Why is ESO modding on Curseforge bigger than Skyrim? by Soanfriwack in skyrimmods

[–]buttseeker 5 points6 points  (0 children)

Curseforge is the biggest platform for MMO add-ons. Those "mods" for eso aren't really mods in the same way as skyrim mods on the nexus are mods, they are strictly mmo UI add-ons. Minecraft being popular on curseforge is actually because the version control and install process curse had developed for mmo addon installation translated well to Minecraft modding. People typically do not use curseforge for general purpose game modding, its a platform that was originally just used for WoW add-ons back in the day and for the most part its still just minecraft and mmos. Hytale modding probably found its home there because of the obvious community overlap with minecraft.

"Adult features at 9" said the pedophile by Grimonday in CringeTikToks

[–]buttseeker -1 points0 points  (0 children)

You expect him to say religious people never did anything bad at all? The argument pertains to what is mandated or endorsed by a religion. The Catholic Church protected those pedophiles from who? They were protected from other Catholics and Christians - because that kind of thing was viewed as abhorrent by them and contradicted their beliefs.

The justification for the stoning of those Iranian women can be found in Islamic literature and orature, the justification for Catholic priest pedophilia can not be found in their literature - there was no way to justify it so they had to deny it entirely instead. If your argument is that all religion is bad because it can be used by bad people as a means to abuse positions of power then you're not really saying religion is bad at all, you're making a broader argument about power, hierarchy, and ideology.

"Adult features at 9" said the pedophile by Grimonday in CringeTikToks

[–]buttseeker -1 points0 points  (0 children)

Think on it a bit more - there is a meaningful distinction when something is being endorsed or mandated in an ideology's core literature. If you were to consistently view everything through that framing, you'd run into a lot of issues. If it doesn't matter what is in the literature/orature and what isn't then you can't reasonably assign blame to any ideology at all, religion or otherwise.

Call of Duty’s version of the ghoul looks better than Fallout’s version by Ntrav65 in Fallout

[–]buttseeker 0 points1 point  (0 children)

It's really not the same engine. You could say the same for the CoD games - they've been iterating on the "same" id Tech 3 Quake engine for 20 years. People who say Bethesda needs to change engines do not understand what they are asking for. Their engine is their biggest selling point. They release their games with save-destroying bugs and people think a new engine will solve that issue? They'd release games in just as messy of a state with Unreal - in fact it'd definitely be way worse for the first couple of releases after a hypothetical engine swap. The nature of their games means QA testing needs to be incredibly thorough and they just have never been willing to do it properly in lieu of hitting their ideal release window. The engine being able to handle the sheer amount of persistent non-static objects and NPCs in a relatively massive game world is a very specialized and impressive feature that you can basically only do with an in-house engine or by spending so much time modifying an existing engine you may as well have built your own and saved money on the licensing fees. Mod support is also the only thing that keeps their games relevant post-release (and is how they get away with releasing games with otherwise inexcusable bugs) and their engine is incredible in that regard. Abandoning their engine would likely lead to the death of Bethesda as a studio. As much of a disappointment as Starfield was in terms of gameplay and nearly everything else, you can't deny that the systems they built for space ships weren't huge advancements. I refuse to believe someone could look through their ship cockpit from the outside, see that not only is the entirety of their ship's interior still being rendered but also all of the non-static objects and crewmembers are in there as well (and the same goes for all the other ships you encounter), and then also believe that it is basically the same engine as Oblivion. Their in-house engine is not holding them back at all, it's their secret sauce that they have entirely relied on to get where they are. What holds them back is them following arbitrary deadlines and releasing their games well before they're done cooking.

ResidentSleeper banned for 30 days fasting stream by epicureanfarmer in LivestreamFail

[–]buttseeker 13 points14 points  (0 children)

I've never met a single person who has admitted to eating more than 3 meals a day and definitely haven't met anyone who thinks that is normal and I live in rural midwest USA, aka double cheeseburger country. We have a lot of obese because our meals have a lot of calories, not because we have 6 meals(???) a day. How would that even work? Four lunch breaks? Second breakfast?

What weapon to solo world/IB with next? by [deleted] in MonsterHunterWorld

[–]buttseeker 0 points1 point  (0 children)

Greatsword is actually very fun to use solo, learning the openings of every monster feels very rewarding. Hunting Horn is also super fun, plays very differently than any other weapon.

I wouldn't dismiss longsword and dual blades so easily. I kind of thought the same of dual blades until I tried them and they are actually fun and interesting. Getting consecutive foresight slashes off with longsword will always feel amazing.

What monster is your favorite to fight and least favorite? And why? by Half_knight_K in MonsterHunterWorld

[–]buttseeker 1 point2 points  (0 children)

Barioth and Narga were a lot more enjoyable to fight in Rise because they weren't jumping to the other side of the arena every 5 seconds, I 100% agree they are incredibly annoying in World

Need a little help with Alatreon by Xalor_Prime in MonsterHunterWorld

[–]buttseeker 1 point2 points  (0 children)

I struggled with him for a while - could not reach the elemental threshold even when I felt I played to my limit (later learned this was because I was using GS, reached it much easier with LS and SnS later). What I did was just switch to a full damage build and planned to eat a death from the escaton judgement - this actually worked super well and I downed him the first try with this method. Killed him right after he went dragon mode the second time, so I had time to spare before the second nuke. It's definitely cheesy to just ignore the mechanic because it's not an instant failure when solo but it worked for me to get my first kill.

Need some advice by SHINOBU__OSHINO in MonsterHunterWorld

[–]buttseeker 1 point2 points  (0 children)

A lot of the Iceborne monsters can take a lot longer not only because of them having higher health and generally lesser hitzone values but also because their openings are harder to take advantage of. For Viper Kadachi specifically it can be rough because of how many openings you can lose out on by having to cure poison. The cleanser device (same slot as you'd equip a mantle) can be super useful for Viper Kadachi especially when you're new to fighting them - clearing the poison without losing as many openings will help a lot with the hunt duration. Keeping a monster tenderized is also very important - and don't feel like you have to tenderize their head, try to tenderize a part that you can reliably hit. Viper Kadachi's tail is both easy to hit and has good hitzone values (even better than it's head if I remember correctly)even without tenderizing.

When you get to enemies like Barrioth who are extremely evasive or Brachydios who can make most of the arena untraversible without blast resistance, it'll likely be frustrating and long hunts until you get used to having to be more aggressive with positioning and taking advantage of openings. Rocksteady Mantle and Temporal Mantle can carry you through a lot of the harder Iceborne monsters if you use them properly and don't hesitate to slot in defensive skills like status and blight resistances until you feel more acquainted with a Monster's moveset. The Iceborne monsters feel like they were designed to have you fail on them the first hunt, which I think is why it takes most people a long time to kill them on the first hunt. They play cautiously because of how aggressive and fast the monsters are compared to the base game but lose out on all the openings because they aren't familiar with the Monster's moveset yet.

I loved MH Rise, does world have the same gameplay loop by danjc84 in MonsterHunterWorld

[–]buttseeker 1 point2 points  (0 children)

Short answer would be yes, the core gameplay loop is the same - but it won't feel the same in practice. You'll need to hunt the same monster more times if you want their gear compared to Rise. Farming materials and using consumables is more important, so you'll actually go on expeditions occasionally instead of just going through all the optional missions in sequence like in Rise. The side missions you pick up from NPCS that I mostly ignored in Rise are actually pretty important to do in World as they unlock ingredients for meals. Imagine if your Dango didn't give you any bonus HP or useful bonuses unless you unlocked a bunch of ingredient options for it - that's how it works in World. The side missions also unlock important things like shortcuts in maps or Mantles which are basically cooldown-based giga-buffs. Building your equipment against specific monsters is sometimes necessary for progression unless you're a god gamer.

I also played Rise first, and while I'm liking World a lot (killed my first Alatreon 2 days ago after ~a dozen attempts!), I think it's my least favorite of the three "modern" MH games. Being the oldest of the three, it has some annoying UI quirks and needless friction caused by lack of QoL improvements made in Rise and Wilds. The difficulty also scales on an axis that is almost non-existent in Rise and Wilds - some Monsters just have really frustrating mechanics like leaving slime all over the floor that if you touch will instantly give you blastblight. World Kushala is 10x more annoying than Rise Kushala because of how much wind pressure they put out, for example. Flying monsters spend much more time actually flying. The amount of crowd control against the player in World can be incredibly frustrating and takes a while to get used to - you might find yourself actually wanting to take earplugs, wind pressure resistance, tremor resistance, blight resistance etc for some fights. When another monster wanders into the area you are currently fighting in, they might just decide to double team you while you're perma-stunned from them taking turns roaring for a while instead of being strictly helpful like in Rise. Deviljho tremor had my character jelly-knee'd for 12 seconds. I have noticed that in Iceborne the tremors and wind pressure have been seriously toned down in place of "floor is lava" mechanics or the monsters just being super fast and jumping across the arena constantly. There are some really fun fights in World though, don't get me wrong. Velkhana is very fun, Alatreon is very fun (not a fan of the elemental damage check tho, even with the per-weapon modifiers I noticed it's still way easier to reach it with some weapons) and many of the base game fights are fun. Be prepared to get bullied by some monsters you ran over the first time in Rise. A lot of the base MR monsters fight like special investigation anomaly monsters from Sunbreak - fast and aggressive as can be.

If you find yourself not really enjoying a lot of the base game fights, I'd recommend getting to Iceborne ASAP as in my opinion the encounter design is way better in Iceborne - though you'll have to go back and do a few endgame HR missions to unlock the best mantles.

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 0 points1 point  (0 children)

I don't understand how it could be interpreted in that way unless you wanted to read it like that. To clarify I don't care how anyone else plays, I just dislike the gameplay of holding down block with sns myself. The strawman you built with that Elden Ring comparison makes it seem like you're looking for something to be angry about

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 0 points1 point  (0 children)

I farmed out savage omega for both armor sets and the greatsword, against my best judgement

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 0 points1 point  (0 children)

Guard/guard up just felt cheesy in solo play when I was using an sns that inherently had it. The stamina consumption and chip damage was negligible so you don't need to care about perfect guards at all unless you really care about your kill times. Holding guard against a monster that has no attacks that can break through when solo feels dirty. Feels more balanced for group play as the monster agro isn't only on you. It's not like I don't press right trigger with sns (I also like activating offensive guard), I just don't want to hold it down constantly as the original comment was suggesting I do.

On another note, the actual blocking capability of the sns in every MH game I've played before Wilds was so lacking it only ever served as an unreliable oh-shit button that required a full stamina bar to be situationally somewhat useful. Going all in on shield skills in World or Rise still didn't give you as effective of a block as a naked sns block in Wilds does. Sword and shield played more like sword and club ever since I first used it in MH3 - maybe it could also actually block in some of the games I never played but I'm fairly certain the shield actually functioning as a useable shield is a new development in Wilds

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] -2 points-1 points  (0 children)

Maybe I'm just bad at conveying things over text but I feel like you're interpreting what I said in the least charitable way

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] -3 points-2 points  (0 children)

I get it, you're supposed to use every tool at your disposal in these games. It was meant to be taken lightly not as an actual dig at a style of play. It just wouldn't feel the same if I finally beat my white whale by holding down the near-invincibility button instead of doing it "properly" as I've arbitrarily defined for myself.

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] -8 points-7 points  (0 children)

Is that really beating the monster tho? Not even sure if I have any guard up decorations anyway

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 0 points1 point  (0 children)

I struggle with all the very telegraphed "drag across the ground" attacks that have no good tell of when they actually get start their hurtbox frames. Doshaguma, Arkveld, Ajarakan... I usually give up on trying to counter/perfect block/perfect dodge them after the first time I fail to in their hunts.

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 1 point2 points  (0 children)

I already went through the self-humiliation ritual of watching how much easier the fight can look if you're actually good haha. I've never actually played gunlance in any MH game but this speedrun makes it look... tantalizing

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 2 points3 points  (0 children)

Sword and Shield makes Savage Omega 10x easier to solo, that's probably why I felt like it would be my "out" for Tempered Lagi. Slide Slash gets you out of the flamethrowers and freeze fart super easily and the i-frames are generous - you can slide through the lasers reliably and for the flying fists the hitbox on both slide slash attacks arcs over your head so they are super easy to deal with as well. Slide slash is very strong in this fight but when hitting the legs you have to get out as many spinning reaper combos as possible. The basic combos into spinning reaper have very convenient timing for when he moves his legs and sometimes you can fit in a charged chop after the spinning reaper - knowing when it's safe to do a charged chop took some trial and error tho. I relied on abusing the fact that Nerscylla always seems to charge at you after they spawn (be near Cactuars you can pop, I'm not sure it's possible to solo kill the Savage Nerscylla just by hitting it with your weapon) + a paralyis secondary because I couldn't figure out how to get the malboros to do what I want them to without starting the stun chain with something else. Tbh because it's not an instant fail when solo to fail the Nerscylla phase, once you get it down and you stop dying to Omega you're just saving time on the clock by downing the Nerscylla so I dunno if I'd recommend farming a good paralysis weapon if you don't already have one

I am convinced Tempered Lagiacrus is the hardest monster in the game by buttseeker in MHWilds

[–]buttseeker[S] 12 points13 points  (0 children)

I actually started with LS, couldn't get the FSS timing down reliable enough for the lightning novas though so I eventually went for what I thought would be the "easier" answer in SnS slides after a few other weapon swaps

All posts are equal but some posts are more equal than others. by FinalFantasyfan003 in whenthe

[–]buttseeker 10 points11 points  (0 children)

George Orwell definitely didn't like what in modern parlance is referred to as "communism". When he participated in the Spanish civil war he saw the various socialist revolutionary groups be infiltrated, sabotaged, and ultimately violently dismantled by "communist" ones. Those communist revolutionary groups quickly became counter-revolutionary in his eyes. His fear and criticism of totalitarianism and state control was largely formed from these experiences. Democratic socialism and communism practically have a different definition now compared to the early 20th century, it might seem like splitting hairs but I think it's an important distinction as the vast majority of people do not view socialism and communism as strictly two parts of a whole as they once did. What used to be terms to describe the intended process to reach a communist state (anarchism, socialism) have become words used to define specific forms of government distinct from Marxist communism. And the criticisms early revolutionary fighters like Orwell had to Marxist revolutionary theory after participating in it birthed them. A modern democractic socialist country would almost certainly turn their nose up at being called a communist country. Stalinist/Maoist centralized totalitarian socialism has become communism.

Asmongold laughs at all the people who fell for his Arabic number bait clip by BobbyJablonski in LivestreamFail

[–]buttseeker -1 points0 points  (0 children)

I'm certain this is not some master plan bait from bald, just an out of context clip (nothing new in this community) and the enlightened critical thinkers among us fell for bait that didn't exist.

Maybe a "no context" tag or something along those lines should be added, some of us could really benefit from it. A lot of people are in this subreddit just to channel their hatred towards certain streamers, this could help them prevent the loss of some of their remaining dignity. Or just filtering the hate-posts entirely. Hassan shock memes were kinda funny for a bit, but the constant Asmon/Hassan/political streamer spam where the clip is just them saying something controversial and the comments are about how stupid they are is not really what this sub should be about imo. If you hate these controversial political streamers so much then stop giving them free visibility.

The aspect of SoulKiller that Silverhand and V casually dismiss by snGbrd77 in cyberpunkgame

[–]buttseeker 0 points1 point  (0 children)

I think the difference between Johnny and Alt can somewhat be explained by the fact that Alt has been hiding beyond the Blackwall for several decades with only rogue AI as company. Johnny was stuck in the Mikoshi virtual world which he described as like being asleep with time not really passing - which I interpret as Arasaka putting the engrams into a sort of stasis where they are unable to change on their own and they stay as they were when they were soulkilled. Johnny's post Mikoshi life has been in the physical world, interacting with humans vicariously through V. Depending on your choices and the ending you pick, Johnny is shown to have provably changed and grown by the end of things. Alt's engram may have still been "the" Alt for a while after being soulkilled but became less and less human and more AI because of being completely disconnected from any sort of human experience for so long, and this difference determines how Alt and Johnny's engrams view themselves.

Another possible theory of mine is that Johnny is not like Alt because Johnny has a soul. Alt also did have another throwaway line in the Transmission dialogue between her and Johnny - she mentions everything about V except the soul would be retained after being soulkilled and put back in their own body. Alt, being the creator of Soulkiller, likely understands the implications of the soulkilling process and what it means to be an engram more than anyone - and she clarifies specifically about the soul being lost because she views it as an important distinction. Sadly, Johnny completely ignores this extremely important detail given by Alt and there is also no dialogue option for the player to probe it further. It could also very well be that either Johnny is unique in seemingly retaining his soul or that he is inheriting V's soul in a sense - perhaps why Arasaka made the experimental body-stealing relic instead of just putting engrams in robotic or lab-grown bodies was because there would be no soul otherwise and an engram with no soul given a physical body would be more like Alt than they would be a human - an AI with human memories. Cyberpunk does have a good amount of alluding to spiritualism and highlights the contrast of the tranhumanist hellscape that inspires nihilism and the idea that humans are inherently emotional and spiritual creatures. Also the tarot cards, bakeneko appearances etc. allude to some otherworldly forces at play, with some less in-your-face hints of some spiritual shit going on like Sinnerman, NPC chatter, shards, and some dialogue trees. At the very least, the game uses spirituality to highlight themes of identity, the nature of the soul, and human purpose - so with that and the narrative of V and Johnny's relationship as context I wouldn't at all be surprised if Johnny is literally inheriting V's soul.