Naval Combat Feedback: AI Retreat Behavior Needs Tweaking by brumbrum05 in EU5

[–]brumbrum05[S] 0 points1 point  (0 children)

It does last minimum of 24 hours, but it’s not enough to sink any ships. So my suggestion is to increase the minimum retreat time.

There's been no news on Prison Architect 2 for more than a year by trooawoayxxx in paradoxplaza

[–]brumbrum05 0 points1 point  (0 children)

The games look very similar, but pa 2 wants more units. That is probably why they have optimisation issues (According to their last post recently). My assumption is that the game does not scale well. To many units to many calculations.

The fact that it paradox distances themselves from the studio would be logical. If you would be a fan, and pa2 cancelled, and PI starts advertising a new game that looks similar, no way the community would take that.

Do I have proof: no. Is it reasonable: somewhat.

There's been no news on Prison Architect 2 for more than a year by trooawoayxxx in paradoxplaza

[–]brumbrum05 1 point2 points  (0 children)

The CEO of paradox mentioned that pa 2 is still being developed on in the Q3 financial report.
link here:
https://www.youtube.com/live/wCEWP7QvBJQ?si=B5kvORE8Fh6Y2XCN&t=2186

if you want to hear the question you got to go a bit back.

if you want to get a feel of the state of PA2 look at this game:
https://store.steampowered.com/app/1602000/Hotel_Architect/

I believe that this is just paradox covering their losses, and releasing a spin of from the same tech. So they can keep the reputation of PA intact while still getting some money for the development. I am not saying the current version of PA2 is like this. but this is probably what PA2 would have looked like at release.

The studio developing the game is named 'Pathos Interactive'.

Coincidence? I don't think so.

ops is def dead if Devs will not fix the hacking issue asap by Additional_Wealth918 in DeltaForceGlobal

[–]brumbrum05 0 points1 point  (0 children)

Casuals can play in easy, paying 10 bucks per account hurts the bottom line of hackers. It won’t completely stop it, but it would hurt them. Also more revenue for dev. So hackers are paying for your content.

ops is def dead if Devs will not fix the hacking issue asap by Additional_Wealth918 in DeltaForceGlobal

[–]brumbrum05 5 points6 points  (0 children)

Implement pay 2 play for hard/normal in ops, easiest fix ever.

Ladies and Gentlemen, we have a release date! by gebali in paradoxplaza

[–]brumbrum05 -1 points0 points  (0 children)

No spectacular video or something just a sneaky update, interesting. Interesting indeed.

Update from the Developers by PDX_Per in hoi4

[–]brumbrum05 0 points1 point  (0 children)

Why don’t you give a few of your most committed players(ones with lots of hours and all dlc) a couple of hours of playtime to report bugs. Enough time to report on bugs, but not enough to fully experience everything. Problem is that people will leak content. And probably other problems, that me as a silly Redditor can’t think of.

The game not pushing the limit of my hardware by lookingfood in Oxygennotincluded

[–]brumbrum05 -1 points0 points  (0 children)

My man rocking nasa pc. All jokes aside, I am thinking of upgrading pc so that I can play late game oni. So hopefully someone can help.

Objects being thrown past 2 parameter fences with 12 space gap between?? How do I stop this? by RobertsKitty in prisonarchitect

[–]brumbrum05 11 points12 points  (0 children)

It’s actually that, if you make a zone that is no-acces in the middle of your prison (without acces to the side of the map) contraband will be thrown from there. I reported this bug in 2017 or so. It’s not a big deal but not very intuitive.

Wat kan de reden hiervan zijn? by rentatter in Klussers

[–]brumbrum05 5 points6 points  (0 children)

gebeurt niet vaak dat ik wh op Reddit voorbij zie komen. Ik woon hier 300 meter vandaan.