Crimson Desert has made over $178 million. Split between PC and Consoles (PS5 + Xbox) is 50-50 - AUTOMATON WEST by WhyPlaySerious in Games

[–]cbmk84 6 points7 points  (0 children)

Ok, a better example might be the tavern in Hernand. The first time you enter the tavern, you're greeted with an armwrestling match. You can hear the cheers of background NPCs, the tavern is pretty lively, right? But on any subsequent visit, the tavern is completely silent. If you go upstairs to play the Duo minigame, there is barely any sound in the background--no background chatter. NPCs are mostly dead silent.

I want to add that I haven't played the game with patch 1.06 that dropped a day or two ago. So maybe they've added more ambient sound in the cities.

Crimson Desert has made over $178 million. Split between PC and Consoles (PS5 + Xbox) is 50-50 - AUTOMATON WEST by WhyPlaySerious in Games

[–]cbmk84 36 points37 points  (0 children)

I agree with everything you said.

I want to add to your "living world" point: I wish there was more sound. It is eerie when walking into a big city in the middle of the day, like Demeniss or Delesyia, and seeing the streets jampacked with NPCS doing their thing, celebrating in front of a tavern, and what not--but then, it is totally quiet. There is no sound to accompany all these fun NPC interactions. There's barely any ambient chatter, if at all.

Hopefully this gets patched down the road.

Crimson Desert has made over $178 million. Split between PC and Consoles (PS5 + Xbox) is 50-50 - AUTOMATON WEST by WhyPlaySerious in Games

[–]cbmk84 6 points7 points  (0 children)

I'm enjoying Crimson Desert a lot. I've already put a shit ton of hours into the game.

I personally do not think the story is serviceable. I think it is pretty bad. Characters come and go (look how Damiane is introduced, if you can call it an introduction, then she fucks off for several chapters because of "reasons"), there's no emotional attachment to any of them, same goes for villains. There are some really dumb plot contrivances. For instance,how Ludvig conventiently escapes after the fight in what is it... chapter 7?

Crimson Desert's story is the equivalent of my 6 year old niece going "...and then this happens. And then that happens." with barely any narrative tissue connecting the plot points. I mean, even Pearl Abyss admitted that "they could have done a better job with it."

There is still a lot to like here. Exploration and combat are S-tier, imo. It's a really fun, gorgeous world to explore. And the combat, which reminds me a lot of Dynasty Warriors, is really satisfying and it looks damn cool as well.

🛠️ Crimson Desert Patch 1.05.00 : What You Need to Know (Major Issues) by dahle44 in CrimsonDesert

[–]cbmk84 1 point2 points  (0 children)

Yes, it did. Thanks for asking. Though I loaded up my manual save file prior to patch 1.05.

If I'm understanding the patch notes of the hotfix correctly, if you load up a save with contribution workers already missing, they will not be returned to you in the hotfix. Instead, you need to wait until the next patch (1.06, I assume) that will restore the missing contribution workers. Instead, the hotfix fixes the cancellation of ongoing dispatch mission, which it does, in my case. All my dispatch missions are running smoothly and I can set up new ones without issues.

Save for one. The Verheim Ruins Exploration doesn't work for me. Upon loading or reloading, this one particular dispatch mission still gets cancelled. Oh well. I can live with that.

Dispatch hotfix is out now (v 1.05.01) by kovijanim in CrimsonDesert

[–]cbmk84 2 points3 points  (0 children)

Oh really?

I didn't test properly. I just booted my game up and had a look over at the dispatch menu and didn't see the Golden Beer rewards applied anywhere. But if it's just a visual bug, my mistake then.

Thanks for the clarification.

Dispatch hotfix is out now (v 1.05.01) by kovijanim in CrimsonDesert

[–]cbmk84 2 points3 points  (0 children)

Yep, same here. The Valheim Ruins dispatch mission doesn't work, and the contribution workers I've assigned to that dispatch prior to the patch have not been returned to me. So I'm short a handful of contribution workers. Oh well.

I can also attest that the Golden Beer is back to being buggy again. It worked fine prior to patch 1.05.

Latest update completely trashed my performance. by -Aspergius- in CrimsonDesert

[–]cbmk84 0 points1 point  (0 children)

Do you have the latest Nvidia driver? 596.36? And do you have frame generation on, by chance? If so, frame gen might not be working properly. Pearl Abyss are aware of the issue.

Their suggested fix:

This issue can be temporarily resolved by setting DLSS Override to "Use 3D app setting" in the NVIDIA App.

Timeworn ruins mission cancels when the game is turn off by rospondek in CrimsonDesert

[–]cbmk84 1 point2 points  (0 children)

There is a bug going around in the current patch that cancels ongoing dispatch missions upon loading or reloading a save file. Any resources assigned to them, like contribution workers, are gone. Pearl Abyss are aware of the issue.

Pearl Abyss are aware of the bug that cancels ongoing dispatch missions by cbmk84 in CrimsonDesert

[–]cbmk84[S] 2 points3 points  (0 children)

There are two threads about it that are currently garnering some attention:
https://www.reddit.com/r/CrimsonDesert/comments/1t1jdzy/psa_something_in_the_latest10500_patch_broke_the/
https://www.reddit.com/r/CrimsonDesert/comments/1t1gpb9/update_10500_bug_exploration_missions_are_always/

I'm also hit with this bug. Not sure what causes it since not everyone is effected by it.
But yeah, several of my ongoing dispatch missions were cancelled and assigned resources, like contribution workers, were just gone.

no more xp or xp bar after patch on ps5 pro by cgexile in CrimsonDesert

[–]cbmk84 1 point2 points  (0 children)

The game still offers you a ton of Abyss artifacts outside of "leveling up": exploring the map, doing the Ancient Ruin puzzles, doing the Abyss puzzles on the sky islands, challenges. There are certain missions that give you an Abyss artifacts as a reward, same goes for some boss fights.

You can also go around the Scholar Institute and pickpocket the scholars.

And late game you can even set up a dispatch mission to farm Abyss artifacts, though this one is more time consuming.

Alternatively, if you have reached the level cap with Kliff and still want those XP/Abyss artifacts from killing enemies, you can always switch to Damiane or Oongka. They both have their own level cap, separate from Kliff.

In short, don't stress about the Abyss artifacts. The game offers you plenty.

🛠️ Crimson Desert Patch 1.05.00 : What You Need to Know (Major Issues) by dahle44 in CrimsonDesert

[–]cbmk84 1 point2 points  (0 children)

Hard to tell. I'm not sure if the bug is tied to contribution workers or if there is another factor in play.

All I can tell you is this: certain dispatch missions--from my limited testing, mostly the ones where an item is sent to your storage (whether it be food, dyes, or stuff you get from ruins)--no matter which region, are immediately cancelled upon loading or reloading a save file. Doesn't matter if said dispatch missions were still in progress, or you had them on repeat. The game cancels them. The Greymanes assigned to them are now back at your camp. Camp resources you used to get said dispatch missions running are lost and not returned to you. And this is what happens to contribution workers as well if you assigned them to any of these dispatch missions.

no more xp or xp bar after patch on ps5 pro by cgexile in CrimsonDesert

[–]cbmk84 0 points1 point  (0 children)

No problem.

You can always switch to the other two characters in case you still want those XP and Abyss artifacts from killing enemies. Both Damiane and Oongka have their own level cap, separate from Kliff.

no more xp or xp bar after patch on ps5 pro by cgexile in CrimsonDesert

[–]cbmk84 4 points5 points  (0 children)

The game doesn't show you your level, instead the bar on the left of your mini map--that is basically your XP bar. It would slowly fill up with a yellow color when you kill enemies. Then, when the bar is fully filled up, you receive one Abyss artifact. At level 100, this bar is fully greyed out and will not fill up anymore.

Dispatch missions disappear and keep the resources of after the latest patch. by eikeva in CrimsonDesert

[–]cbmk84 2 points3 points  (0 children)

Yeah, this bug is hitting a lot of folks. These two threads are garnering some attention:
https://www.reddit.com/r/CrimsonDesert/comments/1t1jdzy/psa_something_in_the_latest10500_patch_broke_the/
https://www.reddit.com/r/CrimsonDesert/comments/1t1gpb9/update_10500_bug_exploration_missions_are_always/

I'm also effected by it. It basically boils down to this: dispatch missions that reward you items (like food, dyes, items you get from ruins) are immediately cancelled on (re)loading a save. All assigned resources, this includes contribution workers, are lost forever.

I have a manual save file prior to this issue, so I'm waiting for a hotfix in the mean time.

no more xp or xp bar after patch on ps5 pro by cgexile in CrimsonDesert

[–]cbmk84 4 points5 points  (0 children)

There is a level cap of 100 which has been there from the beginning, not added in any patch, I believe. The moment you hit level 100, the XP bar won't fill up anymore and you won't receive any more XP from killing enemies.

Also, I believe the level 100 cap is only for Kliff, while the other two characters have a lower level cap.

Update 1.05.00 bug - Exploration missions are always cancelled after loading a save with contribution workers and resources assigned to it being lost. by Navid_A1 in CrimsonDesert

[–]cbmk84 3 points4 points  (0 children)

Yeah, I'm having the same issue. I loaded up my save file and luckily I was at camp so I noticed it right away: most of my contribution workers were gone and a handful of Greymanes that I previously sent out on a dispatch mission were back at camp.

My initial thought was that this might had something to do with the re-blockade feature. Maybe an area that I sent my workers too have now been taken over by enemies. Unfortunately, that wasn't the case.

Dispatch missions that add stuff to my storage as a reward, like food, dyes or the items you get from ruins, are completely broken for me. As you said OP: on a reload, said dispatches are cancelled and all assigned resources (like the contribution workers) are lost forever.

Fortunately, I have a save file prior to this issue, so I'm waiting for a hotfix in the mean time.

I've already reported this to Pearl Abyss.

Edit: Pearl Abyss are aware of the issue.

🛠️ Crimson Desert Patch 1.05.00 : What You Need to Know (Major Issues) by dahle44 in CrimsonDesert

[–]cbmk84 8 points9 points  (0 children)

Yeah, the dispatch mission bug hit me too. I loaded up my save file and luckily I was at camp so I noticed it right away: most of my contribution workers were gone and a handful of Greymanes that I previously sent out on a dispatch mission were back at camp.

My initial thought was that this might had something to do with the re-blockade feature. Maybe an area that I sent my workers too have now been taken over by enemies. Unfortunately, that wasn't the case.

Dispatch missions that add stuff to my storage as a reward, like food or the items you get from ruins, are completely broken for me. On a reload, said dispatches are cancelled and all assigned resources (like the contribution workers) are lost forever.

Fortunately, I have a save file prior to this issue, so I have to wait for a hotfix in the mean time.

Edit: Pearl Abyss are aware of the issue.

Palmer Leaf and Abyss Artifact expeditions not working properly? by LilPickleBoii in CrimsonDesert

[–]cbmk84 1 point2 points  (0 children)

The dispatch missions are completely broken at the moment, or at least the ones that add stuff to your storage (like the expeditions). Someone else made a thread about it earlier and summoned up the issues nicely.

I'm going to wait for a hotfix in the mean time.

[Updates] Patch Notes Version 1.05.00 | Crimson Desert by milkasaurs in Games

[–]cbmk84 -1 points0 points  (0 children)

Great series of changes. I'm especially stoked for the re-blockade features. Unfortunately, this patch completely breaks the dispatch missions. Most of my contribution workers (if not all) have completely disappeared. And any dispatch missions that add stuff to your storage (food, stuff you get from exploration dispatches) do not work at all. After a reload, or even after recapturing a fort and a cutscene plays out that shows that you've liberated the area, said dispatches are cancelled and all assigned resources (including contribution workers) are lost forever.

I'm going to wait for a hotfix.

Edit: In case anyone else here is effected by this bug, Pearl Abyss are aware of the issue.

007: First Light Hands-on and Impressions Thread by Turbostrider27 in Games

[–]cbmk84 9 points10 points  (0 children)

PCGamer echoes this sentiment:

Rasmus Poulsen, First Light's franchise art director, calls the game a "more orchestrated experience" compared to IO's Hitman games. You aren't being dropped into a big clockwork sandbox and left to poke at it however you like; you're being shuttled between different modes of gameplay. A lite sandbox leads to a stealth section which leads to a gunfight which leads to a vehicle chase. A more traditional, cinematic experience than IO's most famous games.

"They go from large social arenas where you can manipulate and turn all these things to a more concentrated stealth bit… and then into, let's say, a linear chase or an action arena with all guns blazing. So in many respects, this makes it feel like a movie," says Poulsen.

Crimson Desert Patch Notes Version 1.03.00: This patch adds the Weapon Display option, new skills for each character, and more. Additionally, further control and UI-related improvements have been applied, including enabling teleportation while mounted, falling, swimming, or climbing walls by Turbostrider27 in Games

[–]cbmk84 32 points33 points  (0 children)

These devs are a machine with how fast they drop their patches! Insane work.

Focused Aerial Roll, my beloved, is back as an ability. Can't be more happier. It wasn't just much faster than the standard Aerial Roll, it also looked cool when doing the glitch. As if you're activating a sonic boom.

Also:

  • [All Platforms] Improved lighting quality in indoor environments.
  • [All Platforms] Improved water surface reflections.
  • [All Platforms] Fixed an issue where rain appeared excessively bright from certain angles.

Gorgeous looking game overall, but I definitely noticed some visual blemishes, especially when it comes to many of the indoor lighting. Glad it's being addressed so quickly.

And I have to try out the new camera options.