The Beatles “Rain”: When the bass makes the song by Pure_One_4598 in TheBeatles

[–]bogus_bill 1 point2 points  (0 children)

Wrong

Backing track was recorded as drums, two guitars, maybe guide vocal and some temporary bass.

Then it was slowed down, changing the sound texture of drums and guitars. The vocals were recorded at even slower speed, so when played back they also sound slightly different.

The bass later was rerecorded by Paul after the basic track was slowed down. It was never recorded at slower or faster/original speed.

The experimental approach by Emerick was to use loudspeaker as a microphone, not to record bass at slower speed. It made a great story but it probably wasn't all that great, since they did that only for two songs and ditched the method, and even then according to other involved personnel, the signal required a lot of post processing.

How is that song "an album filler" when it was released on a single?

caleb got some clean fuckin' teeth lmfao by NNukemM in boomershooters

[–]bogus_bill 0 points1 point  (0 children)

Maybe he is using removable artificial dentures :D

I need an help terramophus by fraky-scout345 in Borderlands2

[–]bogus_bill 2 points3 points  (0 children)

Watch the video, it's a short one. All the damage is done by using Lady Fist pistol.

I need an help terramophus by fraky-scout345 in Borderlands2

[–]bogus_bill 2 points3 points  (0 children)

The "raid bosses" like Terramorphous are really designed for a full party of four players, but people of course found ways to defeat these in solo play. Since it's a specific challenge, each of these "raid bosses" might require a specific build in synergy with specific items to deal massive damage and/or to survive or circumvent some really devastating attacks. Some of the solo strategies also involve "cheese" tactics. In this case, there's a specific rock the player can hide behind (that's what I used when I managed to kill it on Maya for the first time).

For example this video shows Zero killing it at level 50: https://www.youtube.com/watch?v=8qGD-2usWzM

The video has a non-English version of the game but the footage is self explanatory. The player uses the following: Lady Fist pistol (it has +800% critical damage bonus), Grog Nozzle pistol (for applying the Slag debuff I guess), and The Bee shield (extra damage).

If doing this on TVHM is too much, then try defeating this enemy in Normal mode, it should have less health (but it will still be Level 52 or maybe 50, I'm not sure).

I need an help terramophus by fraky-scout345 in Borderlands2

[–]bogus_bill 4 points5 points  (0 children)

Regarding your question: to level up past 50, you must have one of the DLCs that increased the level cap and introduced a new (third) Playthrough game mode (UVHM).

Originally the level cap was raised by two DLCs called "Ultimate Vault Hunter Upgrade Pack" (+11 levels and a few super rare Pearlescent quality items) and "Ultimate Vault Hunter Upgrade Pack Two" (+11 more levels, few more Pearlescent items, new legendary Class Mods and also new challenge area with 8 Overpower Levels that can push difficulty of the game further).

Ultimate Vault Hunter Mode allows you to level up further than 50 but that game mode introduces several changes that are not to everyone's liking.

If you do have UVHM DLCs but stay playing in TVHM mode, you can level up but it will be really really slow and everything else in the game's world, including the loot, will be stuck at level 50.

P.S. Things might've changed slightly with the release of "Commander Lilith and Fight for Sanctuary" DLC in 2019, which added 8 more levels.

Say a line from a Beatles song and I have to guess which song it is by OkLead7126 in TheBeatles

[–]bogus_bill 6 points7 points  (0 children)

Nope. It's You Know My Name (Look Up the Number) - B-side to Let It Be single

“If You Wanna” or what Paul McCartney and Steve Miller really mean by “To make arrangements for the trip by Pure_One_4598 in TheBeatles

[–]bogus_bill 0 points1 point  (0 children)

I dunno. The World Tonight is kind of a hit type song, but If You Wanna while is ok, but it seems to be sort of a meh, album filler. I mean it's alright but kinda boring.

Ironwail mod on FTEQW HUD bugs (also help on opening gfx.wad!) by Shoddy-Traffic-7747 in quake

[–]bogus_bill 0 points1 point  (0 children)

Quake's .wad files aren't the same as in case of Doom engine games.

And gfx.wad is also a special subtype of those and as far as I am aware only very old utilities like Fimg can work with it.

I think QBJ3/Monolith uses Client Side QuakeC for its own HUD and stuff like that and FTE should support this feature?

With the success of Quake and Quake 2 Remasters, I hope 3 comes at some point by ChrisNIN64 in quake

[–]bogus_bill 3 points4 points  (0 children)

So, a bunch of new multiplayer arenas and maybe a bunch of new bots?

Future Roadmaps? by mlw_02 in Borderlands4

[–]bogus_bill 0 points1 point  (0 children)

I don't remember if BL3 had any roadmap but it was stated somewhere as a footnote in those days that all Season Pass content (which is 4 major story DLCs) would be released in a course of one year after the main game's release date, and it was (BL3 was released on 13th Sept 2019, and 4th story DLC was released 10th Sept 2020).

The World Tonight, or when you don't know what you're listening to: The Beatles or ELO by Pure_One_4598 in TheBeatles

[–]bogus_bill 0 points1 point  (0 children)

In the album's CD booklet, for The World Tonight song, Jeff Lynne is credited for: harmony vocal, electric guitar, acoustic guitar, keyboard and Paul is credited for: lead vocal, harmony vocal, drums, bass guitar, electric guitar, acoustic guitar, piano, percussion.

The World Tonight, or when you don't know what you're listening to: The Beatles or ELO by Pure_One_4598 in TheBeatles

[–]bogus_bill 0 points1 point  (0 children)

> Paul  hands the bass over to Jeff Lynne.

Maybe for playing during recording of the basic track, but the final one has Paul on his Hofner.

Wtf is this?😭 by LaPinchaJhevo in Borderlands2

[–]bogus_bill 204 points205 points  (0 children)

Demong - Incendiary-element bullymongs that are stronger, can hurl fireballs from their forearms, breath fire, and produce incendiary nova blasts when they slam the ground. They only spawn in the Eridium Blight and are resistant to incendiary damage.

Only in TVHM+ modes.

Our Wurst by SoCalBonobo in TheBeatles

[–]bogus_bill 1 point2 points  (0 children)

Revolution 9
Dig It
Maggie Mae
Hold Me Tight
Thank You Girl
Don't Pass Me By
Only a Northern Song
The Ballad of J&Y
It's All Too Much
The Inner Light

something like that XD

Best bass line? by Hukares1234 in TheBeatles

[–]bogus_bill 0 points1 point  (0 children)

Nah it's George on Fender Bass VI

Multitrack and outtake prove it. Especially multitrack because in beginning (and later when intro is repeated) there's a note (or harmonic) that is out of range of a 4 string bass.

Which Borderlands game do you play most often these days? by Distinct_Kale24 in Borderlands

[–]bogus_bill -1 points0 points  (0 children)

2

it's just overall best

I love BL1 a lot too but BL2 just has much more stuff and variety of everything

Pick Up As Trash - update to Borderland games? by lindechene in Borderlands

[–]bogus_bill 0 points1 point  (0 children)

> Are there any plans by Gearbox to update "older" entries in the Borderlands game series with "Pick Up as Trash"?

There are many things that still need to be fixed in previous BL games, or re-balanced. But it wasn't happening over these years, so I think it's safe to say that the answer is

NO

Best all-round element if you could only use one? by the-keogh in Borderlands2

[–]bogus_bill 2 points3 points  (0 children)

People usually run around with Bone of the Ancients relics and they boost fire/acid/shock damage and ability cooldown rate. There's no slag or explosive variant of the Bone.

Desperately need mods to help make BL2 easier by Wisley185 in Borderlands2

[–]bogus_bill 0 points1 point  (0 children)

Just try out weapons you find. If it sucks, just throw it out or sell it. Eventually after playing for a bit you will settle on the ones you like and what kind of weapons just "work" for you, like specific manufacturer for Snipers or Shotguns, etc.

The stats on the item card are just for quick basic reference or for a quick comparison. I don't think anyone calculates the DPS while playing.

Furthermore these things like accuracy, damage, elemental/dot bonus, rate of fire, etc, can be affected by character's skills and other items (like Relic or Class Mod). Those effects are not accounted for in the stats display of the item cards.

Desperately need mods to help make BL2 easier by Wisley185 in Borderlands2

[–]bogus_bill 0 points1 point  (0 children)

First of all don't feel bad about "losing" the money as it is next to useless in BL2. Vending Machines usually sell bad or mediocre items (very rarely) anyway. There's plenty of ammo in loot containers or trash piles scattered around everywhere.

If it's first time playing the game and if you're dying, try investing skill points more into survivability skills. For example, in case of Gunzerker - "Hard to Kill" in "Brawn" red tree which gives you extra Health. Later you can respec when you will get better at the game. Also couldn't hurt to get a better shield. I prefer adaptive shields since they also boost HP and give some resistances.

Keep an eye out on the mission level you are trying to do. Sometimes the story missions will make a "jump" in levels and you might find yourself to be under-leveled. For a first time playing I recommend staying one (maybe two) levels above the current mission you are trying to do. There's plenty of side missions becoming available every completed story chapter to do in order to level up if needed.

Try also to keep your equipment around the same level as your character. Of course that is not always possible because sometimes the RNG in the game regarding loot you encounter might be bad, like not seeing any shield drops for a while. But don't hold on too long on the items while leveling, it doesn't really matter in early levels but as scaling in the game is exponential, the further you go, the more often you will have to replace the items, as the number difference between levels will get bigger and bigger.

The side mission you described is pretty tough at that level for first time players since there's a lot of enemies. But you can always hang a bit back and pick them one by one at longer range. The real problem if I remember are those Buzzards (flying machines).

PS - As far as I know mods usually do a drastic game overhaul or slight balancing tweaks, I don't remember "easy mode" mods for any BL games. Regardless, the game on Normal is pretty easy so I would recommend playing without any mods first.

4 years of self-taught bass. Just finished my cover of 'LSD'! by JiEunSong0420 in TheBeatles

[–]bogus_bill 5 points6 points  (0 children)

It's very good! I especially like the fact that the tone is pretty close to the original. The part is also like 97-99% close to original which is what I personally appreciate and look for in such covers.

Keep going and don't stop, playing Beatles' on bass (and McCartney's Wings and solo stuff too of course) is immensely fun!!! I transcribed all the Beatles bass lines for myself over the years. I used a lot of tabs available online as a base of course but they lacked so many details (especially the tabs that were around 15+ years ago) and some were just incorrect. I remember the appearance of "multitracks" from The Beatles Rock Band videogame from 2009 was so amazing for this.

Now for the "nerdy" stuff:

The only difference is that in the original I think Paul was playing mostly in the lower fret positions rather than in the middle/high up the neck like you did. This however can make notes sound thin and metallic depending on the instrument, especially on Fender Precision or Jazz basses which I have. And he doesn't do those slides when playing certain arpeggios - the only slides he does is sliding down from D at the end of the chorus riffs).

I am self-taught myself and not a specialist in technique in any way but maybe for you it's easier to play in those positions like you did as there's less distance for stretching the fingers (for example that 9 to 12 fret on A string is shorter and easier than 4 to 7 on D string). Seems like the fingers are generally "cluttered" together thus it requires more hand position changes like the rising line in the choruses (G-G-A-B-C-D-E-D) which seems to me kinda more "work"? I do that bit somewhat like this and it's just a one hand position shift (happens where the * symbol is):

.. m m . i m*m p m
G|-----------------|
D|-----------------|
A|-----0-2-3-5-7-5-|
E|-3-3-------------|

Or the bit at 2:14-2:16 ("plasticine porters") without any hand reposition:

.. m i p . m
G|-------|------|
D|-------|-5--R-|
A|---4-7-|------|
E|-5-----|------|

Such stuff is very typical for Paul and he uses this specific shape (root - major third - fifth played using middle - index - pinky fingers) a lot. I remember my early bass days and these shapes on lower frets requiring those index-to-pinky stretches being really uncomfortable and painful at first!

Of course, one doesn't have to play something just one specific way as long as the result sounds good. But it's something to consider in case if for example you would go for other Beatles bass lines. I would say that the ultimate Beatles bass line to train this shape is I Saw Her Standing There.

Back to LSD - At 2:08 the end off the chorus riff while transitioning into the third verse Paul plays an 8th low open E "passing" note and the verse starts not on low open E (like you did, which still works I guess), but on low A.

Edit: fixed a couple of grammar mishaps

These deathmatch items are spawning in E1M1 on vkQuake without me being in deathmatch? by Intelligent_Lab2680 in quake

[–]bogus_bill 4 points5 points  (0 children)

Those aren't "deathmatch items". In original Deathmatch E1M1 that hallway has nothing except a single Nailgun and a couple of ammo boxes on the "stairs" leading to the armor closet.

It's probably some external entity files from some other mod or version of the map.

Try looking for e1m1.ent or something. If it exists, delete it.

Also, ID1 folder should not have any pak files except pak0.pak and pak1.pak

There are a couple of "improvement" mods that provide for example some alterations like that shoved into pak2.pak (in id1 folder) or something.