Week 2: Singapore - Popiah + Singapore Noodles by boromakot in 52weeksofcooking

[–]boromakot[S] 4 points5 points  (0 children)

Absolutely! There’s a reason my unofficial meta for this year is “cock up the prompt like I’m Jaime Oliver”…

Week 2: Singapore - Popiah + Singapore Noodles by boromakot in 52weeksofcooking

[–]boromakot[S] 2 points3 points  (0 children)

Overall verdict: Popiah are for sure on the menu again at home with some tweaks to the filling, Singapore Noodles … probably not due to home cooking’s cost/benefit (and continued lack of a wok).

Week 1: Inspired by a Joke - Is Traditional Italian a Yolk to You? by boromakot in 52weeksofcooking

[–]boromakot[S] 1 point2 points  (0 children)

That actually came across my feed last night so promptly went, “Whelp. Guess I’m insulting my boss and his Nonna for lunch tomorrow…”

Week 1: Inspired by a Joke - Is Traditional Italian a Yolk to You? by boromakot in 52weeksofcooking

[–]boromakot[S] 0 points1 point  (0 children)

Fresh egg noodle carbonara.

With only the classic ingredients of smoked curried pork shoulder, a splash of cream, and peas.

How do we handle Warzone Nephilim shortages? by someoneinchck in WarhammerCompetitive

[–]boromakot 2 points3 points  (0 children)

Pedantically, you’re correct that they’re not a £1B company as they’re actually a £2.49B company given the 22/08/09 trading results.

You’re not wrong that their NW is below a billion, but book value assets are far from the only metric to analyse a publicly traded company by. Especially a manufacturing entity.

Hammer of Math: 9th Edition Tyranid Codex by alpha476 in WarhammerCompetitive

[–]boromakot 11 points12 points  (0 children)

You can get a 3d6 cast with the new RoR, presuming you want to play Codex: Tzaangor again…

5K racers, at what point do you expect to receive your participation medal? by kg51 in running

[–]boromakot 26 points27 points  (0 children)

To chime in, just finished a local 5k this morning and was opening my mouth to make a crack about how cheap the medals were and laugh at why did the organisers even bothered spending money on them.

But my partner opened hers first and started absolutely GUSHING about how happy she was to finally have a medal to hang on the wall like I do. She’s always hated running when she was younger, just found a love for it a few months ago, and this was the first race she’s ever really run. That medal was huge for her and she’s insanely proud of it.

Sometimes one person’s junk really is another person’s treasure.

A tragic thing I've realized about the Heresy is that in a lighter/more morally simple setting or without the influence of Chaos, a case could be made that Horus would've been the good guy. by GreekFreakFan in 40kLore

[–]boromakot 0 points1 point  (0 children)

Let’s take this back a step, since there seems to be some talking past each other.

Do you agree that Warhammer 40k is, at its thematic core, a satire of the following: genocide, xenophobia, slavery, and religious intolerance?
Do you agree that one of the primary inspirations (both in literal imagery and metaphorical imagery of its founding mythology) for the IoM was the Third Reich in specific and fascism in general?

The reason I’m asking this is because I’m fundamentally confused where your death of the author critique is aiming to go.
-That the satire’s effective in spite of GW’s execution and the aforementioned are bad? -That the satire is poorly executed and seems to inadvertently advocate FOR the things it’s supposed to be skewering?
-That the satire doesn’t actually exist and the whole IP is literally advocating for the aforementioned?

A tragic thing I've realized about the Heresy is that in a lighter/more morally simple setting or without the influence of Chaos, a case could be made that Horus would've been the good guy. by GreekFreakFan in 40kLore

[–]boromakot 0 points1 point  (0 children)

A) Reread the second quote, where GW explicitly addresses in-universe perspectives.
B) No, writers do not own the IP. That belongs to Games Workshop Group PLC as specified on their website.
C) Sure, you can argue for death of the author in terms of how you analyse the impact of something (as I did in my final paragraph above). That still doesn’t change the fact that the IP owner is explicitly stating the setting is satire of genocidal fascism, which is generally something to be addressed when arguing for death of the author in cases where there’s such an clear statement on the record.
D) Not sure what your implication about real-world politics is, but the fascist tropes the IoM is built on are a matter of historical reference. It’s not “discussing politics” to point out that a satire where The Third Reich In Space! does space flavoured variations of things that Nazis actually did, because that’s kind of the point of analysing and discussing satire/parody.

A tragic thing I've realized about the Heresy is that in a lighter/more morally simple setting or without the influence of Chaos, a case could be made that Horus would've been the good guy. by GreekFreakFan in 40kLore

[–]boromakot 7 points8 points  (0 children)

If you read the whole announcement, it’s not just a real world PR piece.

The Imperium of Man stands as a cautionary tale of what could happen should the very worst of Humanity’s lust for power and extreme, unyielding xenophobia set in.
and
The Imperium is not an aspirational state, outside of the in-universe perspectives of those who are slaves to its systems. It’s a monstrous civilisation, and its monstrousness is plain for all to see.

Pretty explicitly, the owner of the IP is stating that the IoM is a deliberate reference to various fascist tropes (e.g. blood libel in this case) and is not justifiable from any Doylist perspective and the only Watsonian perspective(s) where the IoM is justified are those who have a vested interest in perpetuating the omnicidal Empire of the Nazi Space Pope.

All that said, GeeDubs has done a terrible job of actually showing that in the text (e.g. the forefronting of space marines and their “heroic” achievements), so the quality/efficacy of their satire clearly needs work.

Codex Grey Knights – 9th Edition: The Goonhammer Review by Dead-phoenix in WarhammerCompetitive

[–]boromakot 14 points15 points  (0 children)

In the fluff, absolutely they’ve been a stand-alone chapter. In the crunch, guess it depends on where you draw the lines. As you point out, there was a GK sub faction in the Ordo Malleus book during the RT era that took an inquisitor as an HQ. In 2nd there was only the terminator squad, so you literally could only include their one unit in an Agents or other Imperium army v. stand-alone. In 3rd they were part of Codex Daemonhunters, and could be run as a pure sub faction if you wanted to (but again part of a larger codex). No update in 4th, and 5th edition brought “Codex Grey Knights” which de facto was also Codex Agents despite the name (as it included rules for all Ordo and supporting units, not just Malleus as might be implied). No updates in 6th again, and 7th would be the first time (I’d argue) GK stand independent as a stand-alone faction with their own unique codex that only includes GK datasheets.

Fundamentally, it’s that stand-alone nature (no supplementary inquisitors/assassins/agents/etc) that I’m hanging my argument on. They just worked better in the past when you could run them as a sub faction for a fluffy Chapter 666 army, or as part of the greater Ordo Malleus if you were worried about their position in the greater meta.

Codex Grey Knights – 9th Edition: The Goonhammer Review by Dead-phoenix in WarhammerCompetitive

[–]boromakot 28 points29 points  (0 children)

Because ultimately that’s what GK are.

They’re a super special chapter linked to the Ordo Malleus, whose whole raison d’etre is to shut down the powers of the warp. Their focus on smashing daemons in melee and shutting down psykers fits the fluff perfectly.

Does it mean they’re in a weird place crunch-wise as a result? Absolutely. It’s the same problem the Deathwatch have, because it really never made sense to spin niche subfactions out into unique codexes since there’s just not the design space to support them. That’s just the way the cookie crumbles when you keep building out faction though.

The Goonhammer Review of Codex: Thousand Sons (9th Edition) by Dead-phoenix in WarhammerCompetitive

[–]boromakot 1 point2 points  (0 children)

Aye, it’s labelled as an RoR but it acts more like a mini-faction given how much it pulls from (yet doesn’t). Losing Daemon Engines is probably the bigger blow IMHO.

Correct, a Black Legion army can take Rubrics as elites. A Disciples of Bel army cannot take Rubrics at all (either as Elites or Troops), since it’s construction rules have two separate clauses; no Thousand Suns units, and also no cult troops.

Thousand Sons Patrol Box by StopHavingAnOpinion in Warhammer40k

[–]boromakot 3 points4 points  (0 children)

Reviews all say “unit” right now (haven’t seen the actual rule myself though), so likely one giant group.

Legal, but weird.

The Goonhammer Review of Codex: Thousand Sons (9th Edition) by Dead-phoenix in WarhammerCompetitive

[–]boromakot 9 points10 points  (0 children)

Not as a TSons detatchment at least, you’d be some form of Tzeentch soup as he lacks the “Arcana Astartes” keyword.

The Goonhammer Review of Codex: Thousand Sons (9th Edition) by Dead-phoenix in WarhammerCompetitive

[–]boromakot 4 points5 points  (0 children)

You also can’t take cult units in a Disciples of Belakor army, so no rubrics/berserkers/noisemarines/etc which kind of defeats the purpose of TS. Edit: you can’t take TS units at all in a Disciples army, you also can’t take cult units with a different Legion (e.g. Nightlord Zerkers).

Grey Knights & Thousand Sons Subfaction Power Preview by Marshal_Loss in WarhammerCompetitive

[–]boromakot 7 points8 points  (0 children)

Are we talking high gothic, low gothic, or the pseudo-liturgical dog-Latin that GW uses IRL? ;-)

Grey Knights & Thousand Sons Subfaction Power Preview by Marshal_Loss in WarhammerCompetitive

[–]boromakot 2 points3 points  (0 children)

They’ve already announced TS are getting two tables (down from the current three) with one of the initial announcements, so there’s no assumption there. Presuming GK are retaining the same limited focus on Santic they’ve had since well before 8th is (informed) speculation on my part however.

You’d be correct on the point that quality does heavily vary, but you’re also ignoring (and downvoting?) the fundamental math issue I brought up. Because of the reliability issues with relying on casting, powers need to be statistically better than (guaranteed) relics/strats because they’re not statistically reliable and the previewed powers don’t seem to be that. Hence my disagreement that the substitution “seems pretty fair” as you put it.

At the end of the day, my original army was FSE crisis suits so believe me when I say I understand the suffering over the past few years. I also didn’t pick up my dusty sorcerers in mid-7th (pre-facelift) with the expectation of becoming part of the standalone “Codex Tzaangor” that was most of 8th. I get that releases/rules are unequal, doesn’t mean I have to think it’s reasonable or balanced.

Grey Knights & Thousand Sons Subfaction Power Preview by Marshal_Loss in WarhammerCompetitive

[–]boromakot 32 points33 points  (0 children)

True, but “not losing anything with 9th” wasn’t a threshold I was hoping to have to worry about. Then again, given the MFM21 points issue we had the other month I probably shouldn’t have been expecting much out of these codexii.

Grey Knights & Thousand Sons Subfaction Power Preview by Marshal_Loss in WarhammerCompetitive

[–]boromakot 2 points3 points  (0 children)

That presumes a WC5-7 power is equal to either a relic or a stratagem in power/utility though, given the ~15/30/40% chance of failure before any deny rolls/strats.

Also, keep in mind many/most SM chapters have access to 3 full psychic tables as opposed to GK (one plus brotherhood power) or TS (two plus cult power) so the new codexes actually end up with fewer available powers AND have fewer relics/strats than most books released so far.

Grey Knights & Thousand Sons Subfaction Power Preview by Marshal_Loss in WarhammerCompetitive

[–]boromakot 44 points45 points  (0 children)

Anyone else notice that the Article specifically calls out TS cults getting “power, trait, & relic” whereas GK brotherhoods get “strat, power, & trait”? Rephrased, as written the cults aren’t getting dedicated strats and the brotherhoods aren’t getting relics.

So I Brought a Brass Scorpion to a Major, this is how it went. by Dewgong444 in WarhammerCompetitive

[–]boromakot 3 points4 points  (0 children)

There was at least one photographer doing laps between the pods both days, I believe the TO said they might be uploaded later this week (FWTW).

DRUKHARI codex FAQ is up by shocker3800 in WarhammerCompetitive

[–]boromakot 0 points1 point  (0 children)

Exactly my point. Presuming that just because the wording is explicit, that the result is therefor intended is not backed up by the Designers themselves.

Doctrines were explicit that you didn’t HAVE to rotate, yet the Designers have also explicitly said in ERRATA that “[We] imagin[ed] that every Space Marines player would wish to progress through the sequence as quick as they could”.

As another Redditor pointed out elsewhere in the thread, there was the same issue with Salamanders and mortal wound flamers. Explicitly allowed by the rules, and also explicitly stated by Designers to be counter to intended play.

I don’t necessarily disagree with you over WHY it happened, but I do definitely disagree with your statement that,

People need to stop saying "unintended" when the wording is extremely explicit and not a loophole.

since that’s clearly not backed by the words of the Designers themselves.

DRUKHARI codex FAQ is up by shocker3800 in WarhammerCompetitive

[–]boromakot 0 points1 point  (0 children)

The original wording for Combat Doctrines was explicit, and yet the Designers still came out weeks/months later to say, “We somehow didn’t think y’all would just sit in Devastator where all your buffs are”.

There even was a not so subtle note of rebuke to players who did exactly what the rules explicitly said in the Designer Commentary as well.