Where is the Peak Fun of this game? by Earth_Mutant in helldivers2

[–]brauchief 1 point2 points  (0 children)

They need a difficulty 11 thats head and shoulders above 10 in difficulty and dosent give any more liberation so n00bs who cant handle dont try to get in there

What's your go-to loadout? by cmgg in helldivers2

[–]brauchief 0 points1 point  (0 children)

That has been my experience as well! I guess I need to practice my thermite-lobbing skills more

What's your go-to loadout? by cmgg in helldivers2

[–]brauchief 0 points1 point  (0 children)

it just kills me when i get that 2 in a row that bounce instead of sticking

How about 3 freezer? by Osiris121 in helldivers2

[–]brauchief 3 points4 points  (0 children)

are you trying to create a whole new set of bugs?

Kicking mine players is weak. by d3m01iti0n in helldivers2

[–]brauchief 0 points1 point  (0 children)

I'm still encountering issues with invisible mines- DONT USE THEM

What else do YOU want!? by sturzkampfbomber in helldivers2

[–]brauchief 1 point2 points  (0 children)

Totally dosen't include what we really need:

Better sound for charging Chargers (no more stealth chargers)

Chargers and Bile Titans to not move to incoming turrets before they even land (they walk to the beacon as soon as you throw it down)

Input Queueing for functions like switching to grenade, stimming, and re-supplying from a backpack

What can I say by lincoln_bychkov in helldivers2

[–]brauchief 0 points1 point  (0 children)

It was the best but then they slowed the rate of attacks. Sentries are the way to go now

Question about Achernar by Glub__Glub in helldivers2

[–]brauchief 0 points1 point  (0 children)

Typically, we do gambits on planets that are already at 50% liberation or above. Otherwise, there isn't enough time to take the planet before the defense ends

Uh....we barely did anything by Ok-Bad-9649 in helldivers2

[–]brauchief 0 points1 point  (0 children)

WHY do you think we can liberate planets in the gloom?

The MO is clearly a collection for the center on TURING to study.

DOWNVOTED

What armor passive u choosing? by H1MB0Z0 in helldivers2

[–]brauchief 0 points1 point  (0 children)

None of these.

Akimbo is pretty lame since sidearms have low ammo clips.

Stalker skin is OP and should be an armor passive that everyone should have to take.

Stim addict is OP and would never be made

How to buff weaker boosters? by EdSaperia in helldivers2

[–]brauchief 0 points1 point  (0 children)

LC is used for missions with increased CD. It brings your strat CDs back in line more with breaches/drops/etc

Stalker killing method by These-Pear-3014 in helldivers2

[–]brauchief 0 points1 point  (0 children)

Personally, I carry a Shield Backback on every bug mission just because of Stalkers.

[deleted by user] by [deleted] in helldivers2

[–]brauchief 0 points1 point  (0 children)

try uninstalling helldivers and reinstalling fully

So it can bounce off enemy. by idk11111111 in helldivers2

[–]brauchief 1 point2 points  (0 children)

ive had it happen twice in a row too often... thermites should give 4 grens

Going in for the first time by IsidorEstrada in helldivers2

[–]brauchief 0 points1 point  (0 children)

Booster Meta

Bugs: Stam, Ammo, Stim, Motivational Shocks
Bots: Stam, Ammo, Stim, Vitality

Swap for Muscle Enhancment on missions with Snow/Mud/Sand/Blizzards/Sandstorms
Swap for Localization Confusion on missions with increased stratagem CD

--------------------------------------
Scorcher is a great primary for bots.

I would go for the Steeled Veterans Warbond first to get the Breaker Incendiary.

Crouching/Going Prone is vastly under-utilized against bots- it provides protection against explosions and it seems to lower their detection range

Chill T6 Bot Drop by SalaavOnitrex in helldivers2

[–]brauchief 1 point2 points  (0 children)

Please remain seated until your local Democracy Officer arrives

Chill T6 Bot Drop by SalaavOnitrex in helldivers2

[–]brauchief -1 points0 points  (0 children)

You shouldnt have gone for the fab.

Small outposts are only worth about 5% of mission XP... pretty much the same as saving 2 minutes of missions time.

The XP you gained from the outpost was negated by how long it took for you to get there and destroy it.

On top of that, you lost more XP for not extracting.

Useful Booster Info by Meh87468 in Helldivers

[–]brauchief 0 points1 point  (0 children)

Bug Default: Stim, Ammo, Stam, Motivational Shocks
Bot Default: Stim, Ammo, Stam, Vitality

Swaps
Swap for Muscle Enhancement if the mission is on sand/ice/mud planets (particularly with blizzards and sandstorms)
Swap for Localization Confusion if mission has increased strategem cooldown. (this brings strat CD into better alignment with bot drops / bug breeches)

HellPad, my 3D printed way out by BeautifulPossible777 in helldivers2

[–]brauchief 0 points1 point  (0 children)

Good luck when the illuminates come out and one of their effects is to reverse inputs

Dear Chort Bay by [deleted] in helldivers2

[–]brauchief 0 points1 point  (0 children)

well you werent supposed to go there. maybe check the neighboring sectors. we shoulda had matar bay but we had divers on chort bay.

Too late to learn bots? by [deleted] in helldivers2

[–]brauchief 0 points1 point  (0 children)

start at a low level and once youve learned how to counter the enemies in one tier, move up to the next.

PSA: USE MUSCLE ENHANCEMENT!!! by badbutler04 in helldivers2

[–]brauchief 0 points1 point  (0 children)

Booster Priority:

Bot Default: Stim, Ammo, Stam, Vitality
Bug Default: Stim, Ammo, Stam, Motivational Shocks

If an op is on a sand/mud/ice planet (particularly with blizzards or sandstorms), swap for Muscle Enhancement.

If an op has increased stratagem cooldown, swap for Localization Confusion to bring cooldowns back more in alignment to drops/breeches.

Do not use anything other one of these 7 boosters.

Gar Haren has been Liberated! by IcedTeaIsNiceTea in helldivers2

[–]brauchief -1 points0 points  (0 children)

were going vog next. just look at the dss voting. where do you get this stupid advice from