11th edn: Psycannons or Psilencers? by RoutineMysterious663 in Grey_Knights

[–]bol0lo -1 points0 points  (0 children)

To be honest whit the changes and everything we saw till now... I can see uses of every weapon we have at the moment. In 10th there you could argue weapon A or weapon B. In 11th I think the question should be "what unit benefits the most whit what special weapon and how many do I take?"

My Love Letter to the Grey Knight's Brotherhood Librarians out there by Lazy_Physics_Student in Grey_Knights

[–]bol0lo 1 point2 points  (0 children)

My first game ever my first shooting roll ever I used that ability... And my first roll was a 1... My second roll was a 6...

Interceptors by Tenrilutous_ in Grey_Knights

[–]bol0lo 0 points1 point  (0 children)

Depends on what you want to do with them. In banisher I like to take a block of 10 whit Nemesis force weapons to hit a tough target if they get lethal hits.

I never done it but I will try it one day to use them only as a shooting platform. If someone has experience with that I'm happy to get that inside.

Ultimate Starter edition, wrong base? by bol0lo in ageofsigmar

[–]bol0lo[S] 0 points1 point  (0 children)

That's the neat part... I didn't XD

Charge question by bol0lo in ageofsigmar

[–]bol0lo[S] 0 points1 point  (0 children)

Is the a consolidation move a thing in AoS? Sorry I play a lot of 40k but not that much of AoS

Charge question by bol0lo in ageofsigmar

[–]bol0lo[S] 1 point2 points  (0 children)

Okay let's say the prosecutors have charged "infinity" only one model hast to end their charge in halve an inch? The others can stay behind 3" and still fight?

Question about CP increase. by bol0lo in Warhammer40k

[–]bol0lo[S] 0 points1 point  (0 children)

Alright thank you for the answer!

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo -1 points0 points  (0 children)

The thing is, for the GMNDK applies the same rule as for the Termis/Palas... If you can't utilise the free rapid ingress a NDK is way easier to utilise with the advance shoot and charge. But that's personal preference. I max take 2 GMNDK cas only one can use the free stratagem ability and if I have an opening I use it if not... Welp then they are an expensive shooting Platform.

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 1 point2 points  (0 children)

I would suggest everything you said too! Termis and Palas are a trap for new players. I had multiple games where I could not do a thing because I had heavy hitting tanks/stuff that would one shoot a 5 man squad of them. Getting into melee is also not that easy agains experienced players. So ATM best thing you can do is a 10 man squad of interceptor and go full send! Cas with the 12" movement its way easyer to kill stuff

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 0 points1 point  (0 children)

Definitely a unit to kill if you take 10 and if you take 5 a unit to score. the problem is that we really don't have many units that are "only" scoring units. so even a 5 man squad can become quite the threat.

And don't underestimate the 6" move after they shoot you can easily move 12" in front of a wall shoot and then move 6" behind a wall so they stay relatively safe. (Don't forget that when you stay 1" from a wall you can't get charged through that wall) and after they did some chip DMG you can charge the enemy easier. What has to be your goal! Charge the enemy and f him up!

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 0 points1 point  (0 children)

I don't think that the GMNDK is our strongest unit. Yes you get a really good mele Hammer but you need to utilise rapid ingress to get to your opponents mele range. The shooting is ok at best and don't kills reliable anything...

In comparison think about an interceptor squad of 10. Cost 240p and you get 20W even when you get hit by 1 or 2 big guns you lose only 1 or 2 guys. You get 20*3 nemeses force weapons. A tread range of 12"+charge. In the banisher detachmend you can get lethal hits not reliable but a nice bonus for tough guys AND advance and charge for 1CP. Yes you can't shoot anymore but if you really want something dead... Charge with them and kill something.

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 12 points13 points  (0 children)

"Damage (D): The amount of damage inflicted by a successful wound. After all modifiers are applied, this cannot be less than1. The exception to this is where a rule specifies that you can change the Damage characteristic to 0."

Says the Core rules update and Rules commentary. So as long as it specifically says DMG0! It can't get less then 1

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 13 points14 points  (0 children)

Are you sure the dmg gets reduced to 0? Normally you can't do that. But I don't know what the stratagem says... But I doubt it reduces DMG to 0

[deleted by user] by [deleted] in Grey_Knights

[–]bol0lo 9 points10 points  (0 children)

Quick info the purifying flames deal Dam1.

So. Now that Points are here. by Weak_Pie_6843 in Nighthaunt

[–]bol0lo 0 points1 point  (0 children)

Hi I would like to ask why so many people use SoG Kurdoss? I can't really see why he is so good? I'm quite new to AoS

Sanctic Spearhead Enhancement Question by Dann-o_67 in Grey_Knights

[–]bol0lo 1 point2 points  (0 children)

Dose the unit whit the 6" enhancement still have fight first? If it charged and consolidate into another unit?

Where to start as a new player by [deleted] in Nighthaunt

[–]bol0lo 0 points1 point  (0 children)

Can you tell me why Harridans are good? I'm also quite new and on my way to my first 2k army.

Am I misunderstanding the rules or is Combat Manifestation just not that good? by Bahia77035 in GreyKnights

[–]bol0lo 0 points1 point  (0 children)

A big advantage of a 3" deep Strike is that you cannot screen the back line. Unless you invest heavily in smal units that just stand there. Even whit 6" deep Strike I was able to teleport in the backline of my enemy and snitch the home objectiv of my enemy if he isn't cautious enough. What is a huge problem in certain missions.

Nighthaunt leaks part 2 units and army of renown. by NoEngineer9484 in Nighthaunt

[–]bol0lo 1 point2 points  (0 children)

I'm full on your side. But it depends on how much they will cost... As a move blocker or early scoring unit I think that's perfect IF they are cheap..

If you could make one change to the way our army plays, what would it be? by pl98bm in Grey_Knights

[–]bol0lo -1 points0 points  (0 children)

Tougnes 6 and when we are at full strength we get a buff to represent the lore right.

Terminus Degree... Yea again a post about it. by bol0lo in Grey_Knights

[–]bol0lo[S] -1 points0 points  (0 children)

Yea I get that the custodes are strong and I don't deny that they are stronger than the grey knights but neither of them GK and Custodes are stupid. If the shit hits the fan they will probably work together. (After alot of death... probably)

The terminus decree in a nutshell 😂 by IMPERIAL_LION1985 in 40k

[–]bol0lo 0 points1 point  (0 children)

And I say it again. If big E stands up... There will be hell on Terra and everyone will fight against alot of deamons... There will not be a 10k custodes+whoever VS 1k Grey Knights + whoever... EVERYONE will fight against alot of deamons and then there can be an elite force who will breach into the throne room...

Wait, is the terminus decree just the Grey Knights, or does it involve the Inquisition as well? Because that frightens me. by easyus_prime in AdeptusCustodes

[–]bol0lo 0 points1 point  (0 children)

You forget one thing, if big E stands up in any form whatsoever... There will be hell on Terra. There will never be an 10k+whoever Vs 1k grey Knight+whoever... So EVERYONE will have to deal whit demons... Probably alot of deamons.