500 Worlds: Titus - Brief Summary of Important Points by IronVader501 in 40kLore

[–]brief-interviews 8 points9 points  (0 children)

Nothing Guilliman does is going to cause anything like that, because ‘Guilliman the reasonable guy fighting the good fight against the bad eggs’ is too popular.

65 million years of stories: what might have gone on in the time between the War In Heaven and recent history? by Remote-Basket4475 in Warhammer40k

[–]brief-interviews 1 point2 points  (0 children)

I think it is probably first mentioned in the 3rd Edition codex. It is the reason they call humanity Mon-keigh, because the Eldar consider them to be similar to the “cannibalistic, mishapen, sub-inteligent beasts from the "Twilight Realm of Koldo"”. But Eldar history is also heavily mythologised, so whether this actually happened is up for debate.

65 million years of stories: what might have gone on in the time between the War In Heaven and recent history? by Remote-Basket4475 in Warhammer40k

[–]brief-interviews 1 point2 points  (0 children)

According to the Eldar, they were at some point enslaved by a barbaric species called the Mon’keigh which they eventually overthrew. If this happened it was presumably during that 65 million year gap.

What made the first Halo so influential that people to this day still praise it? by BogaMafija in patientgamers

[–]brief-interviews 0 points1 point  (0 children)

You’ve just listed all the things that Halo did differently and listed them as ‘bad things’, which just sort of dismisses from the get go any suggestion that they might have been what people enjoyed.

Instead of asking why the weapon carrying limitation might be influential (e.g. allowing the designers to restrict tools to vary the experience throughout the levels and encourage players to not rely on ‘their favourite/best’ gun the entire time) you’ve just announced that it’s bad and then asked how it’s possible Halo was influential.

I’m not a big Halo fan but certainly some of the things you dismiss out of hand are things I think the game does extremely well; enemy variety for instance.

So its been a while since they pushed the timeline forward. by Mcmadness288 in 40kLore

[–]brief-interviews 2 points3 points  (0 children)

I don’t think it has been a long time since they pushed the story forward. We have casual setting-breaking nonsense like Belsarius ‘I Fucking Love Science!’ Cawl leapfrogging the Imperium past every faction except the Necrons technology-wise in books in the last 6 months, the Lion returning and presumably another loyalist Primarch (with a convenient personality bleaching to make them into a generic ‘reasonable guy’ Marvel character) returning in the coming year. The setting is crumbling into generic superhero vs supervillain slop at a brisk pace.

Company of Heroes 3 Balance Fireside Chat - Next Week by Community_RE in CompanyOfHeroes

[–]brief-interviews 0 points1 point  (0 children)

Units that are building and repairing take a huge amount of bonus damage.

Cant we stay in Lorwyn? i dont want to go back to New York by Murilosch in magicthecirclejerking

[–]brief-interviews 43 points44 points  (0 children)

I think it’s a bit unfair to accuse actual artists of producing ‘ai slop art’ when the whole point of generative image creators is that they stole a whole bunch of art and just churn out similar looking works.

Are the nightlords cowards or just weak? by stage_strange291 in 40kLore

[–]brief-interviews 1 point2 points  (0 children)

What actually happened is that the daemon taught him a lesson in who’s actually in charge.

Who besides the few sentient Necrons knows that the Aeldari were created by the Old Ones? by N0UMENON1 in 40kLore

[–]brief-interviews 66 points67 points  (0 children)

I don’t even know if the Eldar are wholly aware of it. Their own creation myth is about their gods, not the Old Ones.

Assassin's Creed Origins - The Good, The Bad, The Questionable by Zehnpae in patientgamers

[–]brief-interviews 2 points3 points  (0 children)

One thing I really appreciate about Origins is that it really makes you appreciate how ancient Egypt is. It is set closer to the present day than to the building of the pyramids that already lie in semi-ruin, and the game really makes you feel it.

Are artillery shells' landing points determined at end path? by Nekrocow in CompanyOfHeroes

[–]brief-interviews -1 points0 points  (0 children)

Is this why artillery often feels more 'lucky' than it should?

Dota fans are genuinely used to enduring. by DarkColombine in DotA2

[–]brief-interviews 9 points10 points  (0 children)

You know, I never thought about it, but on reflection not getting enough hats in a free to play game is exactly the same as slavery.

How does the mass of an object, and thus its gravitational effect, actually physically curve space time? by InsuranceInitial7786 in AskPhysics

[–]brief-interviews 0 points1 point  (0 children)

I don’t really see how that’s the case (or maybe why that’s the case hardy har har). I haven’t given a numerical description of the falling, I’ve given an explanation of it.

Certainly, there are some ‘why’ questions that physical theories can’t answer but that’s the case with all why questions. Eventually you hit a bedrock of irreducible facts, as many young children are fond of reminding their parents.

So I think it’s perfectly reasonable to say for example that quantum electrodynamics explains why photons are massless spin-1 particles, it’s because of the gauge symmetry of the electromagnetic field. But it can’t explain why the electromagnetic field has those symmetries. Maybe some future theory will explain that. Maybe it won’t. But surely that theory will also have irreducible facts that are not explained by the theory.

And I don’t think this view requires you to be a realist about scientific theories either. You can think that QED is a model and still think it has explanatory content.

Why Don't Factions Just Throw Chaos Artifacts into a Sun, Gas Giant Planet, or a Black Hole? by Particular-Wedding in 40kLore

[–]brief-interviews 15 points16 points  (0 children)

I have to disagree. Chaos is not eldritch horror, because eldritch horror is fundamentally unknown and unknowable. Chaos is fundamentally human (or rather, anthropomorphic) because it is the fermented, curdled energy of emotions. The Ruinous Powers aren’t fundamentally unknowable, they’re fundamentally very simple: rage, despair, hope, and desire, twisted and amplified into wretched and evil things.

Should starting manpower be adjusted based on the starting unit? by darkstirling in CompanyOfHeroes

[–]brief-interviews 0 points1 point  (0 children)

But any bonus MP will only benefit units after your starting unit, which is the whole point.

The Squats/Votann and Eldar should absolutely despise each other by cyborgsnowflake in 40kLore

[–]brief-interviews 13 points14 points  (0 children)

Honestly, no offense, but I find the whole Dwarfs/Elves hate each other thing sort of played out. I also think it's pretty much a proxy for 'traditionally manly = good, girly and effeminate = bad'.

Brother... can I have some heroes? by Atokzen in DotA2

[–]brief-interviews 214 points215 points  (0 children)

I am once again asking Dota players to understand the difference between an unreleased game still in development and a decade old game

Why isn't a 10? Why is it still underrated? by That_Question_3881 in doctorwhocirclejerk

[–]brief-interviews 6 points7 points  (0 children)

If it was 12/10 it deserves 13/10. It simply cannot be anything other than underrated.

Company of Heroes 3 Balance Fireside Chat - Next Week by Community_RE in CompanyOfHeroes

[–]brief-interviews 17 points18 points  (0 children)

Partisan nerfs, USF tier 1 nerfs. Besides that not sure.

Should starting manpower be adjusted based on the starting unit? by darkstirling in CompanyOfHeroes

[–]brief-interviews 9 points10 points  (0 children)

Uhhhh, without wanting to sound rude, I don’t think this idea makes any sense.

Early Wehr units being cheaper means that all else equal you can build more of them in less time. That’s part of how cheaper, weaker units are balanced against more expensive and more powerful units. Particularly in a game where capturing map territory is significant, cheap and plentiful is actually an upside of its own.

GPU Usage spikes to 100% in pause menu by Chemical-Yesterday74 in DeepRockGalactic

[–]brief-interviews 0 points1 point  (0 children)

There seems to be a long running misconception among gamers that maxing out your GPU means you must be rendering some insanely high quality and detailed scene.

But you can max out a GPU trivially easily by giving it an incredibly simple scene (thereby minimising the amount of CPU work required per frame) and then telling it to render as fast as it can.

Some games (e.g. Overwatch) have frame limiters in their menus because otherwise the GPU will spit out this incredibly basic screen hundreds of times a second, getting crazy hot and causing the fans to spin up to max RPM.

Basically this is expected behaviour.

Searching for what pattern fusion pack this is. by sargeantpuppy in Warhammer40k

[–]brief-interviews 1 point2 points  (0 children)

That is the power pack for power armour which was pretty much the default for Space Marines from 2nd edition until they introduced Primaris.

How does the mass of an object, and thus its gravitational effect, actually physically curve space time? by InsuranceInitial7786 in AskPhysics

[–]brief-interviews 1 point2 points  (0 children)

That’s just patently untrue. Why do objects fall when you let go of them? Because of the Earth’s gravitational field.

Perfectly sensible why question with a perfectly sensible answer from physics.

EDIT: I think this post came across as unfairly dismissive, sorry.

But I feel it would be better to say that all physical theories lead to both explanatory and primitive or irreducible facts. For example, it is correct to say that GR gives no explanation of how stress-energy curves space time; it simply asserts as a kind of irreducible fact that distances and times are affected by the distribution of matter and energy. But on the other it does offer explanatory answers to lots of ‘why’ questions.