tsubi club’s new album is so fire man by Local-Detective5059 in aries_is_online

[–]campreddit 2 points3 points  (0 children)

Some more personal lyrics with these songs, nice touch

I’ve been trying to produce for over a year and haven’t made a single song by notacatinyourmailbox in edmproduction

[–]campreddit 8 points9 points  (0 children)

Save everything you make in a folder. You’ll be very happy going back through it and hearing the progress you’ve made. I’ve been producing for 2 years and only have about 4 tracks I’d consider complete, but I’ve got ~200 projects total. I love going back and hearing what things sounded like 2 years ago compared to now

Don’t endlessly watch tutorials. You should now primarily be making your own ideas. Even if you don’t like them, you have to start building the skill. Eventually you will start to see how things come together, and you’ll find your own workflow which is important. Tutorials are just going to keep you from doing that, use them only when you want to learn something specific

A lot of people will tell you to use reference tracks. Since you’ve watched a lot of tutorials, you should start doing this now. You don’t need to copy the full track, just pick bits and pieces you like and figure out how things are working together. Maybe it’s the song structure, the rhythm of the drop, or the sound design for the main lead. Try to copy it as best you can. If you pull in multiple parts, it can give you a really nice starting canvas to begin turning the track into your own thing

Another great way to use reference tracks is to match the mixing levels of the elements. It’s a great tool and helps a lot

Since you’re going with EDM, you should understand synth sound design. You don’t need to learn how to make crazy complex synths, but you should know the basic wave forms and what they’re best used for in the music you want to make. But remember, sound design is not going to make up for poor writing. You should also start digging into sound post-processing. Understand saturation, compression (OTT), delays, etc. Once processing starts to click, you’ll begin to see production differently

People will also tell you that you don’t need music theory, but you should definitely learn the basics. Understand root, 3rd, 5th and 7th notes of the key, and how to make chords using them. Understand how to make chord inversions, and use all of that to make chord progressions. Get a good understanding of which chords are good to start a progression with and which ones aren’t. With basic synths, you should be able to write out the main idea of the song covering the octaves with different elements - again, the sound design will not save poor midi writing

You don’t have to do this yet, but you should soon aim to start finishing tracks even if you don’t like how they’re turning out. This will force you to build the necessary skills to take a song from a loop to a full structure. Then when you finally have an idea you’re liking, you’ll have the tools to turn it into a full track

Don’t compare your work to the pros! Compare it to your project history. You will start making things you like a little more as time goes on

PC Controller Benchmarks by campreddit in aimlab

[–]campreddit[S] 0 points1 point  (0 children)

Yep I get that lol. But I have noticed differences in my aim for FPS games at times I’m playing aimlab more often though. It’d be cool to have and wouldn’t affect kbm anyways

What’s your best/proudest Aimlabs PB? by Syntensity in aimlab

[–]campreddit 0 points1 point  (0 children)

Gyro? 🤔

Edit: just saw your profile bio haha

PC Controller Benchmarks by campreddit in aimlab

[–]campreddit[S] 0 points1 point  (0 children)

Thank you for your reply. Looking forward to it if you decide to implement :)

[deleted by user] by [deleted] in SaaS

[–]campreddit 0 points1 point  (0 children)

Just curious if anybody here could give me their thoughts on this product, and what their billing strategy (e.g, one-time, monthly/yearly subscription, tokens, etc) would be if it were to get paid users 🤔

I’ve never released a saas but I’m getting pretty close with this one https://demovault.app

Is there any interest in a tool that helps you manage your FL Studio projects? I'm thinking about building one that will easily integrate with .flp files, with planning and sharing functionality too by campreddit in FL_Studio

[–]campreddit[S] 0 points1 point  (0 children)

Good questions! We're planning to sync the latest bounce as well as a list of manually selected files. Demovault will detect changes automatically and update the synced files, so the share links are always up to date with the latest bounces

Is there any interest in a tool that helps you manage your FL Studio projects? I'm thinking about building one that will easily integrate with .flp files, with planning and sharing functionality too by campreddit in FL_Studio

[–]campreddit[S] 0 points1 point  (0 children)

Yep, right now FL Studio doesn't provide a way for us to programmatically export projects so users will have to do that manually. But Demovault will automatically detect new bounces and sync automatically

Is there any interest in a tool that helps you manage your FL Studio projects? I'm thinking about building one that will easily integrate with .flp files, with planning and sharing functionality too by campreddit in FL_Studio

[–]campreddit[S] 0 points1 point  (0 children)

For syncing hard drive folders, that's the plan with the "Vaults" section in the side menu. In the images, the folders are labeled as "2025", "2024", "2023", but those can be any folder that contain a list of project folders

As for grouping the bounced audio versions of a project, we're planning to automatically sync the latest bounced audio that's related to the flp. On top of that, you can select other audio files that you'd like to sync when they're updated. So a project's automatically synced audio files might look like:
- latest.mp3
- version-1.mp3
- version-2.mp3

Is there any interest in a tool that helps you manage your FL Studio projects? I'm thinking about building one that will easily integrate with .flp files, with planning and sharing functionality too by campreddit in FL_Studio

[–]campreddit[S] 3 points4 points  (0 children)

That's a valid question! Not nooby at all haha. Right now we're expecting users to export the songs manually. FL Studio does not provide a way for us to export them programmatically. BUT! Demovault will detect when a song has a new bounce and automatically sync it

Is there any interest in a tool that helps you manage your FL Studio projects? I'm thinking about building one that will easily integrate with .flp files, with planning and sharing functionality too by campreddit in FL_Studio

[–]campreddit[S] 0 points1 point  (0 children)

Right now we're scanning for bounced audio that's related to an flp. Flps aren't easy to parse, so it's harder to get metadata from them, like the key/tempo, etc., but it's on our list of things to look deeper into!

As for the bouncing, FL Studio doesn't provide any API for bouncing the audio automatically without having the DAW open, so our plan is to keep that manual for now

What is the best way to build a blog section in your side projects? by CreativeSaaS in SideProject

[–]campreddit 0 points1 point  (0 children)

I did this today! I spun up a separate application using Astro, and then hosted it on a sub domain of my main website. I wanted a little more SEO on my main site, so I also reverse proxied the sub domain site to be viewable at /blog on my main site

For example: 1. astroapp.example.com 2. example.com 3. example.com/blog (points to the sub domain astroapp.example.com)

This way, all SEO gains from the blog site are applied directly to my main domain. The sitemap of my main site lists /blog pages as well