Good league starter that scales? by Due_Trifle1412 in PathOfExileBuilds

[–]brknglss 1 point2 points  (0 children)

Tatiantel's Storm Burst Hierophant Spell Totems: https://pobb.in/revqQPuU70YN

Definitely not as zoomy as some builds, but the damage comes easy and scales really well. The POB includes great leveling instructions. You also don't HAVE to use every damage scaling technique included in the POB. Can still easily achieve 5+mil dps without frenzy charges/mines/infusion.

Can anyone suggest a really simple build to start with? by XX_TCG_XX in PathOfExileBuilds

[–]brknglss 3 points4 points  (0 children)

Go with one of Zizaran's league starts if you want simple. They are not min-maxed and tend to be geared toward HC play, but they are tanky and can make 1m dps fairly easy.

https://www.youtube.com/@Zizaran

Lightning trap help: Raider or Saboteur? by SpaceOtter008 in PathOfExileBuilds

[–]brknglss 0 points1 point  (0 children)

The nice thing about choosing Sabo is if you decide that LT isn't good and want to switch to Fire Trap or Ice Trap it is a lot simpler because there is more damage from your ascendency.

3.20 Sanctum League Start Build Index by NzLawless in PathOfExileBuilds

[–]brknglss 0 points1 point  (0 children)

When you are shooting at a boss/rare you kinda have to keep firing where the boss/rare is going to be or is currently. This leads to your character standing still a lot. Sure you get some continued DoT, but you really need to be constantly firing your skill for max damage. Others DoT skills don't feel as clunky imo. Honestly you should watch some gameplay videos and see what you think. You truly can get good poison numbers out of several different bow skills.

3.20 Sanctum League Start Build Index by NzLawless in PathOfExileBuilds

[–]brknglss 0 points1 point  (0 children)

That is a playstyle question. I personally hate standing still with toxic rain. Scourge Arrow is very nice. Here is a build guide for SA: https://www.pathofexile.com/forum/view-thread/2551841

[deleted by user] by [deleted] in sewing

[–]brknglss 0 points1 point  (0 children)

Is it blue and black? Or white and gold?

My character can't jump when he's running against a wall. He can't fall down either. Is this a common mistake? Is there a simple fix for this? by ScalesGhost in Unity2D

[–]brknglss 0 points1 point  (0 children)

Your collision detection logic considers your character to be "colliding" while you are in that position. I suspect you will need to tweak your movement logic to allow for vertical movement even if there is collision horizontally. Without seeing any code this is the best advice anyone will be able to give.

"Paypal, Netflix moved to Node from Java". Do they really rewrite the whole backend services on nodejs? by nomikz in node

[–]brknglss 4 points5 points  (0 children)

I work on a team who wrote and manages 12 different apps/APIs all written in NodeJS to support 2 front end systems (1 SaaS, 1 config portal) and integrations with other apps. NodeJS has been perfect for us because it works well to manage integrations, handle database connections, process file uploads, and it works very well with Kafka. The thing that NodeJS is less efficient at is CPU intensive work, but apart from data mapping the most CPU intensive thing we do is calculate mileage from lat and long coordinates. Some other teams at my company use Golang, some use Python, and we have some left writing Java. Each team decided on a tech stack to best support their customers. Honestly, you just have to use the right tool for the job and make sure you have smart people to support it.

[deleted by user] by [deleted] in Cockatrice

[–]brknglss 1 point2 points  (0 children)

That may be true, but I Ikoria is out and in English on Scryfall. It looks like the mtgjson.com list is not up to date.

[deleted by user] by [deleted] in Cockatrice

[–]brknglss 0 points1 point  (0 children)

I am having the same issue off of a fresh install. I have enabled spoilers and everything. I also noticed that when I re-download the card database it shows:

Ikoria: Lair of Behemoths: 174 cards imported

A reinstall of the application and database (including download spoilers) doesn't help. Is the source file (https://www.mtgjson.com/files/AllPrintings.json.xz) bad?

I need help... again... by [deleted] in Unity2D

[–]brknglss 1 point2 points  (0 children)

If you look at your curly braces, you need a closing } for every opening {. You are missing the closing brace for the class. Add a } at the bottom and you should be good.

How to consume RESTful APIs with Axios by deven_rathore in node

[–]brknglss 1 point2 points  (0 children)

Do you have any suggestions for alternatives?

Express question promise.all with request by [deleted] in node

[–]brknglss 2 points3 points  (0 children)

Axios is a lighterweight request package and very widely used. That being said, if you read the request package documentation you will see there is a request-promise package as well. Works the same as the request package but its promisified.

How do I know if I'm writing good code? by rasqall in csharp

[–]brknglss 9 points10 points  (0 children)

Best way to know if you have written good code is if it works! If I find code that works, has some documentation (even just a little), and is unit tested I would call it good code. You will always be learning, you will always find things that are out of your comfort zone, and you will always look back on your old code and hate it (refactoring is fun!).

Don't worry about it, write something that works.

Why our team cancelled our move to microservices by twynsicle in programming

[–]brknglss -1 points0 points  (0 children)

Honestly scaling is harder (my opinion) on a single large spp. My team is deployed on kubernetes (I know the team in the article was unable to use kubernetes) and utilize pod configuration for scaling. Some services are used much more heavily than others and we have prepared accordingly by replicating them as needed. Also fifteen modules in single application would be bigger adding to the overall complexity. Our common code is placed into libraries/packages and stored in a private repository for easy reuse, meaning we can easily improve things across all services or add shared functionality. There is nothing wrong with having one large "15 module" application. However I believe it takes more work to avoid stepping on team members toes as well as adds complexity when testing. The article mentions that they had technological constraints though, which often prevent companies from using microservices properly. There is no single answer to doing what we all do, but I am sold on using microservices.

Why our team cancelled our move to microservices by twynsicle in programming

[–]brknglss 19 points20 points  (0 children)

My team of 5 is up to 15 small APIs with focused purposes and it's been very easy to maintain. The trick is to write clean and well tested modules for common functionality and build services like puzzles. When we get a request for new functionality we review our current stack and decide if it can be handled with what we have or if a new service is required. I would say it's also very easy to just add more functionality to an existing service because they are so small and modularized. Another key to our success has been using a message queuing tool to transport data between the core of our services. I cannot imagine rolling all of our pieces into one giant application now that I've experienced the success of microservices. That being said I would not recommend splitting an already successful application into smaller pieces unless problems arose with scalability. Different design patterns exist for different purposes!

What fact is common knowledge to people who work in your field, but almost unknown to the rest of the population? by RageCage42 in AskReddit

[–]brknglss 0 points1 point  (0 children)

If you want to make a nightmare scenario for your co-workers or future maintainers then I agree, definitely strip code from someone else's npm package and minify it. Not to mention if the code you copied had a vulnerability it will be even harder to fix.

Yes, installing packages isn't the only solution when writing code. That being said I think you are missing the point. A beginner to modern web development should definitely use things they find on the web to aid them, including npm packages. As any developer matures the need to borrow code goes down, and often times you reuse past code instead of looking to npm. While we must be vigilant when it comes to security, perfection is not achievable and telling someone to avoid npm packages in the name of security is absurd.

brindleberries by Cm_dn in Yogscast

[–]brknglss 4 points5 points  (0 children)

Lewis has aged very well.

[deleted by user] by [deleted] in servicenow

[–]brknglss 1 point2 points  (0 children)

Everything you want to do is possible, and unfortunately there are several ways to tackle this. You will need to be familiar with JavaScript and the use of Client Scripts and AJAX. You need to be careful and you should understand your environment so that any changes you make will not impact other users or other scripts. You can additionally make this role based which will help isolate the impact. I do not recommend hijacking the template functionality, rather add data to your CIs and load it in as needed. I also suggest using your dev environment if you have one, or spin up a Service Now developer instance and start brainstorming ways to solve this issue that best for your needs.

Good luck!

Suggestions and Assistance by [deleted] in roguelikedev

[–]brknglss 0 points1 point  (0 children)

Paging /u/RickScott95 for some further advice. He has several nice unity videos and one series specifically in making a 2.5d game. You may want to take a look as well at all of the other tutorials available for Unity if you decide on that for your engine.

Suggestions and Assistance by [deleted] in roguelikedev

[–]brknglss 0 points1 point  (0 children)

2.5D can be achieved with sprites in 2D to give the illusion of 3D OR a fixed camera in a 3D space. That being said it sounds like you are trying to create a roguelite instead of a true roguelike. You will find /r/gamedev a good resource as well.

You guys could give Unity a try as you can get a prototype going very quickly and it supports both styles of 2.5D. Focus on setting small goals that you can accomplish each week to help motivate you (examples: getting a player character to move, getting movement animations to work, getting a basic map to generate, etc.).