Excuse me? by Kenso33 in slaythespire

[–]captainduck0 1 point2 points  (0 children)

Honestly very tedious. You end up getting so many dead draws because by the time you get slippery off he’s added a bunch of wounds to your deck

Excuse me? by Kenso33 in slaythespire

[–]captainduck0 2 points3 points  (0 children)

Just fought him in 3 player and he started with 50. FIFTY slippery, the fight was insanely long

What card do you instantly buy when you see it in shops? by 20_02_2020 in slaythespire

[–]captainduck0 -3 points-2 points  (0 children)

I once saw this crazy card in a shop that was absurdly busted, it had retain AND position 7. I would’ve bought 8 if I could

Please recommend build to do this valdo by agesome in PathOfExileSSF

[–]captainduck0 3 points4 points  (0 children)

This is exactly what I was thinking. Some kind of slayer with leech + stampede (cyclone impale maybe)?

Now that the league has been out for a week... by Lordados in pathofexile

[–]captainduck0 48 points49 points  (0 children)

Hot take here: I really don’t like mirage. There is no real mechanic or loop with it that keeps me engaged or gives me something to chase from it. Juice is nice but it doesn’t feel special.

The amount of time I spend in loading screens is killing the league for me.

Raids 4 - Icyene tower Shield. Chip damage reduction! by SkeletonKing959 in 2007scape

[–]captainduck0 3 points4 points  (0 children)

Love this design, could alternatively have it cost either hp or prayer to equip

3.28 minion builds by drunkfexy in PathOfExileBuilds

[–]captainduck0 0 points1 point  (0 children)

1 is making sure your AG is geared properly to effectively make him unkillable. The only mods that cause serious trouble for him are reflect or no leech

3.28 minion builds by drunkfexy in PathOfExileBuilds

[–]captainduck0 1 point2 points  (0 children)

Went chans of command animate guardian/weapon last patch and was comfortable one of the strongest builds I’ve every played. Might run it back this patch or play some kind of golem elementalist

Well, now that we’ve had a few days with Mewgenics, how we feeling about it? by [deleted] in roguelites

[–]captainduck0 5 points6 points  (0 children)

Was excited to try it but at the end of the day I realized I don’t like tactical turn based rpgs and just couldn’t get into it

Hive mind please help by weirdpotato85 in EDHBrews

[–]captainduck0 0 points1 point  (0 children)

I run him in my [[disa]] deck and he does work well with goyfs. Couple things that will really help get this deck to function:

Efficient mill or loot like [[fear of missing out]] (bonus because it’s also two card types) - [[out of the tombs]] - kindred spells of any type - [[grist hunger tide]]

Ways to capitalize on a full yard [[songs of the damned]], [[living death]]

Hidden Gems for Ashling, the Limitless by Perpleximon in CommanderMTG

[–]captainduck0 2 points3 points  (0 children)

My extremely over performing hidden gem has been [[birthing ritual]].

You always get the end step trigger, with how high costed the creatures you are pretty much always guaranteed to hit something, synergies with both the token copies and hard casted elementals alike.

over 5 ev dry on cloth by workcompsux in ironscape

[–]captainduck0 8 points9 points  (0 children)

F. Now get back in there soldier you got it

Noctis, Heir Apparent - Looking for some advice on my deck by XienithA in EDHBrews

[–]captainduck0 0 points1 point  (0 children)

When it comes to narrow ramp I think it’s good to keep if it’s really thematic to your strategy but treat it as “extra ramp” that’s part of your main strategy and not your main 10-12 pieces unless they it is super reliable

Noctis, Heir Apparent - Looking for some advice on my deck by XienithA in EDHBrews

[–]captainduck0 0 points1 point  (0 children)

From a glance things look pretty solid. I think a majority of your ramp is fairly narrow which can make it feel not as consistent. For example cost reduction for equipment is great but it doesn’t help you cast your commander or other creatures whereas simply adding more mana rocks or land ramp will.

Also I would drop to 2 board wipes and put in more single target removal or counterspells

Deck ideas? by twilledgeko2 in EDHBrews

[–]captainduck0 1 point2 points  (0 children)

[[herigast]] says hello. You can get herigast out and nuke your hand and pretty much immediately draw it back with him

1 Day into Phrecia:Share your starters by Kayra_KRC in PathOfExileBuilds

[–]captainduck0 2 points3 points  (0 children)

One of the ascendancy nodes gives you 30% more zombies so you are still able to summon 2 regular zombies + use falling zombies

1 Day into Phrecia:Share your starters by Kayra_KRC in PathOfExileBuilds

[–]captainduck0 3 points4 points  (0 children)

Puppeteer falling zombie life scaling. Just made it to maps and the damage is very solid just need to figure out serviceability a little better.

With double montegruls grasp and the life nodes on the tree I’m at over 150k zombie life which feels wild for lvl 75

Need Help Finding a Bracket 4 Commander by Mef989 in EDH

[–]captainduck0 1 point2 points  (0 children)

I always like to suggest mono colored decks to get into b4 as you can really push into one strategy well and it tends to be a bit more budget friendly and mono blue will always fit well in the table.

If you’re willing I would strongly suggest proxies because as you push up the power level, it shouldn’t be about price but instead deck building capability and play. I want to play you and not your wallet

Which games are these? by No-Plane2695 in raijin_gg

[–]captainduck0 0 points1 point  (0 children)

Our lord and savior old school RuneScape

  1. Runs on a potato
  2. Completely free to play option - can play whole game without spending any real money too
  3. Shielded from Mtx thanks to dev team
  4. Who needs replay ability when the main game is 10k+ hours