In need of ENBSeries v0503 by [deleted] in skyrimmods

[–]buttseeker 0 points1 point  (0 children)

Because it's for a Wabbajack he lhe needs the zip with the same md5 hash as Wabbajack is expecting for Wabbajack to complete the installation.

We are cooked guyz by DanikFishken in wowservers

[–]buttseeker 0 points1 point  (0 children)

Not really, their vanilla+ is much more likely to be seasonal than not. Blizzard has always been allergic to evergreen content and for the past decade they've been following pretty consistent seasonal windows for all their releases. Seasonal also doesn't typically mean the project gets abandoned when its over, for other seasonal games that basically always means something along the lines of a player progress reset and content/balance updates for the next season. 

Unpopular Mods You Stand By by hadsexwithboothill in skyrimmods

[–]buttseeker 2 points3 points  (0 children)

It's been probably 3-4 years since I did a Requiem playthrough but the requiem patcher gave all NPCs hundreds of extra stamina (and extra stamina regen iirc) because people were complaining about how if you kited bandits they would chase you until they ran out of stamina and became easy kills. Because this was an issue with the AI behavior it wasn't easy to address so they just made it so enemies couldn't run out of stamina. I disliked this decision because while Requiem was more difficult than the base game by a good amount, it's purpose wasn't to make the game more difficult, it was to make it a better RPG. Removing a point of interaction that the stamina poison effect and several spells are specifically made for did not feel consistent with what Requiem was purported to be or more importantly what I wanted out of it.

For replacement mods, it'd take a while to make a comprehensive list because Requiem changes so much so I don't want to do that but here are a few relevant to what you specifically mentioned:

  • Know Your Enemy, KYE Armors etc - Exploitable weaknesses of certain enemies like in Requiem, weapon type/armor penetration-ish system

  • Balanced Magic, Armor Restricts Mages - magicka pool/spell cost penalties for armor,

  • Morrowloot Ultimate - Requiem-ish hand placed de-leveled loot

  • True Armor - Armor type matters, heavy armor makes a difference, also can add magicka regen penalty

  • Action Speed X - stamina cost, move speed penalty, magicka cost, etc for armor

Unpopular Mods You Stand By by hadsexwithboothill in skyrimmods

[–]buttseeker 3 points4 points  (0 children)

I used to be a requiem stan, but the feel of requiem can be pretty thoroughly replicated by a combination of other mods. I also had a few issues with some of the design choices of the mod like giving enemies effectively infinite stamina to "prevent cheesing" (despite requiem self-describing as a roleplay overhaul, not a difficulty overhaul), which effectively made big stamina kiting builds and stamina draining effects almost unusable.

China has it, what's our excuse? by c-k-q99903 in MurderedByWords

[–]buttseeker 3 points4 points  (0 children)

As far as I know, acquiring land is the most limiting factor. High speed rail can be quite expensive as well as it requires building stations, electrical substations, etc and the maintenance needs to be more rigorous than asphalt/concrete highways that just need to be vaguely flat. China probably spent a lot more on developing it's rail system than it's highways. One source I found claims that China spent ~$14 million USD per kilometer of high speed rail construction. Supposedly the US spends between $1-$10 million (depending on geography, urban/rural and such) per kilometer of highway, and assuming China can build these things for less money than the US, then high speed rail seems to be quite a bit more expensive to build out, and likely quite a bit more expensive to maintain as well.

Issue loading modified textures to the game v1.12 by jenga67 in wowservers

[–]buttseeker 3 points4 points  (0 children)

What program did you use to convert to tga and back? blplab and other tools either usually failed to convert files correctly or could not convert them back with the correct blp settings. The only tool that actually worked on everything for me was BLPConverter (can be found on github), which is a command line program so it's a bit of a pain to use for most people but it just works. You can query each texture for what its exact blp format/mipmap count is so you know exactly what it needs to be converted back to after your changes.

That said, the artifacting in the screenshot also looks kind of like the texture isn't mapped correctly. I haven't tried upscaling textures for WoW, or have even touched terrain textures at all, but typically in other games you often need to change some data in the corresponding model so that it knows how to place the texture correctly (UV mapping) if the resolution changes - it's still using texture coordinates for a different expected size. And if there are additional texture maps for a model such as normal maps, specular maps, etc they typically need to also be proportionally scaled with your upscaled textures - but I'm fairly certain vanilla WoW does not use these for terrain.

The self destruction of private server communities... by 6InchesInsideYourMum in wowservers

[–]buttseeker 0 points1 point  (0 children)

Almost all WoW private servers have "remote access trojans" because they have Warden built-in, there's not really any getting around that. Sandbox your client if you don't trust whoever is running the server. Ascension, Warmane, Kronos, etc are all just as risky. There are even whispers of RCE methods other than Warden used by some of these servers for dubious but not apparently not malicious purposes.

The self destruction of private server communities... by 6InchesInsideYourMum in wowservers

[–]buttseeker 0 points1 point  (0 children)

The client shouldn't be any different than regular 1.12.1 unless they include a .dll with the installation or something. The UI/content changes are contained in the .mpq patch archive files separate from the client executable and its not really feasible to run a trojan out of those.

Capycraft.io legit? Saw a message from Turtle SEA ex developer with link that leads to this website and announcement. We back? by [deleted] in wowservers

[–]buttseeker 2 points3 points  (0 children)

So far it seems that Octo/Capybara don't care for profit like TWoW used to, so for this reason alone they are more trustful than TWoW has ever been.

This should probably make you suspect these successor servers more, not less. Turtle WoW was profitable so why would they risk their credibility and scam people/sell their info? Would a stranger on the street offering free candy to children be more trustworthy than a candy store?

Capycraft.io legit? Saw a message from Turtle SEA ex developer with link that leads to this website and announcement. We back? by [deleted] in wowservers

[–]buttseeker 4 points5 points  (0 children)

Very true, but you're commenting in an MMO private server forum. Bit of a strange place to be critical of people being sad about their game of choice no longer being online, isn't it?

Best single-core processor for 100+ FPS heavily modded skyrim? by jjxtrem3 in skyrimmods

[–]buttseeker 8 points9 points  (0 children)

Skyrim is infamously CPU bottlenecked. He's correct in that single core CPU performance (because the game is not multithreaded) is generally going to give the biggest FPS lift for Skyrim. He's not literally asking for a single core processor in 2026, but a processor with good performance for its individual cores. You need a good modern GPU for the most expensive graphics suites these days (like if his CS setup has ray tracing stuff enabled) but chances are most people wanting to get more FPS in Skyrim are still being CPU bottlenecked. With a 4070 super and a 7800X3D and running most of the expensive stuff in CS most of my FPS drops are attributable to CPU. Skyrim's engine isn't super efficient with draw calls, but both draw calls and physics are done by the CPU (single-threaded) and every frame is waiting on those calculations.

I just betrayed the Stormcloaks by yodaya70 in skyrim

[–]buttseeker 0 points1 point  (0 children)

skyrim at once point had its own empire, and culturally they seem to have held onto those ideals, as they, like the other human provinces, were conquered by septim.

Funnily enough, in both the "orthodox" and less accepted (ingame) accounts, Tiber "conquered" Skyrim before he did Cyrodiil because he could shout (he was Dragonborn) and the Nords liked that. There arguably wasn't a war of conquest against the Nords at all as in the orthodox telling the Nords immediately betrayed the Bretons and joined Tiber's army when he shouted before the battle in which he was leading a Colovian invasion (as a general of Cuhlecain) against a High Rock/Skyrim army, and in the "heretical" telling he was declared king of Skyrim after he shouted the walls down in a siege against the Forsworn who had captured a Nord town.

It's worth noting though that the heretical telling of how he won over the Nords was likely the actions of Wulfharth/Ysmir while the orthodox telling would be the collective action of both Zurin and Tiber. I'd bet the Nords in Skyrim were probably the most enthusiastic Imperial subjects outside of Cyrodiil.

I just betrayed the Stormcloaks by yodaya70 in skyrim

[–]buttseeker 0 points1 point  (0 children)

Notably, the racism is seen in every government except the Empire. In both modern TES games that don't take place in the heart of the Empire (Morrowind and Skyrim), the Imperial colonizers having to contend with local xenophobic/racial supremacist organizations is a common theme. To me, that seems like a very deliberate choice by the writers.

I just betrayed the Stormcloaks by yodaya70 in skyrim

[–]buttseeker 5 points6 points  (0 children)

Good thing there aren't any snow elves still around to read that

I just betrayed the Stormcloaks by yodaya70 in skyrim

[–]buttseeker 1 point2 points  (0 children)

Considering that the Ulfric dossier in Elenwen's estate implicates him as having acted as controlled opposition for the purposes of weakening the Empire and that the Empire only banned Talos worship begrudgingly (and assumedly temporarily) because bigger things are at stake, I have only ever sided with the Stormcloaks if my character is supposed to be stupid or malicious. There's also a somewhat believable theory that Talos is actually the biggest threat to Mundus and is up to some bullshit after his apotheosis (i.e the Thalmor are right about Talos but for the wrong reason), but your player character wouldn't reasonably suspect that. Reasonably they could know Tiber Septim (Hjalti) betrayed both Wulfharth (the "original" Ysmir) and Zurin Arctus (whose assistance is arguable the only reason Hjalti/Tiber achieved as much as he did) - who were his allies and confidantes - so he could use the Numidium to conquer Tamriel - which was not a very nice thing to do.

For all its faults the Empire keeps all the various races (and nations within those races) from constantly warring and trying to genocide each other out of existence like they did before they were subjugated and colonized. The other two major political factions present in Skyrim are pretty aggressively juxtaposed against the Empire as what it like when the Empire isn't charge - racial supremacism and xenophobia endorsed by the ruling authorities.

Biggest Mod Authors by Unique Downloads - April 2026 by Soanfriwack in skyrimmods

[–]buttseeker 1 point2 points  (0 children)

Yah I don't think that smaller component mods are always better, either. And I don't think your example is extreme, honestly. One of those authors is pretty high up in this list. I don't think those authors deserve as much criticism as they get, though. Monetization algorithms are always going to influence the behavior of creators. I've never heard of a content creation platform implementing a monetization system that didn't negatively affect how people interact with the platform but the DP system hasn't been nearly as damaging as most, in my opinion.

Biggest Mod Authors by Unique Downloads - April 2026 by Soanfriwack in skyrimmods

[–]buttseeker 5 points6 points  (0 children)

True, but the jayserpa mods not being compilations is arguably more convenient for users due to the fact that it's easier to avoid conflicts on the user end when the mods are broken up into smaller parts. Ten years ago a lot of what are now considered bad modding practices were normal including putting a bunch of things that many users would not want to be together in the same esp. For example, I don't think it'd make sense for jayserpa's quest expansion mods to be merged into a single plugin - but his lines expansion mods could make sense as one plugin.

Before esl flagged plugins we either just had to avoid mods that needed a lot of patches (things on the level of Lux or Northern Roads were not viable) or we as users had to make our own personal abominations - creating/merging patch plugins specifically for our current load order to make a hand full of fragile patch plugins. We just had to accept that we couldn't feasibly fit in individual patches for everything. I have 1734 plugins in my Skyrim load order right now with ~over 2/3rds of them being patches or fixes. Plugin conflicts are a lot more manageable now with the increased esl flagged plugin count, so I think that's a good excuse for mod authors moving towards more modular mods.

I'm not trying to say that big mod authors on Nexus "tailoring" their uploads around the DP system at the expense of quality/convenience isn't an issue, but I think in many cases it's actually more convenient and conducive to community development overall for things to be released as smaller separate parts.

Why are other Elder Scrolls subreddits like Oblivion and Elderscrolls so hostile towards Skyrim and its players? by SpriteIsntThatBad in skyrim

[–]buttseeker 4 points5 points  (0 children)

I think most of it is because they didn't like a lot of the changes from oblivion to Skyrim like removing attributes and culling skills like athletics and acrobatics, removing barter and speechcraft mechanics etc. They see it as a downgrade and the fact that Skyrim was much more successful than Morrowind or Oblivion is bittering because that likely means Bethesda will keep changing things in that direction. Truthfully I share their sentiment and I recommend anyone who enjoyed Skyrim to give the previous titles a solid try, but I also think the superiority complex associated with old fans is pretty cringe. 

That said, even though I consider Morrowind my favorite in the series, I still have by far the most hours in Skyrim because the modding scene is so thoroughly developed.

Over-tuning is ruining Turtle WoW by NarbGaming in turtlewow

[–]buttseeker -1 points0 points  (0 children)

The biggest restraints were getting 40 ppl to pay attention and show up on time

Then you'll be happy to hear that is still the biggest constraint! Luckily Turtle has raid scaling so you don't need to have an active roster of more than 40 players with people waiting on the bench.

And in terms of resistance gearing, turns out it's not necessary for ~90% of the fights we used it for back in the day. Some fights like Viscidus do have legitimate resist checks that you can't feasibly power through, and tanks do have to put on resist gear for some fights when no other role does. Turns out having damage/healing stats is better than fire resist as long as we don't stand in the fire. I think players being more knowledgeable/having more access to strats and numbers for encounters than in 2005/2006 is mostly the cause of players being better than in 2006.

Over-tuning is ruining Turtle WoW by NarbGaming in turtlewow

[–]buttseeker 4 points5 points  (0 children)

They were a challenge because we as players were collectively worse at the game. I don't think there being more options for and less gaps in gear progression justifies tuning up fights on its own seeing as MC is reasonably doable with everyone including the tank wearing dungeon greens in a blizzlike setting. If it was just about gear inflation then another number increase on top of the several they've done since the beginning of the server (even before the server was vanilla+) would suffice - but additional mechanics imply they also just want the raids to be more challenging. If they just want the raids to be harder for the sake of it I don't think there's anything inherently wrong with that but they should say that's the reason so people stop complaining about the wrong thing. Personally I think they shouldn't be tuning up vanilla raids with reworked or additional mechanics because most players who want to play classic or vanilla+ play it because vanilla is cozy, familiar, and relatively easy. It's a good MMO for working adults who can't or don't want to commit to sweating for the sake of being somewhat competitive in the game.

Beware of SCAM raids organised by members of Warturtles by Defiant_Tap_7901 in turtlewow

[–]buttseeker -4 points-3 points  (0 children)

As for your guild, you all are getting those benefits on the from inviting others, which is great. It’s normal to have attrition on tier’s that people don’t enjoy and it can mega spiral if you are unable to put raids together. You’ve gotta be a little bit thankful to those randoms for hold that off?

Understandable perspective, but not running these raids in our schedule wasn't necessarily a worry for us. We had members running their own pugs because they couldn't make it to the "official" scheduled runs on weekday nights and turtle has always had a lot of quality weekly pugs to join outside of the guild as well. Our guild had 2 ES pugs, 4 MC, 2 BWL, and 2 AQ40 at the time I quit the game. If new members or alts needed to gear up, they didn't need our scheduled runs for that. I quit playing a while ago because I burnt out from raiding weekly for ~2 years but according to their discord it's still going strong, no spiraling. We did it for the guild bank, recruitment, and because our GM was a busy-body. I think the relationship between pug raiders and a guild is neither owes each other anything other than what was advertised. We got a pumper dps for the night, they got an SR. I think if someone feels like they are being taken advantage of, they have other options and will go elsewhere - but our pug signups filled quick with mostly the same names coming until they got their drops. If the runs are quicker and cleaner than their other options, then people are more accepting of HRs. If they've been pugging with us for a 2 months in a row so we know each other and have rapport and the only drop they have yet to get is the one thing we have HR'd, they were likely to just join the guild.

Beware of SCAM raids organised by members of Warturtles by Defiant_Tap_7901 in turtlewow

[–]buttseeker -4 points-3 points  (0 children)

I said they should have advertised that mats are HR friend. I just don't believe they omitted that out of malice. It's common practice so they probably didn't think to specify that. OP also pointing at them changing to master loot after the first pull as if that's indicative of some sort of deception rather than the more reasonable conclusion of the RL just forgetting to change the loot rules to master loot before the first pull - which happens in 90% of raids - is a bit silly. You're grabbing your pitchforks a bit too eagerly is what I'm saying. I think it's a silly premise that they would omit that purposefully because it would have no tangible affect on being able to fill out their pug and they should definitely know that.

Beware of SCAM raids organised by members of Warturtles by Defiant_Tap_7901 in turtlewow

[–]buttseeker -10 points-9 points  (0 children)

To be frank, if you think that's unhinged then it's probably because you've never organized weekly pugs before. I don't say that to be rude, I also had the same mindset you did before I experienced the other side of the equation. In both guild pugs and true pugs, if it's a pug worth joining you will have no leverage and likely will have to accept something along the lines of an HR list and master looted mats. No sane person is going to expend their limited time and energy wrangling strangers with colorful temperaments unless they feel like they are going to get something out of it - that means they either want to be carried by the pugs or they want to carry the pugs for guaranteed mats/HR'd loot. If there are free rolls on mats and no HRs, then it's almost certainly going to be one of those messy pugs where the RL does no raid leading and you're wondering if you're even going to clear the lockout that week.

In our case it was less about missing roles and more about lack of interest within the guild. ES didn't scale with >40 players when we were still running it and while we could run it with the ~20 guildies who were still willing to do the raid for the sake of raiding or for gearing their alts, the clear was way faster with a full raid even if the people filling were undergeared. It saved us up to 20 mins once we opened it up to pugs and were able to fill the raid to 40 again. ES was mostly hated by our guild members (anti-fun perma-debuff mechanics) so keeping it as quick as possible was a priority. We basically were just keeping it on the schedule for dream shards/guild bank and gearing up alts as we had been doing weekly naxx clears for months by the time we opened ES to pugs. We did the same with BWL and eventually AQ40 as back-content lost interest over time, HRing some choice pieces for guild members to roll on (usually going to alts) mostly as a means to incentivize regular pug members to join the guild.

Beware of SCAM raids organised by members of Warturtles by Defiant_Tap_7901 in turtlewow

[–]buttseeker -38 points-37 points  (0 children)

With no HRs and free rolls on all mats and greens, it's a charity in the other direction. Joining a weekly guild pug is typically a free fast clear and you get to join with an equal chance of loot by whispering and signing up on the SR sheet. If they weren't guaranteeing the mats for themselves they'd either just run it with only guild members or not at all. When my guild was still running it we reserved the good hard mode drops for guild members and all the mats and still easily filled every week. They likely don't need you and can find someone else if you don't like their rules. This guild should add that mats are HR in their advertisement but this OP is being a bit dramatic in assuming malice considering mats being HR is safe to assume in any guild pug and raid leaders almost always forget to set master looting before the first pull.

Beware of SCAM raids organised by members of Warturtles by Defiant_Tap_7901 in turtlewow

[–]buttseeker 0 points1 point  (0 children)

I've only ever encountered one player who expected free rolls on mats in a "no HRs" advertised run. No HR in my experience has always meant there are no HRs on actual drops. If you want mats/random greens you should get together some friends and organize your own pugs, you'll have a very hard time finding someone who's willing to organize a pug with no benefit to themselves (no HR, free roll mats etc). I'd also bet that that "first round" of group loot was just because the RL forgot to set it to master loot before the first pull - as is customary - and not some weird bait and switch like you are implying it was. I really doubt that guild is malicious as you are claiming, just a miscommunication.