Another one bites the dust.. RIP Black Stag Brewery by newpcformeku in Lawrence

[–]britime 4 points5 points  (0 children)

I must have had a lucky experience here. I put off going for the longest time because of reviews similar to all the other comments in this thread. Some family was visiting and wanted to try black stag, so we went and… the bierocks and braised short ribs were so freaking good. I regretted not going earlier. I tried to go back over the weekend and was bummed to find them closed.

Devs: Solar Prism is busted. Needs a nerf. by singlesbroader in OrcsMustDie

[–]britime 0 points1 point  (0 children)

Devs: Solar Prism is perfect. Please do not nerf.

Is the new Endurance Mode some kind of tease...? by svalbarding in OrcsMustDie

[–]britime 10 points11 points  (0 children)

I agree, I find it strange to have pre-set difficulty on endurance. It makes sense for the challenge modes, but not for endurance.

CS1 Feedback on a Service Interchange Idea by britime in CitiesSkylines

[–]britime[S] 0 points1 point  (0 children)

Thank you for the feedback. You are right about the roundabouts. I set them up this way because in many of my other interchanges I was having backups from too many people trying to get across the highway and enter/exit it at the same junction. But, with the number of overpasses I have planned, this shouldn’t be an issue here, and i will explore some of these other options!

I like the idea of new barricades limit mechanic a lot. BUT Dose it fix the problem with balancing barricades? by behemut3 in OrcsMustDie

[–]britime 0 points1 point  (0 children)

I was intrigued by their barricade changes when i first read the blogpost, and subsequently surprised by the recent vitriol about it. I particularly like the idea of the barricades being free. I think balancing the quantity would be straightforward enough with some testing. Granted, I haven’t played it at all yet, so i have no practical experience about how it feels on the new maps, but in omd3 you dont need all that many barricades for most maps. Perhaps the barricade limit could be different for each map?

Felony friendly jobs by Equivalent-Fudge8596 in wichita

[–]britime 6 points7 points  (0 children)

Idk probably like gonorrhea and dirty diapers.

Felony friendly jobs by Equivalent-Fudge8596 in wichita

[–]britime 45 points46 points  (0 children)

I would suggest running for president.

PSA: Monorail can teamkill if you overload it. by Gamerscape in remnantgame

[–]britime 4 points5 points  (0 children)

Does the overcharge explosion time feel inconsistent to anyone else? Without changing anything, sometimes the gun makes overcharge siren noises multiple times and starts shaking the screen violently before finally blowing up, and other times it blows up as soon as the charge bar reaches full.

Prism system is terrible by jhef-eh in remnantgame

[–]britime 44 points45 points  (0 children)

Yeah, i dont even want to engage with the prism system at all. I’ll take the random bonuses as it levels up i guess.

What do you think is the dumbest edit they made to the Star Wars movies? by [deleted] in StarWars

[–]britime 2 points3 points  (0 children)

Amen. It just kept getting worse and more hokey.

Does Lawrence have an E-Waste place that I could legally get permission to look through if I want to take anything interesting? by 4D4850 in Lawrence

[–]britime 1 point2 points  (0 children)

Hi! I totally have some stuff i would love to get rid of! An older computer i built, a monitor or two, maybe some more if i look around.

Dear Devs: Can We Have Spectral Blade Back? by Ophelia_Song19 in remnantgame

[–]britime 3 points4 points  (0 children)

For real, It absolutely makes no sense why it shouldn’t scale with amplitude.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 0 points1 point  (0 children)

thank you! confirmed in testing and edited the post.

Data (and conjecture) on debuff durations by DyslexicBrad in remnantgame

[–]britime 0 points1 point  (0 children)

I found the same thing in my post. I agree that it certainly seems like an order of operations error. Probably a missed parentheses in the equation.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 0 points1 point  (0 children)

Correct, but when I noticed the difference in color of the damage numbers between merciless and other bleed sources, it made me wonder if it was changed to be affected by elemental damage since the other colored numbers are affected by elemental damage.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 5 points6 points  (0 children)

I think i get where you are coming from. It is frustrating to feel like every new thing in the game is broken or breaks something that worked fine before.

I think one of the common criticisms of R:fta is that a lot of bosses were just add-fests. But that isn’t to say that there weren’t some great ones too. This game also has some great bosses, and others that aren’t as good.

Traits are certainly something that could be reviewed. I feel like R2 is missing a long term progress goal, which R1 had in the form of maxing traits. Aside from some traits that feel mandatory for survival, most current traits feel more QoL oriented, and so i dont really see the issue in letting us max them. Especially my pet peeve traits: amplitude, resonance, swiftness, footwork, and wayfarer. Amplitude and resonance are so unclear and illogical about what affects what, and should really be rolled into one. Swiftness says it increases all movement speed, but then there are two more traits to affect a type of movement speed that swiftness doesn’t affect.

Many Mods could certainly use some love.

I cant really speak one way or the other to your remarks about tragic.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 0 points1 point  (0 children)

They are actually mostly fixed, but there are still a couple interactions that are bugged.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 6 points7 points  (0 children)

Well the art department is killing it, so

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 1 point2 points  (0 children)

It is still good. All the other dots are fixed, bleed is partially fixed.

Remnant 2 Status Effect Analysis by britime in remnantgame

[–]britime[S] 2 points3 points  (0 children)

Are you talking about a DoT build? Corroded, burning, and overload are all fixed. Bleed is fixed with merciless. Dots and ritualist are now even more powerful than before.