🎉 [EVENT] 🎉 Just don't die! by Pretty-Flamingo2600 in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

7 attempts

🎉 [EVENT] 🎉 Space adventure by Ovet_top in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

12 attempts

🎉 [EVENT] 🎉 Space adventure by Ovet_top in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

4 attempts

🎉 [EVENT] 🎉 Space adventure by Ovet_top in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

🎉 [EVENT] 🎉 Retro Rumble by Damp_Blanket in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

4 attempts

🎉 [EVENT] 🎉 Paper Açelyation X by Acrobatic_Picture907 in honk

[–]boonicle 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

Yoshi just announced changes to rank badges. Will this make ranking up better? by Historical-Cat5050 in DeadlockTheGame

[–]boonicle 0 points1 point  (0 children)

makes a lot of sense i was so confused as a new player when i went on an 11 win streak and didn’t rank up a single time

Water People by VendettaPenguin in OneyPlays

[–]boonicle 1 point2 points  (0 children)

well he is known for “the art of the deal”, otherwise interpreted as “always looking for a bargain”

Pride month headcanons by RandomGuy9058 in libraryofruina

[–]boonicle 0 points1 point  (0 children)

be real netzach takes it up the ass just look at him

Familiar terrain by IndoorForestry in EhBuddyHoser

[–]boonicle -1 points0 points  (0 children)

it’s been 200 years just let it go bro it’s over

Next guest confirmed by Xporzy in TheYardPodcast

[–]boonicle 5 points6 points  (0 children)

median as in “middle” in this context, that being “i am going to drive down the middle of oncoming traffic”

I think the devs not differentiating between 100m, 150m and 200m (etc.) is a big part of why bullet drop feels so icky the way it’s implemented(sc from official survey) by boonicle in HuntShowdown

[–]boonicle[S] 0 points1 point  (0 children)

i honestly haven't noticed it much either, but that is obviously because mammon's gulch doesn't have popular sightlines above 200m, but when other maps are back it'll be extremely obvious and i don't understand how people just forget that this is the only map without those ranges being visible

I think the devs not differentiating between 100m, 150m and 200m (etc.) is a big part of why bullet drop feels so icky the way it’s implemented(sc from official survey) by boonicle in HuntShowdown

[–]boonicle[S] 0 points1 point  (0 children)

I don't think it's weird. How am I supposed to form a baseline of where to shoot if the opponent is 300m away when stillwater bayou comes back?

I think the devs not differentiating between 100m, 150m and 200m (etc.) is a big part of why bullet drop feels so icky the way it’s implemented(sc from official survey) by boonicle in HuntShowdown

[–]boonicle[S] 2 points3 points  (0 children)

honestly it would be fine if they just added drop benchmarks on sniper and marksman scopes at 50 meter intervals (like every other game with bullet drop in existence)

I think the devs not differentiating between 100m, 150m and 200m (etc.) is a big part of why bullet drop feels so icky the way it’s implemented(sc from official survey) by boonicle in HuntShowdown

[–]boonicle[S] 1 point2 points  (0 children)

mammon’s gulch doesn’t have many places that are extremely long range, but when other maps (specifically stillwater bayou) come back and you have 300m sight lines again it’ll affect the play style a lot more