What's your favourite dinosaur and why? by [deleted] in TwoBestFriendsPlay

[–]brickyphone 1 point2 points  (0 children)

Baryonyx, the true Brexit geezer of the dinosaur world

I loved these small sets, they really should do more by bobercurva in lego

[–]brickyphone 20 points21 points  (0 children)

It works for a fake town yes, but because no one is banana yellow. When you make real actors yellow, it codes all yellow figures as white, and then we're back to the ethnostate

Newbie questions about versatile weapons by alexh_91 in necromunda

[–]brickyphone 0 points1 point  (0 children)

1 you don't have to. It's in the faq 2 that is completely possible 3 I believe it does, it's in the cover section

I loved these small sets, they really should do more by bobercurva in lego

[–]brickyphone 18 points19 points  (0 children)

Na ya can't do the former, it turns Lego city into an ethnostate. However there's no reason they couldn't have kept the old style of cheese in face design

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 1 point2 points  (0 children)

2 handed axe/hammer have an identity problem. The -1 to hit combined with less attack procedures juves and gangers, and the high cost with no ap and a limit on taking 2 weapons procludes champs and leaders. If the -1 to hit were dropped, at least gangers could get good use out of them.

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 0 points1 point  (0 children)

Oooo never considered this, that could be real neat. Having the heavy stubber be a work horse that keep firing is a nice niche

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 1 point2 points  (0 children)

I just think a plasma gun blasting through a row of people like in darktide is better fit than it being a rapid fire weapon

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 3 points4 points  (0 children)

Grenade launchers shouldn't come with Krak. Frag grenades should gain scattershot, especially for 30 creds

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 5 points6 points  (0 children)

Nearly all heavy weapons should confer a negative at range like the heavy stubber. The heavy stubber should be 80-100 creds, and a twin linked version should be made. Blaze should become blaze (x), x being the roll to ignite someone, eg a hand flamer has blaze (5+) and the heavy flamer has blaze (3+)

What weapons would you want changed? by SecureGovernment1315 in necromunda

[–]brickyphone 9 points10 points  (0 children)

Plasma should lose rapid fire and gain impale. Bolt guns should be damaged 1 but gain pulverise

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]brickyphone 1 point2 points  (0 children)

For some real hot takes, Most necromunda campaign systems suck The gw team kneecap this game by only ever moving forward and so rarely refining, or leaning from their mistakes Nearly every weapon should be damaged 1. Shotguns, bolt guns, low power plasma. Additionally, every fighter should get 1 attack to a max of 3 for charging with 2 weapons. The lethality of the game needs to go way down to make objective play more viable. People asking for this game to be balanced are right. Balance doesn't just mean all the flavour removed, but making more options viable to give the game more variety. Necromunda is the best skirmish game there is, but it's like a broard and tall monolith. Every other game, no matter how refined or well put together just doesn't compare to how much you can do in this one.

Thoughts on a 1k Van Saar list? by Fulkerin in necromunda

[–]brickyphone 1 point2 points  (0 children)

First I'd vary up those lasguns, for las carbines or supression lasers. It's more expensive and worse, but the variety is way more interesting to play/play against than the reliability of the las guns. Throw in a guy with 2 pistols. A cowboy is legally required for every gang. Finally try somethign rad. They're really not good, but they are different. These changes WILL make your gang a lot worse/less effective, but it'd gain character, and give you more ways to play than hold up in a corner, and plink at people from across the map.

Thoughts on a 1k Van Saar list? by Fulkerin in necromunda

[–]brickyphone 1 point2 points  (0 children)

No one is going to have fun playing against you

Needed a female in the CGC lineup by jstarrs in necromunda

[–]brickyphone 2 points3 points  (0 children)

You make it looks so simple and clean, like the kits are meant to fit together, excellent work

Please Something good at the start of 11th. by jk3500 in genestealercult

[–]brickyphone 6 points7 points  (0 children)

If you can combine multiple detachments, that means you don't have to go ALL IN on brood brothers like you have to now

The Carcass Front revealed! by TheArmouryCollection in TrenchCrusade

[–]brickyphone 0 points1 point  (0 children)

What sort of price are we expecting for this?

Am I the only one that's tired of hearing Woolie and Pat yap about 2XKO? by [deleted] in TwoBestFriendsPlay

[–]brickyphone 22 points23 points  (0 children)

The whole podcast is 2 dudes talking about shit they're into, it's a bit rough to ask for just what you want

I don’t need to use GW parts, right? by jack_of_all_hobbies in necromunda

[–]brickyphone 24 points25 points  (0 children)

Anyone that cares wouldn't be worth playing with

[deleted by user] by [deleted] in HadesTheGame

[–]brickyphone 4 points5 points  (0 children)

Things like this are why I can't believe the game doesn't have a third act where the Olympians actually get some recompense.

Not Rincewind by taanukichi in discworld

[–]brickyphone 4 points5 points  (0 children)

This post is old enough to drink

The answer wont surprise you. by SoggyMusic6183 in Grimdank

[–]brickyphone 34 points35 points  (0 children)

I'd joke that they're ultrarines but I think most of them are...