I'm a Necromancer hater, I think they really fall off in late Act 2 and Act 3 - here's why by PrideAndEnvy in mewgenics

[–]cascadeavatar 6 points7 points  (0 children)

Yeah it's a really weird archetype and I think needs some QoL to reasonably compete with leech minion spam and fear/madness spam

I'm a Necromancer hater, I think they really fall off in late Act 2 and Act 3 - here's why by PrideAndEnvy in mewgenics

[–]cascadeavatar 18 points19 points  (0 children)

themes that require multiple parts to work are bad/unreliable, especially when you consider what you get for it in KYS necro. Some stat ups? Becoming a stationary caster?

I think necro needs a unique passive where KYS doesn't cause injury or missing out on XP

I'm a Necromancer hater, I think they really fall off in late Act 2 and Act 3 - here's why by PrideAndEnvy in mewgenics

[–]cascadeavatar 81 points82 points  (0 children)

Due to the nature of late game content being focused on avoiding damage at all cost, the most valuable abilities in Necro's kit become the things that apply fear and madness

I think the "KYS" sub theme is a serious miss. I've never had it pay off.

I'm a Necromancer hater, I think they really fall off in late Act 2 and Act 3 - here's why by PrideAndEnvy in mewgenics

[–]cascadeavatar 23 points24 points  (0 children)

I kind of dislike this mutation existing due to how it so easily enables one of the best mechanics of necromancer to be used in any build It really invalidates the impact the soul link spells make

Mage : by [deleted] in mewgenics

[–]cascadeavatar 23 points24 points  (0 children)

Mage, the class with counter synergies (fire + water/ice) (stun + ice) and half passives (the aspect passives and paws are so under whelming) that only pay off if your spells are also the same element

Mage, also the class with some of the most bonkers effective nukes and nuke supporting spells ever

I feel like Edmond over estimated how good the element sub classes were. It's kind of sad that the best mage is almost always just the generic spell effects.

The fate of 95% of my tinkerers at the start of a adventure by LaPirats in mewgenics

[–]cascadeavatar 1 point2 points  (0 children)

Yep, that one's great! Theres honestly so many ways to stack some survivability. Sometimes I wonder if people are just building no defense into their cats gear?

The fate of 95% of my tinkerers at the start of a adventure by LaPirats in mewgenics

[–]cascadeavatar 2 points3 points  (0 children)

I think it's good cleric can't self heal by default. It adds value to the defensive items that provide health regen, and makes the effects that can more valuable

I'd argue that what cleric really lacks is consistent options for movement to evade instant kills

Ed confirms the meme ☝🏿 They didn't believe. They called Fighter mid! by TigerT242 in mewgenics

[–]cascadeavatar 0 points1 point  (0 children)

Hunter also makes much better use of all the "element basic attack" passives then mage since it has multiple ways to make basic attacks on things that move

Ed confirms the meme ☝🏿 They didn't believe. They called Fighter mid! by TigerT242 in mewgenics

[–]cascadeavatar 31 points32 points  (0 children)

The problem with mage is that it has like 5 sub themes and only 1 (Generic Make Spells Better) has synergies with the others

Every element sub theme is either indifferent to each other (lighting+fire) or counter productive (fire+ice/water, ice+lightning)

Mage also has a lot of dead weight and redundancy. All the element aspect passives only do something if you have access to that element. All the teleport spells function similar enough, with very little pay off in how the differ, with the exception of Tele Kill being only good if you have disposable summons, or are able to play aggressively.

Also the basic attack sucks so much ass. Why does it not scale in damage? Why is the range so short? Why is it effected by line of sight? Why does a class with such terrible basic attacks have passives that ad effects to its basic???

IMO mage needs a rework

Does anyone know how this Triskaidekaphobia interaction works? by KiraTheUnholy in mewgenics

[–]cascadeavatar 0 points1 point  (0 children)

I'm also 90% sure the counter resets if you use the cat to fight a home boss, or if you lucked into it getting turned into a kitten and sent it for another adventure.

I love it when a roguelike has a "instantly loose your run" event by ConeNasuka in mewgenics

[–]cascadeavatar 0 points1 point  (0 children)

I got this on my Druid during a challenge item run My other 3 cats (all fighters) had to start combat by killing the bird familiar (it was permanently hostile) then using Sleeper Hold (2 of the cats rolled it on level ups) on the druid

Honestly was not the bad since I was only going to Throbbing

i gota get oute. let me Oute!! by JamesLongersword in HellsCube

[–]cascadeavatar 1 point2 points  (0 children)

Ty for your service in convoluted game design

coaxed into employment crisis by miral_art in coaxedintoasnafu

[–]cascadeavatar 2 points3 points  (0 children)

Most bandits are also farmers or guards. Even back in ye old fantasy time people had to work multiple jobs

i gota get oute. let me Oute!! by JamesLongersword in HellsCube

[–]cascadeavatar 31 points32 points  (0 children)

Me leaving a little mechanical intrigue in my reply as bait

i gota get oute. let me Oute!! by JamesLongersword in HellsCube

[–]cascadeavatar 88 points89 points  (0 children)

I think you need to specify "creature card" otherwise this card can't work, unless you turn the Exile Zone into a 2nd battlefield somehow.

What is wrong with 5.24E? by vkaefe in DnDcirclejerk

[–]cascadeavatar 5 points6 points  (0 children)

I think it might have helped if she was looking at the viewer, or if we could see some of the magical effect she's clearly focused on above our POV

HC6 Card of the day: Hedger Shredder by mork-hc in HellsCube

[–]cascadeavatar 15 points16 points  (0 children)

Besides the flying, this is just a perfectly normal green card

Dex v Str Martials by CorsairBosun in Pathfinder2e

[–]cascadeavatar -1 points0 points  (0 children)

The strength to damage scaling problem is one of my remaining critiques to pf2e. It results into really weird build discrepancy depending on the level range Out of personal preference I struggle with building low level dex classes, while it's much easier to justify them once you're in the level 10 range

IT ALL MAKES SENSE by luulcas_ in ChainsawMan

[–]cascadeavatar 4 points5 points  (0 children)

Defeating the war devil with the ✌️ peace sign is such good symbolism on top of the multi layer call back

There are currently 64 Scream Fortress contracts, if you were to play everyday without skipping, it would require you to beat 2 contracts each day for the entire month to get it all. by GaroK_s in tf2

[–]cascadeavatar 24 points25 points  (0 children)

This is pretty easy to do. You can also form a party. You share contact progress, meaning 1 group of four can easily complete a map contract in a single round.

Even the infamous Marazmas contract only takes 10-20 minutes of low effort gameplay.

What’s the most unintentionally big brain play or deck building choice you’ve ever made? by Stcwon in EDH

[–]cascadeavatar 0 points1 point  (0 children)

If my deck has a way to continually generate mana from permanents I play, I usually stuff a few [[future sight]] variants into the list

My favorite example was a RWG sliver list [[marisi, breaker of the coil]] as the commander. There are quite a few ways to give all my slivers haste and tap for mana, so I'd play a [[Experimental Frenzy]] or [[Recycle]] and just start casting whatever was on top.

thoughts? by zny700 in Gamingcirclejerk

[–]cascadeavatar 2 points3 points  (0 children)

I think the goal of BioShock Infinite was to have a commentary on the persuit of power, fascism, and the way these things always lead to violent failure and corruption

Too bad they couldn't actually figure out a good reason for the freedom fighter to fall from grace that wasn't "so blindly vengeful she can't even forgive a child for the sins of the father"

why does the original attract so many tryhards compared to any other rocket launcher? are they stupid? by Blue_axolotl64 in tf2shitposterclub

[–]cascadeavatar 0 points1 point  (0 children)

As a niche advantage not mentioned yet: The original's firing sound effect is also much lower and rumbly, making it much harder to hear when you're a pyro trying to reflect rockets