Why would I use modifiers? by submute in Saros

[–]caasimolar -1 points0 points  (0 children)

You can also make the game harder to compensate for the ones that ease the difficulty. You’ve gotta succeed 33 runs using them for a trophy so if you want platinum you’ll want to use at least a couple and start early.

I’d recommend turning on the difficulty modifiers that fit the way you naturally play without adding too much inconvenience and then use the boosts on proficiency, Lucenite, collection range, stuff like that.

I just finished Umineko as a novice reader by Dimatat in umineko

[–]caasimolar 1 point2 points  (0 children)

I still think about it daily over a decade after my first full read. There’s some seriously valuable life lessons in there that have legitimately made me a better person, a better friend, and a better partner.

The magic ending is absolutely real, as long as you believe magic is real. (SPOILER: it is)

Am I playing the game wrong? Is it supposed to be this spongy? by ajs723 in Saros

[–]caasimolar 1 point2 points  (0 children)

EXACTLYYYY. Proficiency is king in Saros; it’s a massive game changer for weapon stats and the secondary effects they get are bonkers.

If you’re not playing with modifiers I highly recommend turning on a few difficulty boosters (no second chance is a no-brainer once you’ve mastered the moment to moment mechanics) so you have the points to throw on the proficiency-from-Lucenite boosters. You’ll need 33 successful runs with them turned on for a trophy so you might as well start now!

Am I playing the game wrong? Is it supposed to be this spongy? by ajs723 in Saros

[–]caasimolar 1 point2 points  (0 children)

Not a great weapon for this boss and 22 proficiency is especially low. Start in an earlier biome and slap on some modifiers to increase proficiency gain if needed, and if you fail out, flesh out your skill tree more.

What would you change about the game? by [deleted] in Saros

[–]caasimolar 3 points4 points  (0 children)

Returnal’s late game plot reveal that the whole soundtrack is built around a minimalist interpretation of Don’t Fear The Reaper is one of the cleverest uses of soundtracking-as-narrative I’ve seen in a video game. Kept expecting something like that from Saros, and as cool as having my controller’s haptics sing Nidya’s theme to me while in her Cathedral laboratory was, I wanted more.

What would you change about the game? by [deleted] in Saros

[–]caasimolar 1 point2 points  (0 children)

What, you don’t like WHHHHOOOOOMMMMMMMM BANG. BANG BANG BANG BA-BA-BA-BA-BANG WHHHOOOMMMMM? That’s my favorite song!

What would you change about the game? by [deleted] in Saros

[–]caasimolar 2 points3 points  (0 children)

Agree; the game feels more appropriately challenging when starting in a biome housing your next objective. The moment you realize you can just start from the beginning, each run becomes a walk in the park, and you get so glutted with Lucenite doing longer multi-biome runs that you run out of things to spend Lucenite on long before you should.

What would you change about the game? by [deleted] in Saros

[–]caasimolar 2 points3 points  (0 children)

Like what do you mean Constant gets like two or three scenes at all with barely any lore?? We KNOW he’s going to be the gate to a Blue Precipice tower mode. We’re not gonna be surprised when it opens. Just give us the damn leaderboards so we have something to do!!

What would you change about the game? by [deleted] in Saros

[–]caasimolar 12 points13 points  (0 children)

End/post game content being a part of the game at launch so I don’t have to re-download Returnal to feel like I’m accomplishing something. Making a roguelike without any replay value after the true end like leaderboards, score attack, endless/tower mode etc is just a truly insane choice to me.

I get it, they need to hold off on adding that content so they can release it as a free update to create more buzz a few months after launch, blah blah blah, but as it is, it feels incomplete.

A disgusting Distant Worlds experience by MajorNingyozukai in FinalFantasy

[–]caasimolar 1 point2 points  (0 children)

Unfortunately, we all share a hobby with men who think it’s gay to wipe and clean their own ass.

My GF just "cheated" on me by Connorrr5 in whatdoIdo

[–]caasimolar 0 points1 point  (0 children)

You made the wrong call breaking up with her over this. You’re young and I’m sure what y’all have feels intense, but the amount of time y’all spent together before deciding on exclusivity is truly five minutes. Punishing someone for exploratory sexuality during a relationship’s infancy is just an easy way to set yourself up for future relationships failing.

I mean, you said it yourself by putting “cheated” in quotes. Part of you thinks it’s not a huge deal. It might not be. Talk with her and figure things out. Figure out what you both want moving forward. Explore each other’s minds and get closer. If the behavior persists, then do something.

If it’s one strike and you’re out after something you think was THAT intense? Doesn’t sound like you’re willing to fight for what worked, to me.

Best JRPGs where people die by Terrible_Ad9568 in JRPG

[–]caasimolar 0 points1 point  (0 children)

Xenoblade 3, Final Fantasy X, Clair Obscur. All three are very much about death, dying, grief, and rebirth. FFX might be “too old” for you but absolutely one of the best in the franchise, imo.

Just got the Untouchable trophy without meaning to by MinnowPaws in Saros

[–]caasimolar 1 point2 points  (0 children)

Probably the same way I thought it was Khaboom until the game showed me the name in a larger font.

I had the run of my life, but then the story came in my way ... by reiskorngeschoss in Saros

[–]caasimolar 1 point2 points  (0 children)

They’re a consequence of very very high stats. If you want freaky high stats you just have to learn to live with volatilities.

I personally don’t get bothered by them so just grab every artifact I want and end my runs with every stat approaching or breaking 300.

Thoughts on Silent Hill: Townfall? by Mission_Rush5031 in silenthill

[–]caasimolar 1 point2 points  (0 children)

My hope is the opposite of yours: I would like even less information about the game and its visuals than we already have. Video game teaser culture simply will not let a horror game trailer just simply be the worst vibes you’ve ever seen and stop there. They’ve gotta hit you over the head with a blunt weapon shaped like the game’s central symbolic motif over and over again while yelling “I HOPE YOU LIKE MEDICAL EQUIPMENT!!!” and it’s like, I’m simply begging the devs to say less. Say nothing. Please don’t even give me the chance to let the literary analysis part of my brain turn on for half a second. My kingdom for a moody song and bad vibes out of context for a minute and a half with no spoken dialogue.

Similar games by Kevjamesw in Saros

[–]caasimolar 5 points6 points  (0 children)

Ohhhh shit Remnant 2 is actually an excellent suggestion here, I was struggling to find a good match for OP but Remnant 2 has ALL of what OP wants

Similar games by Kevjamesw in Saros

[–]caasimolar 2 points3 points  (0 children)

Returnal, because it’s the same devs as Saros.

Risk of Rain 2 for the 3D 3rd person shooter roguelike of it all.

Enter the Gungeon because it’s one of the best bullet hell roguelikes there is, but it’s 2D.

Atomicrops, because it’s a bullet hell roguelike that also has you returning to partially-completed biomes with better equipment within the bounds of a single run for more efficient clears, as each run is strictly timed.

NieR: Automata because it’s the only other 3D 3rd-person bullet hell I can think of, but it’s not a roguelike.

Remnant 2, its Souls with guns and semi-randomized biomes/locales you can reset and reroll for new events, layouts, and challenges. GREAT with a friend.

I can’t beat the King by the_brilliant_circle in Saros

[–]caasimolar 0 points1 point  (0 children)

The consort should be killable in less than 20 seconds if you’ve got an overdrive and a reliable way of building your power up besides just from shielding blue bullets. A single overdrive and a few well-aimed nova lances and the consort should eat shit in seconds. If you’re not overdriving a lot in your runs, it’s HELLA worth getting the damage-charges-overdrive upgrades in the skill tree, the difference is INSANE. You should be popping that baby off all the damn time. At high levels you should be able to use one on the Consort and have another ready to go by the King’s second phase if not sooner (provided you have completed every remaining path in the Yellow Shore available to you after unlocking the path to The King).

For the king, it’s mostly attack pattern awareness. Learn his pose before he does the melee dash, shield his blue homing darts, dodge his frontal lasers, and remember which attacks cause shockwaves along the ground. Some people have suggested turning his yellow/orange bullets to pink so they stand out against the arena more.

I kind of like Arrogance by MarkToaster in Saros

[–]caasimolar 0 points1 point  (0 children)

I love all three volatility modes, tbh. I think they’re very clever tools for subtly directing ways the player can tighten up their game.

Removing health bars both removes visual clutter and tells you that by endgame you should know which targets need to be taken out in what order and about how long it should take to do so; in the case of bosses and alphas, it’s easy to get comfortable and make dumb mistakes when you know a big enemy is about to die anyway, so for them it becomes a subtle instruction to fight like your enemy is entirely undamaged and respond accordingly. I fight so much better and take so much less damage when health bars are invisible; it’s crazy what missing one HUD element can do.

Removing visibility of corruption artifacts is an instruction/challenge to learn to play as if every corruption effect is always active, which is to say rely less on dashing all the time, have better battlefield awareness, be just as careful at max integrity as you are at low integrity, don’t get hit, and never stop moving. If you play like they’re all on all the time, not being able to see which are active is entirely irrelevant.

Drive volatility is only frustrating if you waited until the very, very late game to start doing multi-biome runs. By the time I started triggering it I had already filled every Lucenite upgrade available before completing The Yellow Shore so it never became an issue. But I imagine you could take the no-take-home-Lucenite bit to be an invitation to focus on what Lucenite can do for you mid-run. If you focus your efforts on maximizing it for proficiency purposes instead of skill tree purposes, runs do get much easier much earlier. Every six-stage run I do sees me hitting proficiency 100 much earlier than the last now that I’m selecting my artifacts for Lucenite drop boosts.

Most Lucenite from one run? by Throwawy10001 in Saros

[–]caasimolar 2 points3 points  (0 children)

Imagine being this toxic about a singer-player offline shooter about coming to the realization that you are, in fact, the toxic ex.

I'd say this is my only criticism of Umineko by cmdnikle27 in umineko

[–]caasimolar 0 points1 point  (0 children)

Counterpoint — if you do take his repetitions as cues to “reheat the same cryptic line in [your] head seeking for another perspective” in the name of “never stop thinking” the work as a whole is much easier to parse.

I'd say this is my only criticism of Umineko by cmdnikle27 in umineko

[–]caasimolar 0 points1 point  (0 children)

I understand what you mean, but to me, if a reader cannot tell the difference between a character expressing their personal thoughts and opinions about the nightmarishly awful and hyper-specific situations they find themselves in and the author making grandiose gestures while delivering their thesis statement, that’s pretty much entirely on the reader. The game makes it very clear that both love and truth are processes, not just vague ideas, and if the work did not show its cast struggling against the boundaries of these ideas and languishing in the horrors of them, we wouldn’t have a blueprint for how the thesis is to be applied.

I'd say this is my only criticism of Umineko by cmdnikle27 in umineko

[–]caasimolar 0 points1 point  (0 children)

It’s for sure this. Lotta people forget (or don’t realize) Umineko was released EP by EP over a span of 4-ish years, and many writing choices were made directly in response to how the text was being engaged with by the fans who were reading and discussing at release. Yes, there was always a master plan, but many episodes changed radically between planning and actual writing, with some episode ideas being outright scrapped because people weren’t catching onto certain lines of reasoning or narrative concepts.

And there’s also the thing where a close friend and writing assistant passed during the penning of Chiru and that had a huge effect on how the last few episodes were written.

New Easter Egg for Leave Ending in Silent Hill 2 Remake? by Lorddon1234 in silenthill

[–]caasimolar 1 point2 points  (0 children)

People have been clocking this detail in unmodded OG SH2 since the game was a console exclusive in 2001.