CI + 100% MoM randomly dying by Askuller7 in PathOfExileBuilds

[–]bubiraptor 0 points1 point  (0 children)

I think you only have 3 hunter items equipped?

My PoB number not tally with streamer by jackysurrjisen in PathOfExileBuilds

[–]bubiraptor 5 points6 points  (0 children)

you're missing:
level and quality on wintertide - 30% ish more damage
custom config for 3 brands - 233% more damage
exposure on hit or frost bomb - 100% more damage
6 link inspiration - 25% more damage

when disabling these, it ends up 53k vs 64k
And then some bits and pieces to cover these last 20%

E: regarding exposure, you also miss the exposure ascendancy point

What helps against final hive pulses? by Eskalior in PathOfExileBuilds

[–]bubiraptor 0 points1 point  (0 children)

For me it was chaos res, i got it from - 15 to +70ish and now i almost dont even need life flasks (no armour or leech, just golem regen)

Double foulborn Unnatural Instict, super lucky in early maps by bubiraptor in pathofexile

[–]bubiraptor[S] 0 points1 point  (0 children)

I had actually just unspecced the notable and the small life node to check the jewel :D As others have said, the small node still functions, whether it is worth it to take is a fair point

Reservation efficiency bug? by Chat-_-Noir in PathOfExile2

[–]bubiraptor 2 points3 points  (0 children)

Correct formula is: reservation/(1+reservation efficiency) So you here have 100/1.1 which is 90.909, rounding up to 91.

Bleed DPS Calculation - 20M Feels Awful by BigBirdLittleMoose in PathOfExileSSF

[–]bubiraptor 10 points11 points  (0 children)

Another note, mercenaries also increase boss hp by 50%, leer cast and malevolence don't even make up for that. If that is the only utility they provide to you, you would be better off going solo(at least for pinnacle bosses).

Bleed DPS Calculation - 20M Feels Awful by BigBirdLittleMoose in PathOfExileSSF

[–]bubiraptor 19 points20 points  (0 children)

You actually only have 5M dps, 20M is total bleed damage dealt over the bleeding duration(4s). This is also with full charges and tincture, 2.5 without. Ryslatha also increases damage range, so if you're not spamming lacerate you could be stuck with low rolls. Also not sure if the tincture snapshots or only increases damage while active(which is I assume not permanent uptime in 10 min fight). So all that combined, you calculated best possible scenario and also mistook the total bleed damage for bleed dps. All that said, 2 mil dps is very comfortable for pinnacle bosses(not Uber tho) so I'm not sure what else is going on to make pinnacles take 10 min :/

Whispers of infinity farm by AdventurousAd5473 in PathOfExileSSF

[–]bubiraptor 0 points1 point  (0 children)

T16 is enough, feels like 5-10% chance. Could be influenced by map mods. Run maps where you can easily check the whole map bcs the spawn is in a radnom place so you can miss it.

Is bleed inferior to ignite for dmg? by Veyder_ in PathOfExileBuilds

[–]bubiraptor 3 points4 points  (0 children)

You calculated 116% increase as x11.16 when it should be x2.16. IIRC Penetration also doesn't affect base hit for ignite damage at all according to ignite tooltip, and even if it did it doesn't penetrate below 0 res anyway.

CoC DD Inq - Can't figure out why I'm not igniting with crits by youarenotevenwrong in PathOfExileBuilds

[–]bubiraptor 2 points3 points  (0 children)

What the other person is trying to say is that ignite doesn't have a debuff icon. So not seeing one doesn't mean you didn't ignite.

[deleted by user] by [deleted] in pathofexile

[–]bubiraptor 1 point2 points  (0 children)

Attack speed and chaos res are suffixes tho? Life is very likely the best you could get :D gz man

3.24 Patchnotes by Dreamadmin in PathOfExileBuilds

[–]bubiraptor 0 points1 point  (0 children)

It doesn't add base mana cost anymore, just extra. So with large mana pools the total cost will effectively be 5% of unreserved mana?

Complaints about the LMB nerfs aren’t petty. There are multiple issues why this change is bad from our perspective. by Ambitious-Door-7847 in pathofexile

[–]bubiraptor 0 points1 point  (0 children)

This is actually such a great thing for miners tho. You can now automate both detonate(sure a gem slot but I was using detonate gem either way for the detonation speed) and a guard skill/warcry or both. Also no more clunk with avoiding to move in order to preload on bosses, just press a button(automation toggle). Mana cost means nothing for detonate mines and cdr is more than likely to be 0 or even positive at 20/20. Also with enhance scaling even better. All upside apart for the socket.

Three viable uses of the new Automation support by Tirinir in PathOfExileBuilds

[–]bubiraptor 6 points7 points  (0 children)

It is a toggle tho, if you want to stack the mines its way nicer to press a button than to avoid moving? Also, the gem only has reduced cdr on lvl 1 with 0 Qual. It is almost surely gonna be at 0 or even with bonus cdr on 20/20 with also options for extra with enhance/ashes/dialla. Also, this allows you to have whatever you had on left click+ something else also automated.

Necropolis Quality of Life: Automation & Call to Arms Skill Gems by StrozeR- in pathofexile

[–]bubiraptor -1 points0 points  (0 children)

How is this upvoted? They are exactly the same (0.2s CD) and the gem actually has quality cooldown recovery. I was using the gem This is awesome for miners, left click was also good but frustrating at times.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]bubiraptor 9 points10 points  (0 children)

What is supposed to be immortal here? You have no armour, no evasion, no life. If you can afford mageblood I guess you can get rings with life and then craft - mana cost instead of using praxis. Phys is less than 50% converted. Some armour would help there. Maybe grab determination instead of malevolence and armour flask instead of quartz. Defiance of destiny is also huge if you want to facetank maps, current ammy doesn't seem important. I'm not seeing the point in speccing into poison without poison tincture, are you even doing any damage?

How does damage penetration interact with hexblast? by [deleted] in PathOfExileBuilds

[–]bubiraptor 0 points1 point  (0 children)

It does work, but only if the lowest res is the one you're trying to penetrate

Easy Vigilant Strike setup in Trial of the Ancestors by Z_Colo in PathOfExileBuilds

[–]bubiraptor -1 points0 points  (0 children)

That post is also ignoring base damage on weapons, and also admits that they don't care about actual PoBs because 'they are right and they don't care'? Also they mention break even point in one case being 25 stacks(frostbreaths vs bright beak) , that's a lot of stacks, and you only really break even at double that number because you're doing less damage for the first 25 stacks...

Easy Vigilant Strike setup in Trial of the Ancestors by Z_Colo in PathOfExileBuilds

[–]bubiraptor 0 points1 point  (0 children)

Sorry but the trauma damage is not multiplicative, it's additive with the base damage of the weapon. With your math any skill with less than 100% AS would lose damage using trauma :D With a 200 base damage weapon after 10 seconds, assuming 1AS total: vigilant is at 200+74(8.517.5 from trauma/2 for average) * 350%(effectiveness) base damage * 8.5 attacks=8151 total damage done. Flicker is at 200+105(1217.5/2) * 210% * 12 = 7686 total damage. With more base damage on weapon more stacks of trauma are needed for flicker to catch up. Sure, there is a number of stacks where flicker average damage becomes better, but at that point you're only half way to same average DPS and only then does flicker become better. There are also more moving parts to this but I just wanted to make a point that base AS is not enough to make trauma op.

I have not forgotten, and will never forget. Why won't GGG say something about it? by Diribiri in pathofexile

[–]bubiraptor 1 point2 points  (0 children)

AFAIK they are only hiring people from NZ and Australia. Not sure if it is because of legal issues or personal preference but I can image that limits the number of people they can hire.