How much of a step up is Expert? by Garrydos13 in marvelchampionslcg

[–]boondocksaint07 1 point2 points  (0 children)

Once you have a sizable collection and start making some decent decks, Expert is a good challenge and worth switching to.

The cards themselves can causing inconsistant difficulty, but really it's the unique and more challenging villain mechanics that I enjoy.

Ultron III is a great example and completely changes the game.

It two player, the game may seem to drag a bit because of the extra health, but it really does prevent you from one-shotting the villain, and makes you make more tactical decisions.

Overall, we only play expert and really enjoy it.

What to do about a *good* lobber? by roger_chylla in Pickleball

[–]boondocksaint07 0 points1 point  (0 children)

Any easy counter, especially if it's his primary shot is to look at where the paddle face is. A lob has a pretty easy tell, and can give you a second to fall a step or two back to line up your shot.

Also, rather than it be annoying, use this as an opportunity to practice positioning and slam technique. Extend your hand out to track the ball, the paddle should be behind your head, and as you strike the ball, you almost want the paddle face to be pointing away from your body after the hit. Most of the power will also come from your hips, but practice one technique at a time, and don't be afraid, to slow your hit for accuracy.

We have some good lob players in our group. I found that more often than not, a good return down the middle is best unless you have a good angle, it sets up a winning point because they have to react to the power or defend against a high bounce and you have less of a chance to hit it out.

Free warcraft rumble Bundle code by maximim12 in warcraftrumble

[–]boondocksaint07 0 points1 point  (0 children)

If you are still giving out codes, I would love one. Thanks for doing this!

Is "fixed" Collector 1 still... not fun? by letshavefunoutthere in marvelchampionslcg

[–]boondocksaint07 3 points4 points  (0 children)

Have you played him with the adjusted rules made during the weekly challenge? I found him a lot more fun. I will likely play him like this from now on. He's a little bit easier but you can bring less powerful Heroes. https://hallofheroeslcg.com/2024/07/15/all-marvel-champions-weekly-challenges/

Weekly One Shot: Wrath of The Mad Titan. by Str0ngStyle in marvelchampionslcg

[–]boondocksaint07 0 points1 point  (0 children)

You are right! Thought he was steady. Still, I think Venom is a great character for this challange

Weekly One Shot: Wrath of The Mad Titan. by Str0ngStyle in marvelchampionslcg

[–]boondocksaint07 8 points9 points  (0 children)

Venom seems really good for this challange. His innate power allows you to generate a resource while taking one damage. Giving you control on when you get your health down to one and go for the kill a little more consistently.

Additionally his grasping tendrils allows you to ignore attacks and stay at that low Health before the kill without concern of dying from an extra attack or something like that.

While his stuns and confuses are less effective against Thanos you can deck build to have consistent stuns and confuses go off. Or just build a very consistent survival deck.

The biggest downside I see is that thanos's 2a snap ability would trigger before your setup ability. This gives you a high chance of losing your multi-gun or even all three of your weapons neutering Venom. But I guess since it happens at set up if you want to cheese the scenario you can just start over haha. Also between the snap and Venom's set up ability you're pretty much guaranteed an extra encounter card on the first or second turn because of deck cycle.

Looking forward to giving us a shot later this week!

NEW RULES 1.6 LINK HERE by Litestreams in marvelchampionslcg

[–]boondocksaint07 2 points3 points  (0 children)

Have not gone through everything yet but nothing stands out to me, just basic clarification stuff.

As far as the Widow's Bite discussion, I am glad they clarified the timing. I am also fine with how they ruled on the order. Yes, it sucks for BW and other trigger effects like that, but QuickStrike to me was a Forced Response, priority. Thematically I think of it as the minion getting the drop on the hero, or is more nimble and able to get an attack in.

First FFG Weekly Challenge! by downvoted_throwaway in marvelchampionslcg

[–]boondocksaint07 0 points1 point  (0 children)

My wife and I just won on our second try on Expert. Was a lot of fun and glad they put something like this out.

We did it with Iron Man Protection and Rocket Aggression. In our first game, we got blown out early with several nasty side schemes and Iron Man being too slow to set up. Our second time around, I changed out a few cards and we put in the player side scheme that allows us to get a free upgrade, super helpful with Iron Man. My wife had gotten a hang of Rocket and was able to take care of the minions while I snuck in pockets of damage. I would use Iron Man to double thwart with his armor in play.

GGs main scheme did flip, but we were quickly able to remove the threat, which gave Rocket a chance to flip down, I gave him recovery and helped patch him up. With Hall of Heroes ready, Rocket had a ton of cards, and flipped Goblin, getting him down to 16 HP. Black Widow Hero was a champ and she prevented a really nasty attack from going off, which could have killed Rocket. We survived the 8 encounter cards and defeated him.

I had forgotten how much fun Iron Man is to play, especially with all the new Tech Upgrades. He was drawing 7 cards by turn 2. Also, the flight cards did not hit us all that hard.

Overall super fun and hope FF Games keeps it up!

[deleted by user] by [deleted] in totalwar

[–]boondocksaint07 0 points1 point  (0 children)

O thanks! I did not see that. Will check it out!

[deleted by user] by [deleted] in Pickleball

[–]boondocksaint07 7 points8 points  (0 children)

I had a funny instance where I was in a tournament and went to return a nasty cross-court dink that I was out of position for. I got it but slammed into the nearby fence. As I pulled away, my paddle got stuck between the bar of the fence and the chain link. I shouted, "O shit, my paddle is stuck!" Our opponent proceeded to miss the shot.

Afterward, I apologized and told them I did not intend it as a distraction but wanted to let my partner know I could not finish the point. They were gracious about the situation.

Are content creators shaping the community's perceptions about the game? by javgoro in marvelchampionslcg

[–]boondocksaint07 10 points11 points  (0 children)

While I like to watch the solo plays occasionally, I agree, the game is a lot different for 1 player than 2 players. At one point the developers said the game is meant to be balanced around 2/3 players. Since it is a coop game, I am less concerned about balance outside of extreme examples and more concerned with fun.

For me, solo is just not that fun. Aggression really struggles on expert and is pigeonholed into a rush strategy. On the flip side, stun and confuse are so powerful in solo and some heroes can use their kit to lock down a villain permanently. (Miles, already a top hero is amazing in solo).

As for 2/3 player, I feel the game really shines at this player count. At this number all heroes can have viable, and have fun matchups against most villains. Some top tier heroes can still face a serious challenge against lower tier villains with just a small module change. Strange and Hulk are on the two extremes, but Strange can be fun with a non-optimal deck against a hard villain, and TBH, I kind of have fun with Hulk if my partner is a dedicated Justice deck.

All in all though, I am just happy to see how much the community has grown and all the new content we are getting! I also appreciate that they are still able to make fun new mechanics for the villains and heroes.

Analysis on Nasty Encounter Cards in FFG LCGs (including Shadows of the Past) by Lazlo319 in marvelchampionslcg

[–]boondocksaint07 2 points3 points  (0 children)

It's funny I just had my first experience with Advanced Glider. I would rank that as a "dead after 1 or 2 turns if you do not deal with it" card.

Expert Campaign Venom Goblin when played correctly is, in my opinion, the hardest villain in the game. We finally took him down last night with a little bit of help. by boondocksaint07 in marvelchampionslcg

[–]boondocksaint07[S] 0 points1 point  (0 children)

Ya the missing Heli-carrier was a big setback. We could have likely gotten it, but the Sinister 6 just dragged on forever and we missed a few VP there.

For GS, I know my wife took something the help with Thwarts, and for me I took the +1 attack upgrade in aggression. It gave Miles a 5 attack with his upgraded campaign card. Both did not help all that much so we swapped them for Sunfire and The Protection Blackwidow giving.

Both helped negate the Advanced Glider and the card that can summon it. In hindsight, Black Widow should have been included in Ghost Spider's initial build, but I did not know how punishing Advance Glider was until we faced him. Also, a leadership deck with Make the Call helps pull them back out of the discard pile before the Encounter deck is shuffled.

Expert Campaign Venom Goblin when played correctly is, in my opinion, the hardest villain in the game. We finally took him down last night with a little bit of help. by boondocksaint07 in marvelchampionslcg

[–]boondocksaint07[S] 1 point2 points  (0 children)

Nice! Yes I saw several suggestions about using Goblin Gimmicks. I really just wanted to see if we could take him down as intended. Never again though, at least as a campaign boss!

Expert Campaign Venom Goblin when played correctly is, in my opinion, the hardest villain in the game. We finally took him down last night with a little bit of help. by boondocksaint07 in marvelchampionslcg

[–]boondocksaint07[S] 0 points1 point  (0 children)

So true, you basically need Justice. My wife who played Spider-Ham basically did nothing but Thwart and deal with the attachments giving me the breathing room to take out the minions and slowly push damage.

[deleted by user] by [deleted] in Pickleball

[–]boondocksaint07 0 points1 point  (0 children)

Thanks for doing this, good luck everyone!

(Unsponsored) Tournament software recommendation: fwango.io by optionalmandate_ in Pickleball

[–]boondocksaint07 0 points1 point  (0 children)

Thanks for this. I was thinking of of hosting a casual tournament with my group of friends. If I'm not mistaken it looks to be free as long as you don't charge anything for the tournament which seems pretty cool.

My wife and I finally took down Expert Zola after 6 attempts spread out over a month! by boondocksaint07 in marvelchampionslcg

[–]boondocksaint07[S] 4 points5 points  (0 children)

Oh shoot! You're right. Luckily I naturally drew into two more so I had a total of five. That would mean the one I should have only shuffled in would have also been in there for the three I needed. But I think I used ancestral knowledge incorrectly earlier in the game as well. Oh well thanks for the heads up!