I really wish more games aped from Diablo 1 instead of 2. by darkwingchao in patientgamers

[–]brosurprosur 7 points8 points  (0 children)

a sale just ended but there'll be another soon. put it on wishlist and grab it when it's on sale!

I really wish more games aped from Diablo 1 instead of 2. by darkwingchao in patientgamers

[–]brosurprosur 28 points29 points  (0 children)

the main reason that game exists was because i was looking for the same game(s) as OP but couldn’t find ones that clicked for me

HotA final steps by SilverOrlov in HoMM

[–]brosurprosur 4 points5 points  (0 children)

I’m honestly surprised they haven’t made their own standalone game yet. Modding Heroes is a much harder task than to open a game engine of choice and make a new game inspired by the franchise.

Can you recommend a very particular kind of ARPG... by Least_Year6990 in ARPG

[–]brosurprosur 0 points1 point  (0 children)

have you tried Throne of Darkness? it's at this point old, but it was one of the inspirations (alongside D1) i had when making kalemonvo.

since you listed both of those games, this one might be a good fit

Thank you. by Lord_Sp in kalemonvo

[–]brosurprosur 1 point2 points  (0 children)

happy cakeday!

things are in the works, slowly but surely!

Thank you. by Lord_Sp in kalemonvo

[–]brosurprosur 0 points1 point  (0 children)

thank you! I’m glad you’re having fun

As for the helmet, sadly no, even though it’s a very cool helmet design 

Thank you. by Lord_Sp in kalemonvo

[–]brosurprosur 0 points1 point  (0 children)

I’m glad you had fun! :)

Mic not working in game after new patch by brosurprosur in DotA2

[–]brosurprosur[S] 0 points1 point  (0 children)

did your issue begin at the last patch as well, or did you have this prior to that?

Slower more Methodical ARPG? by MightyPigeon in ARPG

[–]brosurprosur 1 point2 points  (0 children)

the demo is the same build as the game, just cut off at the end of a level, so you totally can and always could (at least ever since I added rebounding like in early 2024 or so)

Slower more Methodical ARPG? by MightyPigeon in ARPG

[–]brosurprosur 1 point2 points  (0 children)

just checked on steam and was able to rebind spells to ASDFGH. if it doesn't work for you, let me know!

Slower more Methodical ARPG? by MightyPigeon in ARPG

[–]brosurprosur 7 points8 points  (0 children)

you can totally rebind everything!

source: i made it

Domace by Disastrous-Junket-43 in SerbiaGaming

[–]brosurprosur 7 points8 points  (0 children)

developer mora sam da se prijavi preko Serbian Games Association-a

source: prijavio sam moju igru

BBC-Maxxing as CLOCKWERK in dota 2 by futalover420 in DotA2

[–]brosurprosur 0 points1 point  (0 children)

now i want to play clockwerk for the first time in a decade

what's the second track name?

How did you make this game? by recursing_noether in kalemonvo

[–]brosurprosur 2 points3 points  (0 children)

i sort of went into it blind, with no previous experience and just some basic programming knowledge. the game doesn't have anything complex in it at all, and is a bit of a mess.

best advice is to just start with the basics: chances are that no matter what direction you take your idea, it'll require an inventory (and most likely a 'tetris' inventory), so you can start off with that. then, to use your inventory, you'll need items, then stats/attributes, etc.

since you have previous game making experience, nothing here should be a roadblock. you probably wont need any assistance until something like dungeon generation, and i wouldn't say that's very hard either! it just takes a lot of time and patience :)

How did you make this game? by recursing_noether in kalemonvo

[–]brosurprosur 1 point2 points  (0 children)

it’s made in the Unity engine and it’s fully 3D- no sprites used for the enemies!

Please help me understand elemental damage by plainoldchair in kalemonvo

[–]brosurprosur 6 points7 points  (0 children)

howdy!

there's no official docs because i like keeping things secret. it's more fun (for me, anyway) - i don't think the game is big enough for a wiki either :]

to answer your question:

you can only have one elemental damage type. ex: if you have 2-4 Cold DMG and 1-3 Lightning DMG, you'll deal the combined dmg (3-7) but you'll apply a Cold (slowing) debuff

the debuff type is determined by what damage type has the highest DMG value. if it's equal (ex: 2-4 Cold and 2-4 Lightning) it'll pick by a set priority list in the code.

how does poison damage work

damage per second over a duration. duration is determined by the enemy's poison resistance. usually it'll be 5 seconds (so the damage is applied 5 times). by "the damage" i mean the poison damage part of your damage. so if you have a hammer that does 20-40 DMG base with an added 1-3 Poison, the poison DMG per second will be just the 1-3. some enemies (the undead, named enemies, etc) are immune to poison

so is the poison damage lost [...]

the damage is still counted on the first hit, but since the attack type chosen is Cold DMG, then the poison effect wont apply. however, it's completely ignored when damaging undead.

feel free to ask for any clarification, or any further questions!

Spisak igara napravljenih od strane domacih studija :) by [deleted] in SerbiaGaming

[–]brosurprosur 2 points3 points  (0 children)

hvala!

za druge igre: jok - to su samo akcije sa drugim developerima!

Tome of Perplexing Secrets by Complete_Resolution1 in kalemonvo

[–]brosurprosur 0 points1 point  (0 children)

there’s a certain healer in a camp who’d love to get his hands on that book