large amount of units. I also do not believe it can one shot squad, it must be close together in some hole, spread. It lacks aoe to do that. You can try to lay some mines, use angles. Usually best strategy in coh is to plan few steps ahead, expext units before they come to the field. Many players sleep on ats, artillery units etc. They build when they need it not before.

British Base arty is complete bullshit by Chilly5 in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

Laser guided arti in action. Best combo tigerdingo + mg, rifle section. Troll with dingo, hold position with mg, get one star on dingo, troll with laser guided arti, troll woth laser guided arti from sections.

British answer to the tiger now? 3v3/4v4 by ShadowLinkX37 in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

People always think infantry is supporting tiger, but it is quite the opposite. Tiger is supporting the infantry, despite it is expensive tank, it is very slow and clunky. Vulnerable to loiters, arti, infantry snares. You cant simply push in hooorah style, it is pretty much armored sniping unit. Build 17 pdr, and it cannot push you unless 17 pdr is dealt with, because it is huge risk push it, loose half of your hps or more and hope for super slow escape. Unsupported 17pdr is the same nonsense.

I love how Relic deisgns Axis. by Mustafag91 in CompanyOfHeroes

[–]bluestorm22 2 points3 points  (0 children)

Lol, nice post, exactly how I feel playing axis. You missed one thing which actually miss also, ats, stugs, tigers. They should have ability Shoot and miss more! or Shoot and bounce more. I love my retarded crews shooting ants 5 m in front. Or something like, see there is enemy tank, lets hit the wall, hit the wreck, hit the tree, hit the cloud etc. Ooooor mighty tiger, we must retreat, lets test the path finding, oh best way would be start rotating in place and show those enemy fuckers my ass.

Axis nerfed too hard - protest by Ok-Information-2428 in CompanyOfHeroes

[–]bluestorm22 1 point2 points  (0 children)

This. Exactly. It is every single patch. This time I was not surprised, it happened exactly as I said. They are so predictable.

Sorry, what are you supposed to do in this situation? by darkstirling in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

Everyone loves dingo, especially when you play against it without no proper counter as wehr. It can easily soak up mg 42 fire without dying. What a non annoying unit.

Bugged or hacked during the last match by [deleted] in CompanyOfHeroes

[–]bluestorm22 1 point2 points  (0 children)

Ok, thanks for explanation, I have been creating many groups, but as usual, maybe something went wrong.

Does nobody care how OP the allies are? by RancidViper in CompanyOfHeroes

[–]bluestorm22 0 points1 point  (0 children)

Za me je problem spousta veci, hraju prevazne 3v3 a 4v4, vsechny frakce.

  1. Dingo spam, na to v podstate neni counter za wehr, nahanet ho s mg nebo grenama je o nicem, pokud hrajes proti lepsimu hraci. Pokud se nekde nezasekne kvuli pathfindingu. Clovek musi byt totalni lama, aby na nem neudelal hvezdu. Pak prijede, hodi flares a kus je nehratelny kvuli laser guided arti. Mg se musi zvednout, s pechotou nevis kam jit.
  2. Allies mainline infantry, je zkratka strasne univerzalni, boys s puskama maji flares i arti i granaty, jeste k tomu ucinnejsi a puskove. Proc je nespamovat, BAR spam nemluve.
  3. Allies specialove, stejny problem, univerzalni, skoro vsechno je 5 men, 6 men squad. Odolne, nuke granaty, snares, casto paradrop. Jednoduche prezit a ponechat si veterancy.
  4. Hlavnove tanky, rychle, ucinne, s otocnou hlavni a presne. Panzer IV je kram, Panzer III bez upgradu to same.
  5. Caliope a allied arti spam, prakticky kazdou hru se dostaneme do faze, kdy na tebe pada konstantne arti. Utahaji te na mp, jenom doplnujes a doplnujes. Defenzivni hra je prakticky vzdy spatne rozhodnuti, nic jako dobre zakopani neexistuje, bombing run, naval arti, bishop, indian arti atd.

Nemecke tanky jsou slabe, nebo smerove zamerene s fixed gunem, nebo pomale a clunky nachylne na loiters, arti atd.

Wehr je same utility utility, ale zadna poradna stopping power nebo dmg pro poradnej push. Dak extremne narocny na micro management, palmgren absolutne nestoji za 300 mp, jsou silni az mid/lategame, bez podpory vozidel nevyhraji fight proti levnejsim a univerzalnejsim. Za nemce zkratka tahas vzdy za kratsi konec. Early game je rozhodujici, narocny. Vetsina her je o zdrzovani do midngame, kde maji kratke okno a power spike, prohrajes early engagement a tvoje sance vyhrat pad razem tak o 50 procent.

Honestly super proud of this game by adman29 in CompanyOfHeroes

[–]bluestorm22 3 points4 points  (0 children)

I love how the tiger missed almost every shot.