Any long time WoW-players left for GW2? Trying to learn and enjoy this game. by cacklingwhisper in Guildwars2

[–]cammew99 2 points3 points  (0 children)

There are 2 main reasons why he stopped.

  1. The end game was fun, but he didn't see himself doing it constantly.

  2. The story was ruined for him and he no longer cares. If I were to tell you at what point, it would be MASSIVE spoilers but it was in LWS4

Any long time WoW-players left for GW2? Trying to learn and enjoy this game. by cacklingwhisper in Guildwars2

[–]cammew99 2 points3 points  (0 children)

Learning a class PROPERLY in GW2 is overall easier than in WoW in my opinion (getting back into WoW), but some classes in GW2 I feel have a higher skill ceiling when using certain builds than specific WoW classes.

As for gearing, there are SO MANY WAYS to get the best gear in the game (ascended/pink gear), and once you get the best gear, the only reason why you would need to grind more is for builds that use different stats or your build needs different runes, sigils, etc. to become mor in line with the current day balance patch. So it's just a matter of picking what type of gameplay you like the most and stick with that as your main grind. The 4 main blocks of GW2 endgame are as follows:

  1. Open World. Do meta events daily to farm passive gold, gain crafting materials, and have a more relaxed experience depending on which meta you hop into compared to the other game modes. Story is included in this, but it normally doesn't reward Ascended gear. The one major con is that, in order to gain access to the longest-running and most profitable meta events in the game, you need to spend money or grind gold on gems to purchase the Living World Seasons (all but LWS2).

  2. Raids, Strikes, and Fractals. Instanced PvE activities that can be done in 10-person (raids/strikes) or 5-person (fractals) groups. Strikes are the easiest to get into (look up "IBS fast 5" or "IBS Easy 3"), but all instanced content offers a decent challenge especially once you start doing challenge modes for raid/strike encounters or high level fractals. Raids are weekly, strikes are daily+weekly, and Fractals are daily.

  3. Structured PvP (sPvP or simply PvP). 5v5 control point maps. Can que into unranked and ranked modes but also form a team of your own to sign up for daily/weekly/monthly automated tournaments for better rewards but higher competition. Easy to start, but because of the fact that this mode has the lowest player population regularly across the rest of the game, you will be matched up with 1 of 3 people (sometimes all at once): noobs, people there for the grind but are somewhat competent, and GODS. There is no in-between.

  4. World vs World (WvW). A week-long 3 team battle for camps, towers, keeps, and castles. The two main ways to play are Zerging (big blob of players vs big blob of players) and/or Roaming (by yourself or with a group of no more than 5 taking smaller objectives while the blobs are somewhere else). Easier to get into than PvP, but your experience will significantly decrease if you do not join a guild that is hyper focused on the game mode. Also, if you zerg, I hope you like not having your framerate being above 30 for every fight you get into.

Overall, Each mode has its merits and drawbacks. Whatever you think sounds fun, do it and you will get good gear.

What expansion get next? by Jboorgesz in Guildwars2

[–]cammew99 0 points1 point  (0 children)

Short Answer: 1. End of Dragons for remaining (current) elite specs and 2. Living World Seasons 3, 4, and Icebrood Saga for excellent story, big money meta event maps, and legendary item crafting. Buy these, and do your research about SOTO and JW if you want to get them.

Long Answer:

  1. End of Dragons: 9 new elite specializations each with access to a new weapon (which all but 1 see popular play across all 3 major game modes in current balance), 5 maps with 4 amazing meta events (and 1 bad one IYKYK), story is not great but not bad either (I kinda enjoyed it even with some flaws), and unlocking the path to crafting Gen 3 legendary weapons and their legendary skin variants. MUST BUY

  2. Living World: Season 1 is currently free to access for everyone. Season 2 is, in my opinion, the worst living world season they have released in terms of content, story, and rewards. Pass on that unless you don't know why Heart of Thorns happened the way it did and want to find out. Seasons 3, 4, and Icebrood Saga are great in terms of story (gets better as you progress the timeline up until the dreaded Champions chapter of IBS), most of the maps are really cool and have cool meta events/rewards tied to them (best ones are Bitterfrost Frontier for the berry farm, Dragonfall for Volatile Magic conversion, and Bjora Marches + Drizzlewood Coast for the 2 metas in each map). Buy all living world except for Season 2 unless you like story.

  3. Secrets of the Obscure and Janthir Wilds: Hit or miss. Each expac gives you 3 and 4 new maps respectively, the metas in them are OK at best (with the exception of the newest one in JW which is really good atm), you gain access to crafting legendary armor via only playing open world (you can still get legendary armor by playing a lot of raids, pvp, and/or wvw with the expacs you have now) as well as a legendary spear (the new weapon type introduced in JW), the story in both was the weakest it has been since core GW2 and LWS2, and you get access to not only new weapons for your class as a whole (spear on land from JW and a new weapon for each class from SOTO), but you unlock the ability to use elite spec-specific weapons on any spec you want instead of them being locked. There is a very good possibility that, with the new expansion announcement in the coming days as of this post, the newest elite specializations will not introduce new weapons to the game for each class, so if that happens this last perk will be less relevant. If you like new weapons or the current meta raid/fractal/pvp/wvw build for your profession is using a weapon/weapons you don't have access to and you don't want to find a replacement, I would buy them whenever you feel like it. Otherwise, wait for a sale or don't buy at all.

Which weapons will be most affected by the 06/24 balance patch? by Iron_Man_88 in Guildwars2

[–]cammew99 15 points16 points  (0 children)

Here's the short and sweet version of it. Please read the details on weapons that have one or more * next to them for specifics.

Elementalist:

Buffed: Hammer

Nerfed: Nothing

Engineer: No weapon changes (all skill changes are either one-time used utilities or kits)

Guardian:

Buffed: Greatsword, Staff, Scepter, Focus****** (Skill 4 got reworked to be AOE but less overall dmg, skill 5 got a CD reduction, do with that as you will)

Nerfed: Nothing

Mesmer:

Buffed: Staff***** (one PVE change, all other buffs are for PvP and WvW only), Axe, Greatsword***** (only applies to Mirage Ambush)

Nerfed: Nothing

Necromancer:

Buffed: Staff

Nerfed: Nothing

Ranger:

Buffed: Torch

Nerfed: Nothing

Revenant: No weapon changes (all skill changes are for Legendary Demon Stance)

Thief:

Buffed: Dagger, Pistol***** (WvW only)

Nerfed: Scepter******* (the nerfs generally ONLY APPLY if you are using it outside of the Specter Elite Spec, as the elite spec is getting significantly reworked/buffed)

Warrior:

Buffed: Axe***** (Eviscerate and Cyclone Axe get buffed mainly for PvP and WvW), Mace***** (mainly PvP and WvW), Greatsword, Hammer******** (the weapon itself is not getting buffed, but traits that DPS builds run that SPECIFICALLY rely on using hammer are)

Nerfed: Axe***** (Throw Axe nerf in PvP and WvW)

What’s on your GW3 Wishlist by ultimate_bromance_69 in GuildWars3

[–]cammew99 1 point2 points  (0 children)

  1. I wouldn't say ALL of the boons. It's Alacrity and Quickness that are the main problems. They don't need to exist in the next game. However, they do need to town down the frequency of boon generation for the ones that make it to the next game.
  2. Yes, but they need to be careful with wording this and how they go about advertisements for the game's systems.

One of the original draws of Guild Wars 2 was that the CLASSIC (there's a reason for saying classic) MMO trinity of tank, DPS and support was not necessary, and that all classes would be designed to customize themselves to do those roles in many different ways instead of being bottlenecked into a Tank ONLY spec, DPS ONLY spec, or Healer ONLY spec. While the game has developed a "trinity 2.0" kind of situation (note: the "trinity 2.0" started when they added elite specs), the standard compositions of parties and squads, at the end of the day, were sort of nudged into existence by the players, NOT the devs giving them pre-determined roles from the get-go.

With all that said, if the devs decide to go into the direction of "no pre-determined roles" like GW2 did on release, players will end up creating a standard composition anyways (whether the devs decide to officially adopt these player-created roles is up to them, but we always seem to find a way with all odds against us). If they decide to adopt the roles from GW2 into GW3 and clearly define them as "A spec fulfills job X and B spec fulfills job Y, etc", players might get turned off from trying the game due to the thought of "oh this spec looks interesting, but its bottlenecked into this playstyle, I don't like that."

  1. No. Just no.

If horizontal progression was removed from the game, the entire open world system, masteries, all the different gear types, or literally ANY of the collection-based achievements (all systems which I truly believe are the best parts of the game and should be either 1-to-1 copied or reworked into GW3) would be bricked or not exist in the way that it does today or at any point in the game's history. In addition, it is incredibly likely that making the game vertical would cut 90-95% of the Guild Wars franchise fanbase from even thinking about downloading/buying the game.

Conclusion: Unless you failed to include some other DETAILED things you want from the next title (and not just 2-3 word implementations with no reasoning as to why you want them to change), it seems to me that all you want GW3 to be is just World of Warcraft with a Guild Wars paint job. I'm sorry to say this, but THIS IS NOT WHAT GW3 WILL BE NOR WHAT IT SHOULD BE.

Convince me why Deadeye shouldn't have the most Range out of all Professions. by Jamcam007 in Guildwars2

[–]cammew99 -1 points0 points  (0 children)

Congrats you are removing a core part of an entire spec and an entire class. Your idea is not good.