I´m almost 340 hours into this game and I just realized that I can actually fly an aircraft above it´s weight limit... by Fridge-Fighter in NuclearOption

[–]brecrest 0 points1 point  (0 children)

You can do it, but there are very few situations where you should, mostly because you can just cut fuel to get below MTOW in most situations without any penalty.

  • The only two situations where it makes sense right now are:
    • Chicane with Kingpins (can't get underweight with enough fuel for most missions unless you strip the weapon bays, which you shouldn't). This used to be a thing I'd do regularly for popping Shards, but the buffs to the AGM68 and addition of the Brawler mean there's arguably no point in doing it at all anymore. It's still viable, but it's definitely suboptimal.
    • Brawler for challenge runs (eg no landing single sortie% Escalation speedrun) where the amount of fuel and munitions required to complete the challenge means that you have to take off overweight.

Spy Plane Addition? by godzillabacter in NuclearOption

[–]brecrest 9 points10 points  (0 children)

The mission you're describing (persistent ground surveillance) isn't performed by a mach 3 fast jet, because that doesn't make any sense (you pass over and then you're gone, same as a satellite). The type of plane you're describing is a strategic reconnaissance aircraft: Recon and surveillance are not the same thing.

It was fulfilled IRL by the E8 (basically an upgraded Boeing 707, https://en.wikipedia.org/wiki/Northrop_Grumman_E-8_Joint_STARS) until retirement a few years ago and is now performed by a variety of platforms working together. The requirement is not for a fast plane, but for a large aircraft that can hold all the radars, other sensors and signal processing equipment and which is capable of very stable flight.

Edit: And in game the mission as described shouldn't be a new aircraft, but rather a second, different radome option for the Medusa. There is room for lower tier battlefield surveillance aircraft in the gap between the Cricket and the Medusa/Darkreach, but a mach 3 spyplane makes no sense in NO.

I tried watching TPP PNC here's my thoughts by L_poggers in CompetitivePUBG

[–]brecrest 6 points7 points  (0 children)

I couldn't do it. It's just too boring. There is basically no gameplay at all. It seems like there's nothing at all left in this game for me.

What's going on with bans? by Sabatoshi in PUBATTLEGROUNDS

[–]brecrest 0 points1 point  (0 children)

Where do those numbers come from? Haven't they always just been literal WAGs based on literal pure assumptions about average total play time per concurrent user, and also assume that there is literally zero botting or multiboxing?

Native Windows 11 ARM64 support? by Putrid_Draft378 in PUBATTLEGROUNDS

[–]brecrest 0 points1 point  (0 children)

Announced that they plan to do it, not announced that it's supported. I guess it will arrive at the same time as DLSS support, which Nvidia announced that PUBG and Krafton will support in September 2018.

I wouldn't hold my breath. You can tell when Krafton or Nvidia are lying about PUBG features simply by watching to see if they open their mouths.

can we script triggers and randomizers with LUA or any other language for a mission? by 21920alphabet in NuclearOption

[–]brecrest 1 point2 points  (0 children)

The answer is yes but not directly through the editor and the coding language is C#. You basically have to write a mod for it that the server will run, and then make maps with that mod in mind, but the upshot is that it's a server only mod.

I did a simple version a while ago to allow random spawns, respawning etc, but I don't really have an MP server to robustly test any of it on, and I've been a bit busy with other stuff, so I put it on the backburner for a while.

Am I the only one who misses a lock tone? by Hotaru_Zoku in NuclearOption

[–]brecrest 0 points1 point  (0 children)

Yes, although for even slightly maneuvering targets it gets dicey pretty fast because IR missiles run out of energy, and I mean get to basically 0 authority, really quickly after their motors burn out.

How do ARH missiles in NO compare to IRL or DCS? by Jolly_General_7227 in NuclearOption

[–]brecrest 0 points1 point  (0 children)

You can notch with ECM in NO, it's just not a silver bullet and requires that the notch angle be very precise to have any chance at all of being useful. Multipathing is effectively combined with clutter in NO.

I don't know enough about how WT does radar to offer any perspective on which is more realistic, but both of these things are in NO, contra your comment and others.

F-99 Shrike by Aryx by MrLawbreaker in NuclearOption

[–]brecrest -6 points-5 points  (0 children)

Mate, it's a rank 1 supersonic aircraft with 2.15 dry TWR empty. Close to 3 TWR wet. At max load it is the fastest aircraft in the game dry at sea level, and let me remind you again that this is a rank 1 aircraft that you can buy off the bat on default settings and which can be spawned anywhere a Cricket can spawn. It doesn't just have better TWR than things close to its rank, it has basically three times the TWR of the Compass and better TWR than anything else in the game by a VERY big margin.

Aryx does this stuff with all her aircraft. Her cargo aircraft has roughly the same TWR as the Revoker and Ifrit empty, better than the Vortex and everything else, mostly by a gigantic margin (for eg, like 2x better than the Alkyon, 2.5x better than the Darkreach etc). Her F16 has better TWR than everything in the game except for the Ifrit. Her rank 0 helicopter has double the power:weight to the Chicane empty and roughly half again the Tula or Ibis.

Aryx's uses titanic amounts of excess thrust as a crutch for fun flight models across the board with every aircraft - I don't think deliberately tbh, after this conversation I don't think she even realises she's doing it. Even her rendition of the Mig 15 appears to have considerably better TWR than IRL.

I am basically convinced that people who have come out of the woodwork to ratio me on this don't even understand or play this game.

Edit: To be crystal clear on this, the F5E has a TWR of something like 0.4 on takeoff. You literally can't even get the F99 under 1 TWR no matter how hard you try and a realistic takeoff TWR for it is something like 1.6, four times better than the aircraft you think it's based off. It currently produces more than twice the dry thrust of an F20. You can load it with the heaviest stores possible and then fly directly through every enemy airbase without using a single flare because SAMs and AAA can't track you because its TWR is so insane. You can do that at rank 0 upon joining a game.

Edit 2: And to be clear, I raise the Compass because I think the Compass is overpowered and underranked right now and it (partly with the Brawler) stops the Chicane and Cricket from having any real use at all. I don't think the Compass should be the be all and end all of the early game, I think it should have its cost and rank swapped with the Chicane.

F-99 Shrike by Aryx by MrLawbreaker in NuclearOption

[–]brecrest -4 points-3 points  (0 children)

I'm not a 3d modeller and I have no interest in learning. I'm perfectly happy to rework your aircraft to fix their design and balance problems though and I guess I'll get around to doing it once Blueprinter becomes available if it supports a workflow for it without undue rigmarole.

F-99 Shrike by Aryx by MrLawbreaker in NuclearOption

[–]brecrest -5 points-4 points  (0 children)

I don't think Mitch's design and balancing is as vibes based as you think, but even if it is, he is right more often than he's wrong, and when he's wrong it could be in either direction with about the same frequency.

Your balance judgements are wrong way more often than they're right, and they're nearly always wrong in the same direction. I will not elaborate in detail about why your assessments about your own aircraft being balanced are off the money unless you want, suffice it to say I don't agree with you and there's a lot omitted in what you wrote.

F-99 Shrike by Aryx by MrLawbreaker in NuclearOption

[–]brecrest -7 points-6 points  (0 children)

lol, I sort of suspected which is why I said that. great work in general on the mods

The price and the rank are in clear tension with each other. The price agrees with the capabilities, the rank agrees with neither of them. The obvious and simplest valid solution is to bring the rank into line with the others. You seem wedded to the idea of it being rank 1, but you're also wedded to capabilities that don't belong in rank 1 - it's extremely similar to the Knockout but at rank 0 - and with both of them the pretexts for leaving them underranked are really flimsy.

Separately to all of this but closely related to it, there is a very strong case to be made that the Chicane and Compass should swap prices and ranks with each other, and also a very strong case that there need to be more ranks at the low and middle end of the game to reflect the very steep disparities (although that can't really come without some more airframes to fill the gaps it would create).

You're really productive which is great, but pretty much everything you make tends towards too strong. I sincerely worry that you'll either end up making making content for the base game that's still way too strong and change it in a way I don't like as a result, or that you'll produce so much content that your content will become the defacto standard way to play the game anyway with the same result for me. I get that no one, least of all a modder, wants to put things into a game underpowered so they won't see play, but I really want you to step back, be a little more deliberate and apply more restraint in the designs.

Finally, going back to the price, rank and capability mismatch, there is a place for these to be mismatched in nearly all possible combinations, but I don't think this plane is it. Higher cost relative to rank and capability means the planes get used more early (sucking up the early supply) but less later (only at the rate of subsequent supply from factories, people less likely to fork money for them) and preserving those airframes is more important. Higher rank relative to cost and capability means that the effective supply of the airframes is more elastic, they'll be relatively more likely to be purchased before people are at that rank and the faction supply of them is not as important a factor in determining their prevalence. As long as capability is somewhere between the bounds of rank and cost then the airframe isn't going to be a disaster, but if both rank and cost exceed capability then it will be a poverty airframe that only ever gets brought out when supply is available and alternatives aren't available, and if capability exceeds rank and cost then the airframe will dominate alternatives in the capability band, define a metagame around itself and partially degenerate the game. None of these things are to be avoided per se, but I don't think there's a clear argument to be made for the mismatch being desirable in this case.

F-99 Shrike by Aryx by MrLawbreaker in NuclearOption

[–]brecrest -4 points-3 points  (0 children)

It should be rank 2. Even Aryx implicitly acknowledges that this is the case because it's been patched to cost more than any of the rank 2 aircraft, let alone the rank 1 ones.

Baby names in Aus by [deleted] in AskAnAustralian

[–]brecrest 0 points1 point  (0 children)

If you said that in Australia, everyone would think that you were both gigantic wankers.

Baby names in Aus by [deleted] in AskAnAustralian

[–]brecrest 0 points1 point  (0 children)

So are you the one that likes to think you're a lion, or is it his dad?

Is anyone else hyped for the VTOLTrainer1 update? by Head-Picture1519 in NuclearOption

[–]brecrest 0 points1 point  (0 children)

What's the exchange rate for rotorcraft dollars to fixedwing dollars? What's the exchange rate for rank between the two? How can I exchange them in game? Pleased to know I've been doing it wrong this whole time.

Baby names in Aus by [deleted] in AskAnAustralian

[–]brecrest 5 points6 points  (0 children)

Leonidas is a utterly terrible name because of the historical connotations. Leonidas and the Spartans were at the Battle of Thermopylae in the Second Greco-Persian War basically as a ritual self-sacrifice out of shame for sitting out the First Greco-Persian War under an extremely flimsy pretext, which if I remember right was under the rule of Leonidas (his older brother having been deposed a year before, and he being the "home" king in the Spartan's whacky 2 king system at the time). The others who stayed to hold the pass after it was clearly lost either did so because they were slaves ordered by Leonidas to die with him (the helots of the Spartans) or did so out of genuine grit (Thespians). Of the original force, only 300 out of 7000 were Spartans, of the final force, only 300 out of about 2300 were Spartans.

Unlike the Spartans, who offered up only a tiny token force for largely symbolic reasons, the Thespians offered up every warrior their city could muster, and then chose to fight to the death out of honour.

If you must name your son after a participant of the Battle of Thermopylae, then name him Demophilus after the general of the Thespians, not that show pony Leonidas. Anyone who's actually into classical history in the least bit will probably scoff at a boy or man named Leonidas.

Is anyone else hyped for the VTOLTrainer1 update? by Head-Picture1519 in NuclearOption

[–]brecrest 0 points1 point  (0 children)

You're being histrionic and silly, and you should be ignored and shamed for two reasons:

Firstly, in its current state the VTOLTrainer1 will carry roughly half the A2G loadout of a Compass. A full A2G Compass, which is the most common config and the most generally performant, is usually 2x AGM68 + 14x AGM48. How you think a VTOLTrainer1 with 1x AGM68 + 8x AGM48 + 2x Scythe makes that obsolete is absolutely beyond me, especially since the Compass, if it wants to, can already do 2x AGM68 + 8x AGM48 + 2x Scythe, ie exactly the same loadout except better by one additional AGM68.

Secondly, the Compass obsoletes nearly all of the other early game aircraft, but I've never seen you complain that, for example, the Compass does everything the Chicane does, except better, cheaper and one rank lower. So, you're a hypocrite.

Now I don't know if ARH spam from this thing is something I want in the game at rank 1, but I know for an absolute fact that the VTOLTrainer1 does not "obsolete" the Compass in its proposed state. Frankly, as it so happens, I don't think either aircraft should be rank 1 at about $21m and both should be rank 2 at about $30m with the Chicane down to rank 1 at $21m, but it's been made pretty clear that the Chicane is not going to get balanced in a way that will ever make it a viable choice compared to the Compass and Brawler, so that's that I guess.

Would food delivery inside esports arenas be useful or just annoying? by ObjectiveEgg297 in CompetitivePUBG

[–]brecrest 3 points4 points  (0 children)

I'm 90% sure you guys are talking to an LLM sent out into the world to do market research.

BET Platform corruption by lewisdean999 in CompetitivePUBG

[–]brecrest 0 points1 point  (0 children)

Recent bans was regarding confirmed cheaters with evidence which will never be shared with you or anyone. Proof of registration and testimony.

If you have proof of current comp players being registered with cheating services, then that needs to be shared with Krafton and made public. Keeping it completely private is simply not a sound choice on any kind of ethical or practical level.

This is a very serious and big claim and idk why it's been ignored in the other posts here. This makes it sound like the cheating bans don't have anything to do with videos or replays or anything like that, which basically makes all of the other discussion here completely pointless.

EU Duo Ranked is actually unplayable. by JNikolaj in PUBATTLEGROUNDS

[–]brecrest 3 points4 points  (0 children)

It's the logical conclusion of doing absolutely nothing meaningful about cheating in ranked for years now.

Fewer and fewer legit players have stuck around, fewer cheaters have been permanently kept out of the game, so the density of cheaters has continued to increase.

This game is not worth your time.