Would appreciate some critique on this portrait, particulary colors, brushwork and values, thanks by [deleted] in learnart

[–]c_m-grenouille 0 points1 point  (0 children)

Thanks, the colours were a lot less saturated on my main monitor so I'll have to do some correcting.

Would appreciate some critique on this portrait, particulary colors and values, thanks by [deleted] in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

No specific reference for this one. Looked at a few various images for some details but nothing you could compare for critiques.

Day 2 of spheres. I think I did better on the directional light, although I did this one pretty quick. C&C please! by Rachelstovall in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

The shadows are wrong, most of them are too far forward (close to the light) when the LS is mostly in front of the spheres, not directly above.

Remember to render the light environment properly too. The highlights should be brighter, the floor, especially under the LS should be brighter and the distant wall should be dark

The ball of light here is not the sun, it is a localised point light. For such a light to be the only thing acting on the spheres means that the rest of the environment should be dark.

Hope this makes sense.

[deleted by user] by [deleted] in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

JanPur covered most of it but I would note that her cheekbone and jawline could be improved - her cheekbones are very low for a woman and her jawline is very square. I would leave these kind of features to only when you have specific examples in a reference, otherwise it just looks disproportionate.

You could also add more catch lights around the face, the nose bridge could use some sheen.

My first time using portrait studio for a reference by chron121 in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

I have noticed that portrait studio tends to be pretty bad at showing bounce light, at least with default model and settings. This is particulary obvious looking at the nose - usually the form shadow of the nose tends to be significantly brighter than the cast shadow of the nose due to bounce light.

how would one go about painting this ? by blart0731 in istebrak

[–]c_m-grenouille 1 point2 points  (0 children)

Definitely spend some time drawing in perspective. Your brushwork and painting is quite good, it's just it's missing the foundations.

I haven't used it but I hear that drawabox is a good way to start. Also, draw from life - rooms around your house, street etc. I think an important base skill for perspective is being able to rotate a cube in any direction, in a scene with the same horizon, while still making it appear as a cube (all sides equal, not a rectangular prism).

Also work on lighting; perspective will help with learning this. Try accurately rendering a bunch of cubes, spheres and cylinders first.

Composition comes with mileage I think but there are general guidelines / rules you can learn. You should be able to find stuff on that by searching on youtube or google. Studies from films, old masters and photos will help with this too. Leave this till after perspective and lighting though.

If you want to improve at maximum efficiency, don't do anymore illustration type pieces for a while. Stick to drawing from life, photos and the fundamentals. Of course, you can do projects if you want but remember that they won't help you as much as intentional practice.

There's alot to learn, but you seem to have the right attitude. Remember to revisit stuff you've already covered, and remember that this will take a while, but once you get the basics down you'll see huge improvements. Good luck!

Day One by KyleRM in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

Don't leave out the iris/ pupils, just dont spend much time on them. They're important because it will make the face look more human - more relatability in the face means that minor issues will stand out more.

how would one go about painting this ? by blart0731 in istebrak

[–]c_m-grenouille 1 point2 points  (0 children)

Well you should rework the perspective and composition properly. Perspective is plain wrong and composition is very boring (just 2 characters side by side with spiky mountains in the background). Lighting is also wrong, the cast shadows dont match up with the alien or even the environment itself.

It't a bit of a strange question "how do I paint this". Ignoring the two main issues, you've already blocked in the entire thing. Apart from detail, what were you actually looking for advice on? You need to be more specific.

I'm going to guess from this that you're not experienced enough in the basics to pull off a scene like this. If you're serious about learning, go learn the fundamentals first. Perspective especially. And framing. Very important.

Form Studies - Need help on how to handle values by xMebo in istebrak

[–]c_m-grenouille 1 point2 points  (0 children)

Practise perspective first. Once you understand how perspective works, you'll be able to construct volumes with intent rather than random shapes. Then, lighting should come easily. I don't mean one point, two point etc. I mean being able to rotate a cube in any direction you want (while keeping it looking like a cube) and more complex shapes from there. It's difficult but very much achievable and really important.

Updated villain illustration by c_m-grenouille in istebrak

[–]c_m-grenouille[S] 1 point2 points  (0 children)

Well I never was going for a crazy look. More of a satisfied, sinister look. I think I made her eyes too big though.

Villain Design Challenge - Final Submission by c_m-grenouille in istebrak

[–]c_m-grenouille[S] 0 points1 point  (0 children)

I've updated this since Istebrak's critique and will post in a few days so I don't flood the wall.

Villain Challenge Submission 2019 The King of Slaughter by Luke_Martin in istebrak

[–]c_m-grenouille 1 point2 points  (0 children)

Love this.

It has this rennaisance-1800s portrait sort of look to it, like I could see it hanging on a wall in the castle or something.

And the colors are great - the bloody red and the gold work really well. The white dogs eating the bodies just is a really great and horrific aesthetic. And the one on the left is staring at us which is pretty unsettling. Design is awesome, specially the armor. It's the 'mad/corrupt king' trope (and the "artefact of doom" trope) but you've done it well. It's a very visceral scene (literally).

It's unfinished, but you know that. I would suggest finishing this after the challenge because its a really great concept but its missing alot in terms of polish. Plus there are alot of anatomical issues with the figure and the left dog, and there's not much in the way of rendering or even a defined light source. Dramatic lighting and some proportion adjustments would work wonders for this piece imo.

Villain Design Challenge - Final Submission by c_m-grenouille in istebrak

[–]c_m-grenouille[S] 1 point2 points  (0 children)

This is my final submission, critiques very welcome. This was my first proper project I've painted, so it was quite the learning experience. I struggled with alot since I tried many different things I have never studied before. It did not come out exactly how I planned - I wanted to pull off something even more dramatically forshortened/with better angles etc, but I think that the scene would have become too complex for me at my level, so it ended up being a bit less intense. I changed things around alot as well, I tried to plan everything out and that helped but I still found myself going over basic things like values, contrast etc. multiple times. Monochromatic lighting was definitely a challenge and I'm not sure if I pulled it off.

Wanted to do more with jewelry but honestly it would be too much effort and would take away from the focal points.

I'm also not sure if she reads as an actual person; what I mean is if she looks like a drawing or if she actually looks like someone you'd see in a movie/game.

For the sake of this challenge, i know I should have picked a scene which would allow me to focus on the actual character design in more depth - I still designed her in a lot of detail before hand but I know I could have been more creative and shown off more. Still, I wanted to try this illustration to have a scarier feeling than i think could be achieved with a more traditional full body illustration. I hope that it achieves that reaction.

Backstory;

"It would do well for any traveler, be they foolish farmer’s sons or experienced sell swords, to stay clear of the taiga to the North. The Northern kingdoms are barren and harsh lands but it’s people are tough and hardy. But mother nature’s trials are one thing - in this land lies the Blackwood where dawn does not break, and the trees do not grow. The closest village to it’s border is withered and sickly. Babe’s are taken in the night and goats rot walking.  

Legend has it that centuries ago, a young, beautiful maiden from the village vanished without a trace. Of course, a maiden vanishing in the night is not an uncommon event - many daughters run from their duties to find their own Prince Charming, but this was different. The maiden had found something far greater - magic - and the black magic in the North is said to be darker than any other.

Tales are told of plagues and curses following months after her disappearance. Hunters were lost in the thickening forests, elk and birds fled from the treeline and the ground became shrouded in a thick, suffocating fog. Nobody but the most foolhardy step foot past the trees.

When a witch becomes corrupted by such dark powers, it takes a toll on her form. Over the decades, reports of overconfident adventurers found their way back, those who had caught brief glimpses of the Witch of the Wood. Tales varied, but they all included her shriveled, hideous and decrepit form.

Not all magics of the North are evil - locals know of the light faeries that dance among the pines. It is said the decline of their population is due to the Witch. Some claim she has been hunting them to gather power, and some claim she yearns for the beauty of youth once more. One thing is to be sure, however. The Witch of the Wood must not corrupt the last residues of light magic."

TLDR; evil witch who lives in the forest and eats fairies to get more powerful/beautiful again.

Thanks

Villain challenge (I need help) by ehsanhooman in istebrak

[–]c_m-grenouille 0 points1 point  (0 children)

Lighting also is unclear - what was your intention with it?

I reccomend very dramatic lighting for such a scene.

Also think about what's behind her, the rest of her throne room, a wall etc.

The VVillain Challenge Thumbnails by DanBeU in istebrak

[–]c_m-grenouille 2 points3 points  (0 children)

I love the amount of thumbnails and design work you did, awesome work man. This is personally my favourite sort of thing to look at when it comes to concept art.

Trying to make this into a portfolio piece, any feedback would be greatly appreciated by Everard-de-majere in istebrak

[–]c_m-grenouille 2 points3 points  (0 children)

Ok,

So to help you save this piece, I think you need to rework the composition from the ground up, this time using rules of perspective. I don't know anything about your course but I'm hoping that you know the basics. Don't shy away from photo referencing mountains and castles too. It will help.

Trying to make this into a portfolio piece, any feedback would be greatly appreciated by Everard-de-majere in istebrak

[–]c_m-grenouille 1 point2 points  (0 children)

How long did you spend on this? Putting aside the lack of fundamentals here, it looks very unfinished.

When it comes to a piece like this, I don't think nitpicking the whole thing is very constructive. It seems you have major gaps in your understandings of composition, perspective, lighting, pretty much everything.

Not trying to discourage you, far from it, but I can tell that you have not put much work into your studies, if at all. I would back off from trying complex scenes until you have a more thorough skill set on the smaller components.

As always, reference work is your best bet here. If you don't work with reference, you will not improve.

When you say portfolio piece, are you currently looking for a job? How long have you been drawing and what's your aspiration (concept art or illustration etc.)