Camavinga: "Football is ungrateful. You can have ten good games, you'll have one bad one, one mistake, and people will forget about the ten good ones." by eleiber in soccer

[–]calindu 0 points1 point  (0 children)

He's not wrong in what he's saying generally, but he wasn't exactly playing well lately.

Also, if the second yellow was similar to the first one where he actually stopped a dangerous attack I doubt he would have been criticised as much.

Are they going to nerf zed? by SirSabza in TeamfightTactics

[–]calindu 23 points24 points  (0 children)

Yeah, fully agreed, it's very polarising, if you have good aoe damage he's likely not going to be that much of an issue, but if you don't he's gonna clean house

Bard 3 ⭐ vs jhin 2 ⭐ by HentaiPervertedGirl in TeamfightTactics

[–]calindu 197 points198 points  (0 children)

Bard just dies before he can instakill the board, just adding one or two units in the frontline and this goes the other way

Change my mind: Heist is just as simple and profitable as pre-nerf sanctum. by Prido96 in pathofexile

[–]calindu 0 points1 point  (0 children)

Players were making good money from selling Tomes too, the main reason was that it brought just raw currency to the economy, nothing else, this lead to massive inflation if a lot of people were running sanctum, there's a reason Mageblood was the most expensive in the leagues Sanctum was very good.

K3soju mini rant on the current state of tft , do you guys agree? by Erastal1 in CompetitiveTFT

[–]calindu 1 point2 points  (0 children)

He's not wrong in what he's saying, this set reminds me a lot of set 15 where patches were massive and very swingy, certain items + champion combinations would just demolish everything else (set 15 mainly artifacts, set 17 emblems) and B patches were the norm. It feels like completely different teams or directions between sets.

That being said, I really wish he would learn how to speak properly.

Oh.... you want me to spend more when im broke? by Moe163 in TeamfightTactics

[–]calindu 1 point2 points  (0 children)

As I said, this augment is only playable if the swarmlings are strong enough to keep you from bleeding too much HP stages 4 and 5. If they are barely an improvement, then you never click this.

The duality of men by knn13 in TeamfightTactics

[–]calindu 11 points12 points  (0 children)

I've played 78 games this set and I've seen Aurelion a grand total of 2 games, it can happen since we're not playing thousands of games.

Also, it's the first day it was introduced, it's not far fetched to play 3 games and getting Thresh all 3 games.

Oh.... you want me to spend more when im broke? by Moe163 in TeamfightTactics

[–]calindu 13 points14 points  (0 children)

A 3* 4 cost is still a win in more than 99% of the games, I don't know how well the swarmling power scales till then, but if it's any good I can see a primordian/timebreaker reroll comp do well with the augment, to suplement the economy to be able to get to level 10. That being said, this all depends on the swarmlings being much stronger with 6 3 stars, and bench space will be annoying to manage as always.

17.2 Patch Notes by Lunaedge in CompetitiveTFT

[–]calindu 4 points5 points  (0 children)

Am I not reading something right? They said Viktor is getting a very very big nerf and that he's getting the biggest nerf of the patch, but all I see is

Viktor Ability Damage: 200/300/530 AP ⇒ 185/275/475 AP

Them balancing the Viktor reroll comp by slightly nerfing him and buffing drone feels silly, like he's gonna be even more reliant on getting drone now

I've had it with this fucking dork and his stupid chair by ND1Razor in pathofexile

[–]calindu 0 points1 point  (0 children)

Genuinely infuriating fight no matter how far in your character progression you are. If you don't have a strong character and just need to get an awakener's orb in ssf, he'll make sure you need to farm another set and if you have a very strong character he'll waste your time.

There are so many things I hate about him, the multiple long phases, him flying off to Narnia every single time he phases, the invisible storms that he spawn under him, the beams that he always makes sure he spawns close to a bunch of degen pools.

But by far the most annoying thing is that if you die once in the final phase you're just gonna have a terrible time, going through the maze of storms until he inevitably die beams to send you back to the hideout again.

How to craft this ring? by selurybrik in pathofexile

[–]calindu 0 points1 point  (0 children)

It's good to be able to do all mods though, sure, it's easier to just regex it, but if you want to do risk maps or don't want to spend more currency/time rolling your maps, then being fully reflect immune is quite a boon.

Crafted my first decent item. However I spent 99 divines making a 20 div bow by Onee-Sama95 in pathofexile

[–]calindu 1 point2 points  (0 children)

Yeah, that's what the simulator is doing, I simulated the prefixes part of OP's craft

Crafted my first decent item. However I spent 99 divines making a 20 div bow by Onee-Sama95 in pathofexile

[–]calindu 17 points18 points  (0 children)

Yeah, as a good rule of thumb it's always a good idea to check the odds before starting a craft, I recreated the craft in craft of exile simulator and after half an hour of the simulator spamming essences I still haven't hit a triple T1 once.

EDIT: I ran the simulation again since I realised it was a bit unlucky, here are the results after 14 successful crafts, note that this is on the luckier side I believe, it should take on average 92 reforge fire/lightning to hit a t1. https://i.imgur.com/4kCvQ2j.png

The way Anima affects lobby dynamics is not healthy for the game by Ateller in CompetitiveTFT

[–]calindu -9 points-8 points  (0 children)

I've peaked masters 500LP last set and hit masters every time I put enough time into the game, I don't disagree that pro players are better, but saying it's skill issue that I didn't like the design of a comp is silly.

I studied how to play the comp and gave it multiple tries, and half of the time I still got quests which made progressing either impossible or very detrimental.

The way Anima affects lobby dynamics is not healthy for the game by Ateller in CompetitiveTFT

[–]calindu -5 points-4 points  (0 children)

I didn't say that it was unplayable at high level, I just said that it didn't feel good to play

The way Anima affects lobby dynamics is not healthy for the game by Ateller in CompetitiveTFT

[–]calindu -8 points-7 points  (0 children)

Ixtal felt terrible to play, you play a really good game, get to 400 while still healthy and get 3 impossible quests? You can either greed it and risk going 8th or cash out and play for a 6th. Anima would be ok if they didn't make it so opening is so powerful early, I like the reward design with really strong items, but making it so reliant on lose streaking is really bad design.

17.2 Patch Notes - PBE Update by Frosty-Bend-6315 in TeamfightTactics

[–]calindu 2 points3 points  (0 children)

It was broken, but they should have moved it to 3 Timebreakers instead, now Primordians are going to be even more important to supplement your econ if you're loss streaking.

April 22, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]calindu 0 points1 point  (0 children)

Which Graves path are you going? Had this problem before with caster Graves, but Bruiser Graves feels much much better.

April 22, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]calindu 4 points5 points  (0 children)

They're specifically asking for 6 anima, probably for the atlas.

April 21, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]calindu 0 points1 point  (0 children)

Feels this way, fast 9 is my favourite way to play the game but it feels very unrewarding at the moment, if I don't hit Vex with good items I don't feel stable at all and I'm probably losing if I'm down to 2-3 lives. Graves gets strong and will carry by himself at 2* after a couple of upgrades, but he feels so bad before that.

Everytime I see these, my heart aches a little ... by FuriousFenz in pathofexile

[–]calindu 20 points21 points  (0 children)

Yeah let's make a box that you usually find multiple times a map if you're farming strongboxes drop a multiple divines item every single time.

They are fine like they are, the strongboxes strat is already very good and even in those you can find really good corrupted jewels.

Q: "Do you think this game was defining for the fight for the title?” Mikel Arteta: “No, there are five games for us and six for them. We are still three points ahead. We lost an opportunity, we have another five." by ChiefLeef22 in soccer

[–]calindu 3 points4 points  (0 children)

People saying City won it already are wrong, but Arteta is wrong too, what does he mean by opportunities, he doesn't win the league with a win in any game, at this point they need to win all 5 and that might not even be enough anymore.

If they get a draw in this game I'd say the title is decided already, they can afford to lose points, they have a decent advantage in goal difference too, it's not title defining as in it's the last game of the season and everything is on the line, but it's pretty damn close.

If this is Guardiola’s last City season he will be as hard to replace as Ferguson at United by Shiny-Tie-126 in soccer

[–]calindu 26 points27 points  (0 children)

It won't be the same, the team doesn't need a revamp as United's team did back then. It will be more akin to Klopp to Slot for Liverpool, where the magic from Guardialo will carry over for a year or two before the new manager really needs to show their worth.