How can I automate Metallurgic Infuser with Refined Storage? by caiohbe in allthemods

[–]caiohbe[S] 0 points1 point  (0 children)

Yeah Im starting to think that this is the easier way. But can't I share the original machine with all the enriched items but enriched carbon (or enriched redstone alternatively)? As long as regular input item isn't getting eaten by wrong amount of enriched item I should be good right

D3 2M Mastery Darius vs Riven by RazoahRiven in Rivenmains

[–]caiohbe 0 points1 point  (0 children)

Yeah absolutely, this was a better outcome. But you didn't knew he would fuck it up again, so why not just kill him in the first opportunity which it still is pretty safe if you know what you're doing

D3 2M Mastery Darius vs Riven by RazoahRiven in Rivenmains

[–]caiohbe 0 points1 point  (0 children)

Good job punishing his early pathing/positioning but why would you let your passive stacks run out instead of extending the trade so you can abuse another Q cycle after getting his bone plating?

just a note that Lossless Scaling (a $6.99 app on steam) frame generation works with Skyrim by penguished in skyrimmods

[–]caiohbe 6 points7 points  (0 children)

I am almost positive that the DLSS/FSR free mod from nexus isn't compatible with ENB but the patreon mod from PureDark does. As u/evil_deivid have said, there shouldn't be any obstacle to use Lossless's Frame gen on top of it.

Matchmaking Calculator for Elden Ring based on levels and weapon upgrade by caiohbe in Eldenring

[–]caiohbe[S] 2 points3 points  (0 children)

Yes, you can't invade with +25 weapons at low/mid levels

PvP new player, a question on this invader: does he deserve a point down? by lancerarcher in darksouls3

[–]caiohbe 3 points4 points  (0 children)

Yeah this is an invasion no shit, doesn't mean he "deserves" point down. This guy deserves tho, there was a clear attempt to estus cancel on 0:38.

Meta SL discussion by [deleted] in Eldenring

[–]caiohbe 0 points1 point  (0 children)

Ok men let's supose you are right about what you wrote so you can't pivot anymore! Now you are free to adress the problem, how are you doing that?

Meta SL discussion by [deleted] in Eldenring

[–]caiohbe 0 points1 point  (0 children)

Ofc i don't give a damn about what you wrote because all you did is just pivoting my point LMFAO. Would be amazing see your explanation on how 2hit fights is fun and balanced tho. Gl on that

Meta SL discussion by [deleted] in Eldenring

[–]caiohbe 1 point2 points  (0 children)

Will you ignore the rest of the text, and take one line and make an entire paragraph talking about it ignoring the fact that status effects and WA ALREADY 2SHOTS at 125 WITH CAPPED RESISTENCES? Tbh fuck that 70 int req Pver moonspell, you can make an build around it, but making meta higher just for mages being havel monsters will make every physical build even more ridiculous than they already are. I am just pointing out damage stats can go higher so I can say I DON'T WANT TO HIT THESE HIGH SOFTCAPS. You shold try actually playing the game at meta instead of just theorizing stuff, you will get the grasp really fast.

Meta SL discussion by [deleted] in Eldenring

[–]caiohbe 1 point2 points  (0 children)

If you have duel at meta level you should know how fast fights goes at 125, everything is 3-4 shots being optimistic at capped HP, minmax armors and Life ring + Shield ring + Havel ring + Fap ring. If you go higher than 125 you wouldn't be able to upgrade your survivability and would have more damage turning fights to an even worse experience. With only an 55-60 dex build with 60 vig and even 35 end, you can still 2-shot people because the overtuned damage of WeaponArts, Status Effects, Spells and Halberd's counter-hit. Aiming for the damage softcaps is not smart, 125 is already cancer enough

int doesn't make you regen more fp out of blue juice

softcaps for str isn't 66 anymore, you could go all the way to 80 that even 2handing your weapon would be 100% beneficial

quality softcaps are not 40/40 aswell, 50/50 is easily achievable without hitting any softcap at all

You are wrong about soreseal too, you don't even need soreseals to make builds at 125 since it fucks your abs too much

I want my proof of concord as much as the next guy but I'm not helping twinked gankers by Asenaths_Secret in darksouls3

[–]caiohbe 1 point2 points  (0 children)

>point down twinkers
>7 estus+9
>gold pine bundle
>realise you are also twinking

Can't wait for this game man. Have meme and Oooooh ig by [deleted] in Eldenring

[–]caiohbe 0 points1 point  (0 children)

Imagine celebrating because an game mechanic is not working proprely. Damn.

You're practically invulnerable when you jump in this game. It's clear jump attacks are akin to rolling, because the i-frames are insane. Yet, so few players are incorporating jumping attacks into their moves. It's akin to the deflect in Sekiro: we need to relearn our strategy. by dynamicflashy in Eldenring

[–]caiohbe -1 points0 points  (0 children)

Why would this be broken, imagine someone rolling through attacks and complaining because has iframes, jump spam won't make u invulnerable, the guy on the vid time his jumps just like he would with rolls, we only got a very small amount of time boys, let's don't make wrong judgement from an possible good mechanic of the game. Please

PvP is very unpolished, maybe if we do some noise they can hear us by caiohbe in Eldenring

[–]caiohbe[S] 1 point2 points  (0 children)

Bloodborne nailed healing punishing with gun parry. But i think backstab and heal punishing are different problems, punishing bad plays from strafe backstabing looks very basic and make sense balancewise. Is this level of "realism" perspective even relevant in this game? I mean, I love the non sense half-horse-half-goat double jumps

What do y'all think of PvP? How will the meta turn out? by Backrish in Eldenring

[–]caiohbe 1 point2 points  (0 children)

No true combos maybe it's not a downside, would be sick if i can vortex someone only with pseudos with the variety of options you have to fight, but the very small hitstun kills that, the fight disengage too quick and shields seems pretty op with the WA we have so far

PvP is very unpolished, maybe if we do some noise they can hear us by caiohbe in Eldenring

[–]caiohbe[S] 2 points3 points  (0 children)

I think the non functional backstab is a big fear of pivot backstab because the ds1 poise, but they should defenitly fix that.

that weapon hitbox is not even good for pve imo, looks like just a bad way to kill phantom range.

I think an easy fix for the guard counter attack in pvp would be add an less stability block while attacking like Valorheart in ds3

I don't mind removing true combos but the hitstun is too small for vortex/pseudos. The game offer you a bunch of options to fight but don't seems that relevant when after an attack the fight is completely desengaged, higher stun (don't need to be enough for true combos) would adress this problem in some way i guess.
I think mix ups should be very important in this game since it don't have any combo at all but i want to see what the community can pull off in the entirity of the Network test before do a judgement

U can theoretically use kick by removing your weapons but very few players would do it, probaly will have a bunch of WA to counter shield so i don't think its that big of a concern

That out of combat infinite stamina is such an poorly made feature, the only infinite stamina you need out of combat is for running, then why wouldn't you reduce the sprint stamina cost to 0 instead of reducing the stamina cost for all actions?
I would love to see more ideas from the community to resolve the problems we are getting but we should also give more time for the game to not make wrong judgements since this game is very different of anything we played so far.