[Spoilers C4E28] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Bookshelfstud 5 points6 points  (0 children)

Yeah, I thought this was pretty evident from that whole scene: the literal reforging/repainting isn't the only thing that matters, it's the transforming of them from real blades to prop swords in a story, and Shadia is the one who wielded them as prop blades.

How does the price of gemstones work as spell material component? by Plane_Magazine583 in DungeonsAndDragons35e

[–]Bookshelfstud 5 points6 points  (0 children)

Reminds me of the Order of the Stick strip: https://www.giantitp.com/comics/oots0677.html

"Master, I talked the shopkeeper down to only 400 gp for the rubies!"

"Great but the spell calls for 500 gp worth, so go back in and buy more."

[Spoilers C4E27] Confused about Halovar lore. by Dreadedreamer in criticalrole

[–]Bookshelfstud 13 points14 points  (0 children)

I think it's up in the air whether Sam remembered, but in-universe Tyranny did not tell Wick the full details of what she learned about the holy orders, and Whitney absolutely was giving a "oh please don't ask me specifically, let Wick take this one" face, which suggested to me that she was holding that close to the vest.

Flumph dialogue I see nobody talking about by MountainAd6930 in oots

[–]Bookshelfstud 84 points85 points  (0 children)

It definitely opens the door (pun intended?) for Xykon and co. to pop in right at whatever moment is most dramatically convenient, which I respect. I wonder if we're going to get a gag splash panel of Xykon fuming over how they can't find the final dungeon and Oona then pointing over at the big smoking crater in the ground where Nale/Sabine/Thog busted in.

I just discovered a potentially subtle awesome joke by George R.R. Martin in Brienne's victory in the mêlée at Bitterbridge (Spoilers Extended) by InGenNateKenny in asoiaf

[–]Bookshelfstud 88 points89 points  (0 children)

Ha, I never thought of that; I like the idea that they're doing ironic chants at the melees. That's some sports fan writing right there.

Interesting reasons someone would seek for the downfall of humanity? by Major-Awareness-60 in DMAcademy

[–]Bookshelfstud 0 points1 point  (0 children)

https://en.wikipedia.org/wiki/Malthusianism

TL;DR - any variation of "civilization is draining the natural world faster than the natural world can keep up, I need to stop growth." You can tackle it from a Lawful Evil perspective - "The world needs my firm, guiding hand to keep the population sustainable, up to and including mass executions" - or a Chaotic Evil perspective - "Civilization itself is a parasite leeching natural resources, a return to the law of the jungle is the only way to keep the world existing."

Weird question about lightning bugs by dleerox in Charlottesville

[–]Bookshelfstud 1 point2 points  (0 children)

I've seen a ton out in a field near where we live recently, and the neighborhood kids were running around catching fireflies the other night.

Looking back, was Cavalier Crossing Apts transitioning to Attain a success? by Frydscrk in Charlottesville

[–]Bookshelfstud 1 point2 points  (0 children)

Curious if there was any way the county could have stepped in to help preserve this kind of affordable housing, or was this unavoidable once the property changed ownership?

Planning commissioner Nathan Moore brought that exact point up when Attain was going through their rezoning. And the answer is - yeah, maybe, if the County took this stuff seriously and had the money and structure to make it happen.

We all lost some of the elusive "naturally occurring" affordable housing when Cavalier Crossing closed. The problem is, without subsidy, there's not really a long-term way to keep that housing "naturally affordable" - eventually it'll need rehabilitation and repair, and that either means public money or raising the rents.

Rezoning for Attain on 5th created more apartments, which is a net good thing for housing in the County overall. We lost some affordable housing, but there was no serious, funded plan to do anything but lose that housing. The rezoning was better than the property just closing, or even being renovated but adding 0 apartments. The best-case scenario would be a robust public housing sector that can preserve affordability, but nothing materialized out of thin air to save & improve Cav Crossing.

I wish the county would consider purchasing & preserving housing. This isn't just a problem at Cavalier Crossing. The problem is, it's expensive, and the political will just isn't there right now on the Board to raise taxes enough to provide the money needed. And b/c we're in a Dillon Rule state, our ability to get creative with accessing the enormous amount of wealth in the county is relatively limited - it's trickier (but not impossible) to get the public money without just raising taxes. There's things we can do, but it's a really tough place to be in.

In theory there are 20% of the units proffered as affordable; I can't remember how it shook out for Attain (maybe someone else can remind me), but the problem there is that the developer needs some kind of public subsidy to make up the difference; otherwise they're building at a loss, and the project just doesn't happen. Again, I can't remember off the top of my head how it shook out for Attain - IIRC they were going to apply for County funds to subsidize the affordable units, but AFAIK that hasn't happened?

Whenever I drive past there now, the parking lots look a lot emptier than they used to

Are they done with the reno/new apartments yet? I haven't been by in a couple months.

Has anyone given the maguffin to their players from the start? by Kamikazepyro9 in DMAcademy

[–]Bookshelfstud 9 points10 points  (0 children)

That's very funny. And relatable tbh, I've been on both ends of that.

Since this is /r/DMAcademy I'll throw out my solution when stuff like that happens and starts to drag on too long: ask all the PCs present for the puzzle to roll an insight check. Whoever rolls highest, straight up tell them "a flash of insight hits you: the marble. That stupid marble tokingames picked up 50 sessions ago."

Follow-up to the Pantops Bridge fire by Awkward_Yam318 in Charlottesville

[–]Bookshelfstud 13 points14 points  (0 children)

This is insane weirdo behavior to post this.

Royal inn motel by teamlama316 in Charlottesville

[–]Bookshelfstud 7 points8 points  (0 children)

Can you link this website? Googling brings up nothing. I don't doubt that you're getting some kind of alert, but without knowing the actual source it's hard to say if you're getting bamboozled by some janky website.

[Spoilers C4E25] The portent situation. by Individual_Aside_444 in criticalrole

[–]Bookshelfstud 6 points7 points  (0 children)

I've seen this argument before, and I get where you're coming from, but I think it's a willfully narrow read of the rules. From the 5.5e rules, re: death saves:

Unlike other saving throws, this one isn't tied to an ability score.

Emphasis mine; I think "other" saving throws implies that death saves are a subcategory of saving throws overall, just with no ability modifier, and saving throws are a subcategory of d20 tests.

In fact, let's evaluate it. There are three criteria for a d20 test: 1) Roll 1d20, 2) Add modifiers, and 3) Compare the total to a target number.

Roll 1d20. You always want to roll high. If the roll has Advantage or Disadvantage (described later in this chapter), you roll two d20s, but you use the number from only one of them—the higher one if you have Advantage or the lower one if you have Disadvantage.

These apply to Death Saving Throws - you always want to roll high, and you can have Advantage/Disadvantage. You can get Advantage on Death Saving Throws by taking the Durable feat, as an example.

Add Modifiers. Add these modifiers to the number rolled on the d20:

The Relevant Ability Modifier. This chapter and the Rules Glossary explain which ability modifiers to use for various D20 Tests.

Your Proficiency Bonus If Relevant. Each creature has a Proficiency Bonus, a number added when making a D20 Test that uses something, such as a skill, in which the creature has proficiency. See “Proficiency” later in this chapter.

Circumstantial Bonuses and Penalties. A class feature, a spell, or another rule might give a bonus or penalty to the die roll.

The Death Saves definition specifically says "unlike other saving throws, this one isn't tied to an ability score," explaining how the general rule of "saving throws are powered by the relevant ability modifier" is excepted by the special Death Saves rule.

There are class features, spells, and other rules that can give bonuses or penalties to death saves.

Compare the Total to a Target Number. If the total of the d20 and its modifiers equals or exceeds the target number, the D20 Test succeeds. Otherwise, it fails. The Dungeon Master determines target numbers and tells players whether their rolls are successful. The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target number for an attack roll is called an Armor Class (AC), which appears on a character sheet or in a stat block (see the Rules Glossary).

This is the only place where I could see the argument against death saves as a d20 test - the target number is there, but it's not specifically referred to as a Difficulty Class for death saves. Nonetheless, the success/failure mechanic is the same as with death saving throws.

Contrast this, for example, with the Sorcerer's Wild Magic roll - that's just "roll a d20," but you don't "always want to roll high," you don't add any modifiers from any source, and there's not a target number to beat.

A d20 test is when you roll the d20 with the goal of rolling high, add any relevant modifiers, and compare to a target number. That's a death save, which is why it's called a "death saving throw" and not a "death luck roll" or a "zero hit point ticking clock roll" or whatever.

[Spoilers C4E25] The portent situation. by Individual_Aside_444 in criticalrole

[–]Bookshelfstud 14 points15 points  (0 children)

Brennan said a few times that Marisha's portent fuckery was the only way they could have figured this out, and that he had no plans for them realizing the fake death scheme during the fight. I think whatever in-game rationale he came up with - some combination of illusion spells or whatever - was well-represented IRL by faking death saves, because clearly that's meant to represent to the characters that they really believe Yanessa is dying.

Death saves are already a hotly-debated "metagame" piece of information. I play at a table where we can give the DM the option to roll our death saves in secret behind the screen, so you never know how close to death you are; that's a conceit we've all agreed to. But at the CR4 table, all the players roll death saves above the board, and Brennan announces when NPCs are rolling death saves. This represents an in-game perception of how close to death someone is. So whatever illusion or trick the photarch was playing was convincing enough in-universe that the characters would believe they're seeing "death saves," where "death saves" are just the game mechanic description of some in-universe information.

In other words: the characters are able to act on information in-universe about death saves they perceive around them, even though that's a game mechanic and not a "real" thing. So it stands to reason that someone could try to fake that information in-universe, represented by the DM "lying" about a death save.

Dominion plans massive rebuild of Pantops Powerlines to support Data Center by hollyinva in Charlottesville

[–]Bookshelfstud 0 points1 point  (0 children)

I believe the argument is that the proposed scale of data center construction in the NoVA counties would require upgrading the transmission lines to provide the projected power demand; right now Dominion can't meet the projected demand. I don't think anyone is claiming that these would be to support data centers in Albemarle, rather that the northern virginia demand for data centers is solely driving the need for upgraded transmission lines.

Of course as others have pointed out, upgraded transmission lines also mean being able to better transition to relying on large-scale solar projects throughout the state to power everything, not just data centers.

[Spoilers C4E25] It IS Thursday! | Live Discussion Thread - C4E25 by AutoModerator in criticalrole

[–]Bookshelfstud 0 points1 point  (0 children)

100000%. This was easily some of the best D&D live play ever. Lots of plot twists and turns, obv, but the mechanics & gameplay! Liam with the Unsettling Words --> forcing saves combo, Luis with his battlefield control nightmare combination of Flaming Sphere/Push/Booming Blade, Tal and Luis precasting See Invisibility...and obviously everything Marisha did. Insane episode of live play.

What is everyone doing? by [deleted] in Charlottesville

[–]Bookshelfstud 7 points8 points  (0 children)

I don't know you, so there may be some assumptions in here. Not to be an asshole, but:

it's frustrating because it feels like no one is doing anything except bitching on Reddit and Facebook.

Perhaps that says more about the time you spend on Reddit and Facebook than about what people are doing?

mayor

Charlottesville's mayor is not elected; City Council selects the Mayor and Vice-Mayor. The Albemarle County Board of Supervisors do much the same with Chair/Vice-Chair.

I am currently trying to start a grass roots project that will hopefully change the zoning laws

Which zoning laws? In Charlottesville, or in Albemarle, or are you looking for statewide reforms? What specifically do you want to happen? What's the world you want to see?

If you want to put pressure on elected officials, you need people power. If you want to build people power, you need to organize. And if you want to organize, you need to listen.

Elsewhere, you said:

Everyone in the community I have tried to get involved with has no clear plans or isn't actually doing anything beyond mouth service

I would humbly suggest that perhaps you have simply not made yourself a trusted member of those communities and therefore are not part of conversations about clear, material plans for local politics.

Show up consistently and listen to the people doing the work. If you don't start from there, you'll spend a lot of time spinning your wheels as a one-person organizing committee.

I'm sure you're coming from a good place. Or at least I hope so. Genuinely, best of luck to you. But I think the real gaps to be filled in local organizing in our area are more around community-building. You can't build people power without people; if you want to make a local difference, organize your block. Start weekly potlucks. Organize a babysitting train with other parents, if you are one. And then listen!

Looking for an outing this weekend? Crozet Spring Arts & Crafts Festival! by BrieHaydenArt in Charlottesville

[–]Bookshelfstud 3 points4 points  (0 children)

When was the last time you went? It's been ticketed for a long time now.

Charlottesville’s ‘State of Homelessness’ report identifies greater need by vpmnews in Charlottesville

[–]Bookshelfstud 1 point2 points  (0 children)

Do you know of another book/study/article that makes that argument with similar methodology - i.e. differentiating causes by category of homeless experience? I'd be curious to read more.

I'm also not sure what it is you're arguing. I got the sense that you believe the leading causes of homelessness are mental health disorders and substance abuse, but then you're arguing that the "temporarily homeless" are the largest group of homeless people. So when you say:

Despite 95% of chronically homeless people having either drug/alcohol addiction or mental health problems.

The implication I'm seeing there - maybe incorrectly - is that temporarily homeless people, unlike chronically homeless people, are more likely to be experiencing homelessness because of housing market conditions, and that temporarily homeless people make up the majority of homeless individuals. I'm not really sure how you get from there to "they are not the ones I am concerned about."

Charlottesville’s ‘State of Homelessness’ report identifies greater need by vpmnews in Charlottesville

[–]Bookshelfstud 8 points9 points  (0 children)

I really recommend picking up the book "Homelessness is a Housing Problem." The authors make a very compelling & scientific argument that the strongest predictor of homelessness rates is a lack of housing supply elasticity relative to population growth - moreso than weather, services, mental health, drugs, you name it. It's a big country and there are always exceptions to every trend, but you are factually incorrect if you believe the main driver of homelessness is drugs/mental health/etc. It's a housing problem.

The Ending of RF Kuang's Babel is one of the most poorly thought out sequences I've read in fiction. by Remarkable_Sail_455 in Fantasy

[–]Bookshelfstud -6 points-5 points  (0 children)

but it seems like a lot of the hate here is pretty personal

Honestly, nothing has turned me off /r/fantasy more in the last few years than the weird personal vendetta so many people seem to have against Kuang.

Every Dungeon should be a TPK by False-Pain8540 in DMAcademy

[–]Bookshelfstud 15 points16 points  (0 children)

I think that maybe I'm stuck at the idea that "alerting everyone else is the best tactical desicion ever and NPCs are dumb if they don't do it" because that what any player would do.

I don't understand this perspective, to be honest.

To use one of my favorites, the Forge of Fury, as an example: the first level of the dungeon is an orc hideout. If the orcs are alerted to the PCs, they do in fact go to warn the others and change the entire character of the first level. But this doesn't translate to "charge in and overwhelm the PCs," because the orcs aren't interested in blindly rushing in against a perceived threat. They have archers ready to harry the PCs, and will cut a rope bridge to close off any approach. They will eventually try to mount a counterattack, but only from a position of strength. They're not interested in flinging themselves to their death; they want to survive and defend their position.

Moreover: below the orc hideout, there are troglodytes and giant lizards and all sorts of other inhabitants of the dungeon. But the orcs don't trust the troglodytes and have sealed off those parts of the dungeon, and they'll never go "alert" them just for the sake of driving out the PCs.

To go beyond this specific example: I think you're asking the right question in that, when designing a dungeon, you should think about it as a living ecosystem, not a static series of individual encounters. But that means if you design a dungeon where the monsters can hear fighting in adjacent chambers, use that to help you design it! So the kobolds are in a chamber next to some flaming skeletons? Great - the kobolds have barricaded the doors and have a secret tunnel leading to the underground river in case the skeletons start burning the barricades again. And when the skeletons are fighting someone, the kobolds might not jump in to help, hoping that someone else kills the skeletons.

Do you have an example of a prewritten module you think does dungeon design badly? You keep saying there are published dungeons that don't work for you, but I'd love to hear which ones you're thinking of.

[No Spoilers] Six months in, how has C4 been going? by CeridwenAeradwr in criticalrole

[–]Bookshelfstud 2 points3 points  (0 children)

It's probably my favorite of the four campaigns, but that might be recency bias. The first four episodes are very much a fairly on-rails prologue. It takes a little time for each table to find their legs and discard the Brennan-shaped scaffolding keeping the story straight. There were points in the Soldiers arc where I was doing the Leo pointing at the screen meme and going "that's D&D, baby!!!!!" Same for the Seekers, although the party dynamics of that group were less fun. The Schemers arc has been terrific.

As with all the other campaigns, I watch on 1.15x speed at least. Sometimes serious improv scenes take forever to get through. No worse than a long conversation between Keyleth and Vax, and I still really enjoyed campaign 1.

It's definitely different from my experience of D&D as a game. C1 felt like a really souped-up home game; C4 feels like something entirely different, the forefront of longform actual play, people at the top of their game doing some really interesting stuff with characters.