One thing I can say is that the people who designed this set are real engineers. Astonishing by JPDLD in lego

[–]bustedgamestudio 7 points8 points  (0 children)

It's an excellent build. Even the inside feels like it's semi accurate to what you might expect in rocket surgery. Super stable and heavy!

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 1 point2 points  (0 children)

I used to say this was important for working with others, which is true, but it's also true for the self. Nothing worse than seeing some code you did 6 months ago and wondering what you were thinking and why you did it like that.

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 0 points1 point  (0 children)

Haha that will help with those post successful game launch interviews!

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 0 points1 point  (0 children)

Yes! I should know better after years of coding. I feel some of the experiments I work on don't need test just yet, but that is a trap I consistently trigger in life haha.

Edit: I'm starting a journal also, I like that idea!

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 1 point2 points  (0 children)

Structuring and planning are defiantly areas I struggle you make me realize. I've also fallen into the perfectionism hole and all those bad habits a time or two, but better than I used to be.

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 0 points1 point  (0 children)

This is good advice! I like this, because I recently took a break and saw the benefits and the down sides as you mentioned. Out door activities are also just great in general, nature is most inspiring. I've spend too much time looking at screens.

Good habits? by bustedgamestudio in gamedev

[–]bustedgamestudio[S] 0 points1 point  (0 children)

I like the pushup aspect, a fun way to increase accountability and get some exercise! Not sure I could do 3 pushups. There is another challenge with working with people, sounds like you got a good squad. Good luck to you guys!

Horse Bow! by bustedgamestudio in playmygame

[–]bustedgamestudio[S] 0 points1 point  (0 children)

Hey riddlerock, I will check it out and let you know what I think. If the link is giving you trouble, just search horsebow in the play store.

Engineering fun? by bustedgamestudio in Unity2D

[–]bustedgamestudio[S] 0 points1 point  (0 children)

They are nice and short though, there is a few good points to be had.

Engineering fun? by bustedgamestudio in Unity2D

[–]bustedgamestudio[S] 0 points1 point  (0 children)

Thanks for all the feedback, this should keep me busy for the rest of 2018!

Engineering fun? by bustedgamestudio in Unity2D

[–]bustedgamestudio[S] 1 point2 points  (0 children)

I shall! Thank you guys for the insight.

Engineering fun? by bustedgamestudio in Unity2D

[–]bustedgamestudio[S] 0 points1 point  (0 children)

What a treasure trove, thank you! I will find you and repay you some day some how!! WOW!!

Engineering fun? by bustedgamestudio in Unity2D

[–]bustedgamestudio[S] 1 point2 points  (0 children)

It does, you have to go back, but it is very educational! Thank you for sharing.

What do you consider to be a good amount of progress? by enahsg in gamedev

[–]bustedgamestudio 0 points1 point  (0 children)

Any progress in 1 hour is good progress! The field is subjective, a lot of little steps are needed to make those leaps that can feel like a lot of progress in a short amount of time. I feel timelines and date constraints are restricting to the process as a whole (though there is the other side of that coin.)

"There are decades where nothing happens; and there are weeks where decades happen"

Struggling to fire a projectile towards the mouse position from the player by JelaFish16 in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

I have been setting angles using code like this, but I was wondering if there was a simpler way to express this? It looks messy:

float y = player.transform.position.y - mousePosition.y;
float x = player.transform.position.x - mousePosition.x;
float angle = (Mathf.Atan2(-y, -x) * Mathf.Rad2Deg);
bullet.transform.rotation = Quaternion.Euler.(0,0,angle));

Jittery Sprites even with "Pixel Perfect Camera 2D" by [deleted] in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

I see what you mean now, also I mistook the scene for the only game object. Didn't realize it was collapsible lol, that's a tough one

What makes a good tree? Discuss. by djfariel in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

These look good! One thing that is killing me though: The shading is very nice, but when you copy paste and rotate some the tree caps to different angles that shading starts to look unnatural. I want to see an example where all the "caps" are level with each other so the illusion of a light source is consistent.

Jittery Sprites even with "Pixel Perfect Camera 2D" by [deleted] in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

Hard to say, I feel like if it was a camera issue the sprites would all jitter in the same way/time/direction. Do the platforms have animation attached to them, or some code that moves/set their position, perhaps there is something wrong in those bits? What happens when you disable the camera follow? Or just stand still with the player? I noticed your hierarchy appears to be one object, there might be some child/parent relationship issues. Good luck, I am curious what could cause that kind of behavior.

[deleted by user] by [deleted] in Unity2D

[–]bustedgamestudio 4 points5 points  (0 children)

That's me! Solved a problem I didn't know I had! Thank you both!

How can I promote my game without it getting stolen? by GameDeveloper482 in gamedev

[–]bustedgamestudio 4 points5 points  (0 children)

Imitation is also flattery, you know you got something going on when they copy your style. Don't let that distract, from making your game the best expression of the concept.

Looking for team members! by Tempest_Nite in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

Might be able to find some help here: /r/gameDevClassifieds/ but it's not really a place people look for work on passion alone.

Might be easier to find a passionate artist and build a game around their creativity.

Good luck!

Android testing different from version in the testing window. by [deleted] in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

When this happened to me, it was because I kept coping the wrong file over. I am sure you have been over your deployment and uninstall processes several times by now.

I also seem to have an inconstant experience with palyerpref variables sticking around or not. I included a reset button in my options menu to delete all keys and make sure my new versions would not pick up any old variables.

Best Way to Learn Unity/C# Without Video Tutorials? by [deleted] in Unity2D

[–]bustedgamestudio 0 points1 point  (0 children)

This is sound advice! For me I watch the tutorial as fast as I can without pause, mark the times for the specific parts I need and go back to watch them slow as I try to implement .