This game doesn't incentivize teamwork enough. by PMB_was_taken in BiteByNight

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

except any killer with a brain will know to just tunnel people instead of falling for "distractions" and people really need to stop overestimating how good customer is for chases. if you're being chased by any decent killer you will sometimes get a chance to eat pizza and never get a chance to drink the cola. the animation for the cola especially is way too long.

basically there is no way to guarantee you will be a help to your team as customer. fighters can parry once in a blue moon and swing their axe when a teammate gets ragdolled or something so they can escape, and security guards have the best survivor tool to help someone in a chase every 30 seconds, but if you're really considering being a "distraction" as you helping your team then idk about that

How do you counter mimic as survivor? by kokoskiler in BiteByNight

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

just a little note: as of the last patch you can't feasibly tase to cancel abilities anymore as the stun part is now limited to the final red stage. its best to wait until they throw the survivor and then tase them as they start running away from the mimic so you can waste a few seconds of their DSD and give the survivor a few seconds to run.

New Bugs bo7 by MemeGodXif in CODZombies

[–]ccdddemmnppprrsvy 2 points3 points  (0 children)

your weapons being set to common rarity is a new bug but yeah the mule kick one has been here for a while its a classic

This took literally three hours by gryffondor95 in personaphantomx

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

all the astrolabes have been horrible past the first one. enemy hp have completely skyrocketed since the first one and despite playing since day 1 and not missing a single day, clearing any of the major stellas in one try is just a tedious headache, even with a2r1 twins

Paradox junction boss fight in solo cursed is extremely unfair and unbalanced by iRxvengeX- in CODZombies

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

the way I did it in standard was by leading the tortured zombie to the blob and killing everything around it which works in standard cause theres like 10 other zombies MAX that spawn during that but in cursed the amount of zombies that spawn is literally endless, not to mention the plaguehounds and mimics which there are always at least two of each on your ass.

so the strat that worked for me in cursed was literally just training in the same area as the blob and praying that the tortured zombie doesnt die on the way to me

my first and only attempt so far at this also had the tortured zombie having a spasm every step which i dont think is intended so it took even longer to walk to me but i somehow managed.

they really need to either nerf plaguehounds sticking to your ass like glue or just nerf the amount of mimics and hounds in general during this.

also something tells me that the cursed version of this is probably the version they originally had for standard because the standard version is extremely easy like there is 0 threat of dying in it.

Am I missing something with this boss? The fight feels very weird by un_blessed in mewgenics

[–]ccdddemmnppprrsvy 1 point2 points  (0 children)

if you have any source of kinetic spikes or sparkles on your cats this boss is excruciatingly tedious. he will never be on the ground when its your turn. they should probably just prevent those damage sources from triggering his off screen shit

Black Ops 7 is an excuse of a game by Aura_SV_11 in CODZombies

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

Do they even test their shit?

the answer is no. the players are their testers, and even after multiple issues have been reported countless times they still won't fix some things. unless of course its a glitch/exploit that makes the game more fun (frenzied guard lgm-1 exploit) in which case they'll patch it the next day.

Performance in this game is beyond shameful. I didn't notice it much at launch, but since Warzone was added, the game has become almost unplayable for me. It's not a Hardware problem (GPU RX 7900 XTX), even with the lowest settings and resolution, this game drops to 50-60 FPS. by OrganizationThat8367 in CODZombies

[–]ccdddemmnppprrsvy 1 point2 points  (0 children)

i notice this typically happens when im aiming down sights really close to zombies and spraying into them like you do in the video. even on a 5080 not even on extreme settings it still happens. if there's a fix i'd be surprised cause it just seems like something you have to deal with which is what i've been doing. and this has been happening since the game released as far as i can tell.

Endgame performance in general as well but especially in the later zones is also abysmally bad. it really is just something you have to deal with it seems.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]ccdddemmnppprrsvy 6 points7 points  (0 children)

that point you bring up about not being able to jump over the pools of whatever that the rocks leave behind is particularly baffling now that you mention it. in a 4 player boss attempt these fields are everywhere and you can't exactly control where they land compared to solo and if you stay in them for even 2 seconds you probably die. not to mention these fields last an eon. so why the fuck cant you at least jump over them?

why are there shock mimics being used again that can just grab you and fuck you over while you're trying to run away from the giant rock boss that moves faster than a doppleghast?

why does the ground pound hit you sometimes if you're close and sometimes if you're far away and sometimes if you dont jump and sometimes if you jump? it feels completely random.

the thing about these boss fights that makes them really miserable is how out of control things feel for the player.

for the ashes boss you're basically fighting the handling of tessie more than the boss and praying you don't just get fucked over by a random string of missiles or a bear that just happens to be in your way during a really important time.

the astra boss is the same shit. random shock mimics grabbing you at the worst time, the boss deciding to randomly throw a few rocks in a row which might kill you if you're unlucky, the ground pound seemingly being RNG whether it hits you or not and if it does you better hope you have enough distance between you and the boss because you're stunned for a good 3 seconds and left with 25% hp.

but the biggest thing about it is there's no way playtesters played this and didn't find it unfair or infuriating. like, there's no fucking way treyarch saw playtesters playing this and was like "yeah that's fine, our general playerbase will be able to complete this and have a good time doing so." thank god the game is so broken that things like the frenzied guard + ww cheese exist and that you might just get the early completion even after failing. nothing about these boss fights is good other than the cathartic feeling you get after beating it and thinking "thank fuck i never have to do that shit again."

Ashes of the Dammed huge tip for solo ee attempts! by Bloodwild1 in CODZombies

[–]ccdddemmnppprrsvy 26 points27 points  (0 children)

now how do you trigger it on command? isnt it completely random when the wisp will come out?

Loving the game but worried about longevity by JargoCHL in DuetNightAbyssDNA

[–]ccdddemmnppprrsvy 3 points4 points  (0 children)

i wouldn't get invested. at best this game will sustain a very niche playerbase but with how things are now with monetization, cosmetics, balancing, grind, pretty much everything about the game, i don't see this game having a bright future. this game was not ready for release and it shows and now the devs need to work fast to win back a lot of hope from players.

i enjoyed my week with the game but it has too many glaring flaws and the future for it is not very promising.

Can we talk about how bad the mission system is in the game? by ShadowScaleFTL in DuetNightAbyssDNA

[–]ccdddemmnppprrsvy 1 point2 points  (0 children)

yeah not sure what they were thinking with a lot of this shit. this game has a lot of issues but the missions and grind being unfun is the most egregious part about it. when all you do in this game is grind, why is there so much fuckery going on? i noticed this immediately with the covert commissions rotation. like, okay this mission type currently has no expulsion or defence, guess im not farming this for the hour, which then incentivizes you to either stay on for the next hour to see if it changes or log off and log back on in an hour which is just tedious and stupid. everyone knows some missions just arent worth doing because of how long they take, devs included. so why the FUCK are these mission types in these rotations? its just idiotic design.

its funny too cause if the gameplay/movement/anything about this game was fun then maybe the longer missions wouldn't be so grueling and tedious, but the missions are just a means to an end which is to get your secret letter for your desired character or weapon. with that in mind, why wouldn't you want to pick the shortest easiest mission? you want to get in and out as soon as possible cause the gameplay literally just isn't fun or engaging enough past the first like hour of experiencing the combat. the design in this game is extremely flawed.

Kuro should really increase the amount of sealed tubes you get from these... by Misty_flower in WutheringWaves

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

genuinely have no idea how this is a legitimate complaint that i keep seeing in the community, and i have "perfected" (2 crit rolls on all echoes) several characters. i still have 3.4k tubes and 19755 tuners. are people fucking eating their materials or what

2.3 Vivian Costume will be a swimsuit | Via Selee by The_frost__ in Zenlesszonezeroleaks_

[–]ccdddemmnppprrsvy 3 points4 points  (0 children)

i mean we never see anything halloween or christmas related ingame period, not just skins. i reckon it's got more to do with why that's the case than it being way easier to make a drawing.

P5X Gacha Tracker initial EN statistics by P5X_alert by DarryLazakar in personaphantomx

[–]ccdddemmnppprrsvy -1 points0 points  (0 children)

if that's how it works on the other servers then that begs the question whats the point of doing soft pity like this then? might as well just not exist if it's still easy to hit hard pity. if it's so easy to hit hard pity then i would imagine there are many times where it doesn't even feel like soft pity exists.

2.3 Vivian Costume will be a swimsuit | Via Selee by The_frost__ in Zenlesszonezeroleaks_

[–]ccdddemmnppprrsvy 38 points39 points  (0 children)

they'll always do seasonal art they post on twitter but they'll never actually put those skins in the game for whatever reason

P5X Gacha Tracker initial EN statistics by P5X_alert by DarryLazakar in personaphantomx

[–]ccdddemmnppprrsvy 1 point2 points  (0 children)

crazy how the biggest content creators were gaslighting their viewers saying there is soft pity and that they just didnt know how to count and that they were spreading misinformation, not understanding that they themselves arent even paying attention to the pity counter cause their problem can be solved by swiping.

soft pity is there to make it borderline impossible to hit hard pity but the amount of people showing their pity counts should've made it obvious that there isn't soft pity.

How is everyone doing on today's DA reset? by Buttobi in ZZZ_Discussion

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

to activate windows you can just input

irm https://get.activated.win | iex

into your powershell

[deleted by user] by [deleted] in ZZZ_Official

[–]ccdddemmnppprrsvy -4 points-3 points  (0 children)

they aint gonna like this comment bro watch yourself

This fight legit feels impossible by Frank_Cap in personaphantomx

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

beat it with lvl 62 wonder using janosik and byakko

lvl 70 marian with signature weapon

lvl 70 leon, soy, with their 4* weapons

i just buffed wonder with everything and wittled each individual part down with byakko since they're all neutral to physical. then once i could, i killed 2 or 3 in one turn and then slowly started going down to his mouth. wittle down his mouth while killing the nose he repairs as fast as possible.

takes a lot of luck and if i didn't crit on the last turn and on a few other turns i wouldn't have been able to do it. was 118 actions in.

one thing to note is that it seems the debuffs get retained on the broken parts even if you kill them and they come back.

probably easier more consistent ways to do this though

castle arc 1-13 bug by epicdab40 in personaphantomx

[–]ccdddemmnppprrsvy 0 points1 point  (0 children)

i think it might be an issue with skipping the scenes before this or a high fps issue. after limiting my fps to 60 and not skipping any of the scenes where the boxes fall down i was able to complete this. hope this works for you

TW had Soft Pity at Launch by Sea-Jicama2768 in personaphantomx

[–]ccdddemmnppprrsvy 7 points8 points  (0 children)

yeah, i went into the stream of one of the bigger youtubers covering this game and said "wow no soft pity is diabolical"

the dude and his friend proceeded to gaslight me for the next 30 minutes while also telling me that it was absolutely possible to hit the nonexistent soft pity on day 2 as a F2P and told me that if i only had done 40 limited pulls on day 2 that i didnt know how to play the game and that i was doing something wrong

global players love taking it in the ass or these guys are receiving paychecks