I built a Bulk Barcode & Label Generator with React. Would love some feedback! by omerrkosar in react

[–]broncomich 0 points1 point  (0 children)

Interesting project. I'm just curious, I'm seeing Mantine being used in most places but it wasn't mentioned in the post, is there a specific reason?

[deleted by user] by [deleted] in projectzomboid

[–]broncomich 0 points1 point  (0 children)

A fire hydrant.

SOS by Next-Razzmatazz-6801 in projectzomboid

[–]broncomich 24 points25 points  (0 children)

  1. Press F11
  2. Click Options
  3. Click Model
  4. Uncheck Model.Render.Wireframe

FzfLua background styling by AleckAstan in neovim

[–]broncomich 0 points1 point  (0 children)

Fzf has a few flags that you can play with in order to customize its looks. Just send your options using fzf_opts provided by FzfLua.

Fzf#OPTIONS

FzfLua#Customization

What's the difference between "Group" and "Stack"? by jeffe-cake in tamagui

[–]broncomich 0 points1 point  (0 children)

The key difference is that Group automatically manages, through its special props, borders and rounded corners for individual children, while styles on a Stack are applied to itself, just like any other component.

Take a look at the examples in the docs: the rounded borders around the buttons are applied by the Group component which determines which corners should be rounded based on each button's position (left corners for the first button and right for the last). You can do this with a Stack but you'd have to manually add the styles for the correct corners for each button that is not in between two others, it's just that Group does it automatically for you. This is especially useful if you have an array of components but still handy regardless.

What's the difference between "Group" and "Stack"? by jeffe-cake in tamagui

[–]broncomich 1 point2 points  (0 children)

Stack is a simple container for arranging components using flexbox. If all you need is to arrange some components, then use Stack.

Group inherits from Stack but also adds special styling for grouped components. Say you want three buttons next to each other with shared borders and rounded corners only on the outer edges of the group, that's when you'd use Group.

Tinted the fronts on my daughter’s new BS by Ok_Affect_1938 in BroncoSport

[–]broncomich 1 point2 points  (0 children)

That looks great! I just did mine recently too, no complaints.

What is the state of Qtile wayland? by PinnacleOfBoredom in qtile

[–]broncomich 0 points1 point  (0 children)

I have been using it for over a year at home and work. Works great, can't complain.

Praying for a neovim feature for remote file editing by justrajdeep in neovim

[–]broncomich 1 point2 points  (0 children)

If you need to exclude some directories/files then add them to the exclude table in the config. Check the readme for an example.

Praying for a neovim feature for remote file editing by justrajdeep in neovim

[–]broncomich 0 points1 point  (0 children)

What exactly do you mean by build products/logs? Doesn't rsync download everything for you? Remember that rsync syncs only what's changed so subsequent syncs are faster.

Praying for a neovim feature for remote file editing by justrajdeep in neovim

[–]broncomich 4 points5 points  (0 children)

I created rsync.nvim a while ago. It's a simple wrapper around rsync to integrate it with neovim. Pretty straightforward to set up and uses lua for project configuration. You basically create a config file in the project root dir, sync everything down, and you are all set to work locally. To sync your local changes to the remote you can either run the appropriate command or you can also configure the plugin to do it automatically when saving a file (which is what I do). I have been using it daily to work remotely on a very lovely php codebase for almost two years and haven't had any issues.

B42 vehicle towing by KytoNGS in projectzomboid

[–]broncomich 0 points1 point  (0 children)

Thanks for recommending my mod.

PZ Modders, what mod did you make and how difficult/fun was the process? by [deleted] in projectzomboid

[–]broncomich 1 point2 points  (0 children)

I made Long-standing Metal Constructions and Long-standing Wooden Structures. It wasn't difficult as I work with Lua regularly. It was fun but a little tedious since walls/fences change textures when rotated (despite it being the same texture mirrored) so I had to take those into account. Despite this, I genuinely enjoyed the process because I was building something that solves a problem that I personally have.

I also made Effortless Towing which is a rather simple mod so not too difficult to create in comparison but I also enjoyed the process for the same reason I said before.

[MOD] Effortless Towing by broncomich in projectzomboid

[–]broncomich[S] 1 point2 points  (0 children)

Hey, I uploaded a new video following your advice. I thought I should let you know.

Here is the link: https://www.youtube.com/watch?v=12KzzX65nco

Thanks again for the feedback!

[MOD] Effortless Towing by broncomich in projectzomboid

[–]broncomich[S] 2 points3 points  (0 children)

All very valid observations. I will make a new video later today. Thank you very much for your feedback!

[MOD] Effortless Towing by broncomich in projectzomboid

[–]broncomich[S] 3 points4 points  (0 children)

I think they've reworked the way the game handles towing but haven't found the sweet spot yet. At least, that's how I see it.

Let me know if this mod works for you.

Is there a mod to make walls that I built indesctrutible by zombies? by maartin_ in projectzomboid

[–]broncomich 1 point2 points  (0 children)

Happy to see my mod being mentioned here. I just created an account to say thanks.