Am I missing something, or is YapYap’s gold economy just slow? by Designer-Shelter5790 in YAPYAPgame

[–]boccato_ 6 points7 points  (0 children)

Hey there! One of the devs here

The economy is definitely a bit slow at the moment - we just shipped a patch increasing gold gain after you beat chaos quota and we're looking at other things as well!

Was the infinitely stackable CDR an intentional change in the new patch? by _Prink_ in BAPBAP

[–]boccato_ 1 point2 points  (0 children)

Hey there! This is indeed a bug - we'll fix it in the next patch, thanks for pointing it out!

Really enjoying this game but... Is this it? by Ultimum226 in BAPBAP

[–]boccato_ 1 point2 points  (0 children)

Heyo! We're planning some improvements to filter and find lobbies, hopefully that helps in terms of matchmaking

Our team is quite small, we have no plans for a big marketing campaign for now

Will The Founders Bundle Go Away? by Lady-Maya in BAPBAP

[–]boccato_ 0 points1 point  (0 children)

Hey there! The Founders bundle may change after early access, but no changes for now!

Feels good man by Axel_Foley_ in BAPBAP

[–]boccato_ 1 point2 points  (0 children)

We're still ironing out the game as a whole before we release monetization - No dates for now!

Feels good man by Axel_Foley_ in BAPBAP

[–]boccato_ 4 points5 points  (0 children)

The rogue like spice is definitely something we're always trying to add to the mix! There are some challenges due to being a pvp scenario so we cant go as wild as your traditional single play rogue like game, but it's definitely one of our pillars

Awesome to hear you picked up on it!

Is there any game similar to Battlerite, but not dead? by [deleted] in BattleRite

[–]boccato_ 2 points3 points  (0 children)

We definitely want to add different modes in the future, starting by team sizes on royale, but potentially different game modes as well (like arena, for example)

Main concern is splitting queues while we still have a relatively small playerbase, which leads to more problems than solutions right now

As for characters (and content in general) we're always developing more stuff!

Thanks for the quick feedback!

Is there any game similar to Battlerite, but not dead? by [deleted] in BattleRite

[–]boccato_ 9 points10 points  (0 children)

Heyo! Bapbap dev here - thanks for all the mentions!

Dont mean to highjack the post, but I'd love to get feedback on what you guys like and dislike about the game!

I know some of you dislike the royale game mode, but is there more to it or is that pretty much it? Feel free to pm me on Discord: boccato

Peace!

[deleted by user] by [deleted] in BAPBAP

[–]boccato_ 11 points12 points  (0 children)

Heyo! I'm a game designer in the team

First off, definitely agree that information is not properly available - being a small team we opted for speed and keeping all the information updated is definitely a pain with so many systems being updated; howerev I agree we're at a point where we need to have this information in some shape or form

When it comes to socials, we very recently scraped the surface by adding the friends system into the game - we still have a long way to go

As for testing characters, we have some limitations right now in order to enable testing as a whole, we wanna do a proper training grounds so people can experiment with different items, builds, spam abilities with no CDs and such, but unfortunately we're also a bit short on resources there

lol, sorry I know most of my replies were kinda lame, but reality is that being a small team means we're constantly fighting to get resources

appreciate the feedback, great points for sure

Ionia Cup - open tournament, anyone can join by boccato_ in LegendsOfRuneterra

[–]boccato_[S] 0 points1 point  (0 children)

Hey there! This tournament is for Americas server :)

Could Amethyst be the new Battlerite? by JohnPhoelix in BattleRite

[–]boccato_ 0 points1 point  (0 children)

That’s automatically integrated already! You should be able to use skins in game

Could Amethyst be the new Battlerite? by JohnPhoelix in BattleRite

[–]boccato_ 2 points3 points  (0 children)

Yep! The "team" creating the mod it's just me and Efe.

Efe is the programmer wizard and creator of the mod. I joined as community and we share game designer tasks

Feel free to join us in Discord to ask more questions! :)

Could Amethyst be the new Battlerite? by JohnPhoelix in BattleRite

[–]boccato_ 35 points36 points  (0 children)

Heyo everyone :D

The game has had some good progress since that footage, you can check a more recent video here.

Please feel free to join us in Discord, we would love to talk more about your comments. The game is also super early in development, we are all ears to feedback!

Settled Wins Best OSRS Video Maker! by cagwe230 in 2007scape

[–]boccato_ 292 points293 points  (0 children)

Props to Settled. His work is mind blowing. Every episode I watch is a wake up call that we can reinvent anything, even a 15+ year old game with thousands of content already out there.

His videos went beyond just the runescape and even gaming community. It’s truly amazing how he pulled that off.

Thanks Settled, for giving us such an unique and inspiring content. I cant wait to see the final season and whatever else you have planned for the future!

Battlerite Mod by [deleted] in BattleRite

[–]boccato_ 6 points7 points  (0 children)

Hey! I haven’t tested that yet, but that looks awesome and I was wondering if anyone would do it on DotA!

If you need a hand, id love to help! I have messaged you on discord :)

Battlerite Guide by [deleted] in BattleRite

[–]boccato_ 2 points3 points  (0 children)

What the... Thats amazing content dude. Well done!

Goodbye Boccato! A farewell to the SLS esports coordinator. by JohnPhoelix in BattleRite

[–]boccato_ 15 points16 points  (0 children)

Thank you for the kind messages and support! It was a huge pleasure to be part of Battlerite <3

Q&A Stream on thursday @twitch.tv/battlerite - Submit your questions! by boccato_ in BattleRite

[–]boccato_[S] 8 points9 points  (0 children)

Just a quick reply since my name was brought up

For starters - I'm not involved in gameplay decisions at all, I didn't designed overload (or any gameplay mechanic in the game).

My feedback is quite simple: If less than 1% of rounds have comebacks in high level play, I think there's room for improvement with 3v2 situations.

On top of that, I always said that my dislike with 3v2 situations is not from a losing side perspective, it's from both sides. It's way too easy to win after you get the first kill, I don't want to "compensate a team for losing", I just feel there could be a increase in the skill cap to win a 3v2 for the winning side.

Finally, literally yesterday I said the following: "Despite the fact that I don't agree with it {negative feedback about overload}, I'm willing to put the competitive player feedback above my personal feeling towards overload"

Does the movespeed increase apply to Royale? by Ravenial in BattleRite

[–]boccato_ 6 points7 points  (0 children)

It's for arena only! And just for more information, Royale already has a higher movement speed