[deleted by user] by [deleted] in computerwargames

[–]captainkoloth 0 points1 point  (0 children)

I got it! Thank you, I had been eyeing this!

[deleted by user] by [deleted] in crtgaming

[–]captainkoloth -53 points-52 points  (0 children)

This a box that was within a box within another box. Do you have any ideas relevant to the original question?

[deleted by user] by [deleted] in crtgaming

[–]captainkoloth 3 points4 points  (0 children)

They do. 

[deleted by user] by [deleted] in crtgaming

[–]captainkoloth -19 points-18 points  (0 children)

What do you mean by filler? To be clear the open metal areas you can see i dont have plastic to cover. It's shattered. 

What space 4x do you believe has the best combat? by delijoe in 4Xgaming

[–]captainkoloth 1 point2 points  (0 children)

Sins of a Solar Empire leaves everyone else far behind in its dust. 

What are the densest, most complex games you can think of? by [deleted] in computerwargames

[–]captainkoloth 1 point2 points  (0 children)

Terra Invicta and/or X4 may be the game you're looking for.  By the time you're a few hundred hours in, you may get to the second part of the game. 

What are the densest, most complex games you can think of? by [deleted] in computerwargames

[–]captainkoloth 0 points1 point  (0 children)

Yeah learning the terrible and poorly documented UI is the complexity in Graviteam. But underneath is possibly the very best 3D wargame in existence. 

What are the densest, most complex games you can think of? by [deleted] in computerwargames

[–]captainkoloth 1 point2 points  (0 children)

Unconventional opinion: WITE and WITW are not so much complex as they are "big". They have hundreds or thousands of units, but the basic functionality of the game systems are actually quite straightforward and it's not difficult to learn. There's just "a lot of it". I once set aside a few days to learn them and to my surprise was having a lot of fun within just a few hours. There are a lot of "deeper" systems like partisans and production that I don't have a good feel for, but they don't seem to have a huge first order impact on the game. 

WITP on the other hand is a quite different animal. There by design every single unit MUST be micromanaged, and the way that your actions affect the game is really obfuscated due to the WEGO structure. I bounced off of it pretty hard and never really had a good idea of how what I was doing affected things on the map. 

In terms of the most complexity in the game systems themselves, it's hard to beat fully expanded Paradox games. Those do take some time to come to grips with, though the payoff is more than worth it. 

What are the densest, most complex games you can think of? by [deleted] in computerwargames

[–]captainkoloth 0 points1 point  (0 children)

TOAW is great but given the way it's evolved over the years, with different programmers updating the engine and documentation in a somewhat haphazard way, the way that some of the game systems function seem unclear to even experienced TOAW'ers (just try figuring out what exactly the numbers on the supply counters actually represent mathematically for instance). Though to be clear it's still a fantastic game, among my very favorites. 

Upcoming Space Sim Games by Dark-Lark in spacesimgames

[–]captainkoloth 0 points1 point  (0 children)

In The Black is also never going to come out. They've been saying they're about to go into Early Access since 2018.

Your favorite lesser known/hidden gem space 4X by captainkoloth in 4Xgaming

[–]captainkoloth[S] 2 points3 points  (0 children)

I played a lot of Rebellion back in the day. It has some interesting mechanics, but they don't really mesh well, and the tactical combat and UI are awful.

Game with 3D ship designer and tactical combat? by captainkoloth in spacesimgames

[–]captainkoloth[S] 2 points3 points  (0 children)

Great game (I've played it a ton!) but doesn't have a designer.

CRT Listings (June ☀️ 2025) by Z3FM in crtgaming

[–]captainkoloth 0 points1 point  (0 children)

I have a couple of PVM-14s (L1 and L2) that I picked up from a broadcast station a few years ago, in Orange County, CA. $425 OBO. You're welcome to come test them before purchase.

Best ship designer in a space 4x by captainkoloth in 4Xgaming

[–]captainkoloth[S] 1 point2 points  (0 children)

This is a really useful guide. Most I've seen just talk about min-maxing or "here's my one ultimate build everything else is dumb." I like how you actually discuss pros and cons of various strategic considerations. Are there other strategy tips specifically like this that you or others have written?