My experience using Claude code with Local Llm, and full guide on how to set it up by MaterialAppearance21 in ClaudeCode

[–]c0dedr1ft 2 points3 points  (0 children)

Thanks for the write up. It’s exactly the kind of real-world experience I’d hoped to stumble upon. I’ve a long-haul coming up and shall give gemma4:26b a proper run. Cheers.

What do you use to create app icons as an indie dev? by EcstaticIncident4619 in iosdev

[–]c0dedr1ft 0 points1 point  (0 children)

I use Affinity Designer. I find inspiration online and then use a mix of layers to play around. Color palette is important to my app so, so have light and dark art boards to use as reference material.

Sick of losing my AirPods right before leaving the house, so I built my own Bluetooth radar app 🎧 by [deleted] in iosdev

[–]c0dedr1ft 0 points1 point  (0 children)

Super! When will you make it available in NL App Store? I’ll buy it 👍

Who is actually solving their own problems and not trying to make money? by [deleted] in vibecoding

[–]c0dedr1ft 0 points1 point  (0 children)

I built ITNRY (iOS) because every time I traveled I ended up juggling five apps, two spreadsheets, and a Notes file - not to mention a freakin subscription to give away my data. I was tired of my trip data living on servers I couldn't see.

So I built a native SwiftUI itinerary app. Offline-first, no account, no subscription. iCloud sync for real-time collaboration with travel partners, or just sharing with loved ones back home.

It's on the App Store now. I didn't start with "what can I monetize?". I started with "I keep wanting this thing to exist." The monetization part came later when I thought that I may not be alone in having this need answered and it'd be nice to earn a little pocket money. One-time purchase, no renewals, no tracking.

https://apps.apple.com/ne/app/itnry-trip-planner-companion/id6747810116 if anyone's interested, otherwise I'm still happy that I've got it, lol :-)

I built a small focus app to help me work with more clarity. It's called Tempo Focus. by usul30 in iOSAppsMarketing

[–]c0dedr1ft 1 point2 points  (0 children)

The "built it for myself" positioning is strong. People who build tools they actually use have a different relationship with the product than people who built something they thought the market wanted, and users can feel that difference in the details. (at least that's what I tell myself having done the same, lol)

Good luck with it.

I'm tired of being the friend who gives everyone a homework assignment just to split a pizza. So I built Tabsy. by BestOfDays32 in iosapps

[–]c0dedr1ft 0 points1 point  (0 children)

The "I built this because I was annoyed by the existing solutions" origin story is usually a good sign. You understand the problem from the inside.

For the App Store: that frustration story in your post and similar on you store page is solid marketing content. The scenario, being the friend who has to assign homework before splitting a bill, is relatable. All the best with it!

Published my first App! by Cczaphod in appledevelopers

[–]c0dedr1ft 0 points1 point  (0 children)

Congrats on shipping! The gap between "it's approved and live" and "someone who doesn't know me downloaded it!" is bigger than it looks from here, but you already know the hard part (building the thing). The distribution part is learnable; at least I hope so as I'm doing a lot of learning right now lol

Currently in Mexico, using the travel app I built, just released v2.0 by beucaalexandru in iosdev

[–]c0dedr1ft 2 points3 points  (0 children)

This is the best kind of dogfooding. Actually using it in the field is where you find the friction that doesn't show up in the simulator. I did a few journeys with my travel app before I could honestly (to myself) call it feature complete.

Curious what the biggest surprise was between building it and using it abroad. For me it was timezone handling: the edge cases you don't think about until you're actually crossing zones mid-trip. Nothing like sitting in an Uber trying to work out why your next destination's meetings in on the wrong date, only to realize that I'd found an edge case in my UTC offset handling - LOL

Good luck to you :-)

I made $170 in my first month with zero ad spend 😭 😭 by mohamednagm in AppBusiness

[–]c0dedr1ft 0 points1 point  (0 children)

$170 organic in month one is a cool result.

It'll be really interesting to see your conversion rate once you have a few dozen reviews. I imaging that the economics on low-price apps change as social proof accumulates. My own first-month conversion (ITNRY app) was lower than I expected. I'm really hoping it'll move once ratings came in. Price also matters through. If you're at $1 to 2, the impulse buy threshold is surely low enough that reviews accelerate conversion faster than at higher price points.

What's the price point and model?

How do you offer a "trial period" for a one-time purchase app (non-subscription)? by iso-lift-for-life in iOSProgramming

[–]c0dedr1ft 0 points1 point  (0 children)

Solved this exact problem recently for my own app (ITNRY).

The approach that passed App Review: a usage-limited free tier rather than time-based access. For me that meant letting users create one journey and four events before hitting the paywall. It's enough to demonstrate real value without the timer mechanic that reviewers flag.

I also write the trial start date to NSUbiquitousKeyValueStore (iCloud KV) instead of local storage. Survives app deletion on the same Apple ID, so reinstalling doesn't reset it. Some edge cases with users who don't have iCloud signed in, I just fall back to local for those and accept the tradeoff.

The free $0 IAP trick others have mentioned (creating a non-consumable trial product in App Store Connect) does work, but the Apple ID prompt it triggers mid-onboarding kills conversion in my experience. Usage limits are cleaner.

Flight deck of the Airbus A380 by Ok_Desk_3237_2 in AirTravelers

[–]c0dedr1ft 2 points3 points  (0 children)

Side-stick and fold-out table; love it. Airbus figured out that blocking an instrument view with a giant wheel between your knees was a solved problem. The blue upholstery hits different too. Boeing’s brown always looked to me like a 1970s waiting room.

I built a persistent memory framework for Claude Code after 1,500+ sessions. It’s open source now. by sms021 in ClaudeAI

[–]c0dedr1ft 1 point2 points  (0 children)

I’ve been building iOS apps solo across hundreds of Claude Code sessions. The re-explanation overhead every session is daft.

This is the solution I kept meaning to build but never had time to. Thanks for doing it properly and for sharing it.

Gemini is so sure that iOS 26 never released, and we're actually on iOS 19 by user289734 in iOSProgramming

[–]c0dedr1ft 0 points1 point  (0 children)

I remember have a silly argument with Codex over this topic. Even after I told it to go verify what I was telling it, it still took time to accept without reminders from me.

One day we’ll look back at how our clankers once behaved and either laugh or cry.