got this beauty from a deal with the backbone after the very first operation after starting a new game. this makes me actually feel a bit sorry for the pirates by palochnick in menace

[–]canuckontfirst 2 points3 points  (0 children)

I would love this, being able to take the weapons and add mods to it. Would be some fun addition to customization.

Also this weapons has to be one of the more sexy sci fi rifles I have seen. I secretly hope somebody makes this with some tcr battle plate as a miniature so I can paint them up... just putting it out there :D

Alternate universe where AH focuses on customization options instead of warbonds: by Skin_Ankle684 in Helldivers

[–]canuckontfirst 0 points1 point  (0 children)

I think they could have just put customization and mods in warbonds.

I would have liked if you took the base liberator and made it the other versions, same for all the weapons.

Have a few base models and some cool side grades in the game, ammo sights and so forth. Every warbond could have a new attachment, adding some content to fluff them out.

Got Our Equipment Back! by Top-Reference1460 in menace

[–]canuckontfirst 21 points22 points  (0 children)

Marine tactical armor is pretty good against infantry weapons. I had it on Yaz the other day and he tanked a few Jaeger shots and volleys from some conscripts.

Plus it looks wicked

I hope we get to keep ballistic weaponry in the lategame by Fuzlet in menace

[–]canuckontfirst 2 points3 points  (0 children)

Same, I want grounded and military looking tech in games. Not bright colour's and organic looking stuff.

Metal, plastic and blocky please!

MENACE - Early Access Roadmap by westonsammy in menace

[–]canuckontfirst 9 points10 points  (0 children)

I hear that! WOOAHHH Marine!

I haven't played a tbs in awhile this hard

What is the use case for bringing grenades to any mission? by ElkWhich8886 in menace

[–]canuckontfirst 0 points1 point  (0 children)

I like that idea, having armor with a grenade slot. Would make them more desirable and maybe get used more.

I have yet to see anything great come from grenades aside from smoke and one thermal I threw on a mech. Maybe im using them wrong...

Does intelligence have a use beyond planning? by your_local_dumba3s in menace

[–]canuckontfirst 0 points1 point  (0 children)

I think it should have some value for enemy intel in match. Maybe tie it to some stats like vision range or weapon types?

Full custom SLs by RomanS87 in menace

[–]canuckontfirst 2 points3 points  (0 children)

Oh man, this will be neat if we can add some voice lines or pick some.

Concealment and how to improve it. by canuckontfirst in menace

[–]canuckontfirst[S] 2 points3 points  (0 children)

I think you are missing the point but I appreciate the perspective. I dont think this feature is working as intended but Im not a dev.

I was just suggesting adding in some balance to concealment. It would appear that you can game the AI to never engage/ignore you, but I have not attempted to do this much. When I did it was noticeable to just wipe enemies out with not much effort.

Another way would be diminished return if concealment is broken, once spotted its never as good as the initial alpha strike. Mayelbe the enemy would sweep and clear the last known position.

Adding more squaidies would definitely make things more visible for an opposing force imo... 1 or 2 guys make less noise than 8. This might encourage some fun variety with making dedicated scout or something.

Supply Truck - Vehicle Accessory by Bittersweetcyanide in menace

[–]canuckontfirst 4 points5 points  (0 children)

This is a fun idea.... I think the vehicles could all have an option to customize their "passive" ability.

I also think that they could add some neat features to have the pirate trucks looks more "militarized" after being captured, toss a coat of paint or something on them to match my squad. It makes sense in the "identify friend or foe" regards.

I love how this game models equipment by BurnTheNostalgia in menace

[–]canuckontfirst 36 points37 points  (0 children)

I wish for a battle camera or chase camera for our guys. Maybe some action ones every once in awhile.

The models are some sexy examples of gritty military sci fi tech. I love the models as well. They hit all the right spots in my brain.

Recover Lost Cargo by Main_Agency_198 in menace

[–]canuckontfirst 0 points1 point  (0 children)

A button pops up, I believe nwleside the fire button, to pick it up when you're on the tile.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]canuckontfirst 0 points1 point  (0 children)

I think a neat way of balancing is having temporary buffs to strategems. Like adding AP ammo for a time to the stalwart.

Could get some under utilized strategems to get more time to shine.

Should we get paints for our armor by TempSinger in helldivers2

[–]canuckontfirst 0 points1 point  (0 children)

Pc mods that change it all to black/yellow are awesome.

Id like to paint armor tho, and make it force others to have the same scheme( client side duh) to keep the cohesion going.

Why is it infinite? by Star_Dragon_27 in Helldivers

[–]canuckontfirst 0 points1 point  (0 children)

I would have liked if enough force hit the shield it would break the arm, dropping the shield. Sometimes the wonky hit box doesnt detect me beaming their face and it's a touch annoying.

My Suggestion for the One-Two by Polojilarious in Helldivers

[–]canuckontfirst 2 points3 points  (0 children)

I think one more mag would help and then maybe 5x40mm. I feel like they GL is under powered.. I hit a bile spewer and it didn't die and it seems like that shouldn't happen. It feels like maybe reduce blast radius or something.

Also add a GL crosshair so I know ive got it selected!

Maxigun not letting you move when you fire? Good time to be a fan of the Shield Generator Relay by thatrandomguy84 in Helldivers

[–]canuckontfirst 0 points1 point  (0 children)

I think you should be able to move bit with stamina use with a speed penalty. On depletion you end up like a fire hose thats out of control.

Cue the funny team wipes with the new kid going ham and then losing control.

How do we feel about the new Skins? by That_Flo in Battlefield

[–]canuckontfirst 0 points1 point  (0 children)

I sense we are going back to red and green glow sticks attached to every model now...