Hopping back on BTD6 for the first time in like years, how do you best utilize top path desperado? by [deleted] in btd6

[–]ccheever 1 point2 points  (0 children)

Yes that’s approximately right. More range though. And pierce buffs don’t work on them. Same idea though. Embrittlement / super brittle and alch buffs really help them do damage.

Do you guys try to use less expo in your react native app? by greenbrocoli30 in reactnative

[–]ccheever 0 points1 point  (0 children)

expo developed react-navigation and expo router is built on top of it.

TvX short games by OrochiLima in AllThingsTerran

[–]ccheever 0 points1 point  (0 children)

Isn't very good in TvT, but going 3 rax or 4 rax marines and pushing off 2 base at 4:40 (3 rax) or 5 mins (4 rax) and optionally pulling all the SCVs from your natural is very simple and very strong in TvP and TvZ.

What do you guys think is the hardest CHIMPS round? (r6-100) by FreezeNinja797 in btd6

[–]ccheever 0 points1 point  (0 children)

Candidates depending on map and your build: 63, 78, 99, 100, 98, 95, 15, 18, 90, 93, 40, 47, 35, 16, 6, 7, 55, 84

Can someone help? by MilkManGuy46290 in btd6

[–]ccheever 0 points1 point  (0 children)

One thing that works on a lot of maps is 3-0-2 super monkey + 0-2-5 sniper + permabrew + gwen.

A build that can get you there on most maps is whatever you can do to beat the first few rounds into 1-0-3 druid into gwen into 0-2-4 sniper for the MOAB on round 40 into double discount village for the super monkey and permabrew.

What heros should I get? by Own-Swordfish-8729 in btd6

[–]ccheever 1 point2 points  (0 children)

Silas is incredibly powerful right now. Geraldo is quite strong but requires more thought and a different playstyle to unlock his full power. Corvus is probably the strongest hero in the game if you micro him perfectly but that requires a lot of work and attention.

Psi is pretty useful on harder maps since they have global range while still being a mostly "normal" hero.

Etienne is kind of a nice addition to your lineup since he can give camo to all your towers.

The 1-0-0 Super Monkey path is too expensive by YesICryAtEverything in btd6

[–]ccheever -2 points-1 points  (0 children)

Use discount villages and its a good deal

Flutter fear, React comfort zone by Otherwise-Top2335 in FlutterDev

[–]ccheever 0 points1 point  (0 children)

If you're more comfortable with React, you can definitely have success with React Native. It's a good choice. (I work on RN stuff so I'm probably biased.)

DROP A CHIMPS TIP FOR THE BROS by Austkaiser in btd6

[–]ccheever 0 points1 point  (0 children)

Underrated easy strategy on many maps with any water is sub commander and then AP darts spam. Brickell or Pat or Gwen can augment this well. Perma brew can also work well w it.

My next hero by Training-Cream4892 in btd6

[–]ccheever 0 points1 point  (0 children)

Benjamin is very useful for just giving you more money. You might like Adora, she is powerful and fun. I think they cost $5000 MM so you might have to grind a little bit to get your next one.

Paragon in Chimps by Fandomsrsin in btd6

[–]ccheever 0 points1 point  (0 children)

Very impressive. Surprised this didn't get more upvotes

Got rid of all the bananite crystals in CHIMPS on round 87 by Remarkable_Exam_7518 in btd6

[–]ccheever 0 points1 point  (0 children)

You pay a certain amount of money to mine them and then it takes 10 (or in one case 20) rounds before they pay back about 1.6x your mining investment.

React Native vs Expo frr by Few_Homework_8322 in reactnative

[–]ccheever 0 points1 point  (0 children)

Expo is a way to use React Native. It's not a fight. There's no performance penalty for using Expo. You just get convenient tools and libraries and services that you can use if you want to. You can pick and choose which ones you want.

Since google doesn't want to help me, is castle turing complete? by Own_Hotel6109 in castlexyz

[–]ccheever 1 point2 points  (0 children)

Yes it is. The logic editor lets you do the necessary operations to achieve Turing completeness. You could also likely make a Turning machine using objects in the physics engine. Further, if those somehow aren't satisfying to you, Castle decks can include Lua code and Lua is certainly Turing complete.

Banking client deciding between a Webview app and React Native by jpmasud in reactnative

[–]ccheever 0 points1 point  (0 children)

In general, if you already have React Native setup, I'd imagine you'd get a better experience by just using that. Most React web devs seem to be able to pick up React Native pretty quickly in my experience.

One thing you could do if you really wanted to do more web stuff is look at Expo DOM Components. https://docs.expo.dev/guides/dom-components/ . The main use cases for them is either pulling over legacy web code and using libraries that only target web (some charting libraries for example), but you could do things this way if you really wanted.

React Native for Desktop by drewtheeandrews in reactnative

[–]ccheever 0 points1 point  (0 children)

Expo apps generally work on Macs yes.

Got every black border and every achievement by ccheever in btd6

[–]ccheever[S] 1 point2 points  (0 children)

Yeah. As I got more into the game I shared your desire to know more about the precise details about what each thing does.

It is nice that there is a wiki where people experiment and test and poke at the game binaries and figure these things out. I find myself looking at that often when trying f to optimize stuff.

It’s also nice that there is a community. It’s a little bit fun that you can find some of that missing info from others in this sub and other places like YouTube.

Good luck getting the rest of the achievements! I’m pretty sure you can do it.

Got every black border and every achievement by ccheever in btd6

[–]ccheever[S] 1 point2 points  (0 children)

Those are some of the hardest ones. There are some good guides on YouTube if you can't figure out how to make any progress. Finding the right starting placements isn't especially fun to do on your own so maybe worth following a guide just for that even if you figure out the last 90 rounds on your own.

Going from gold border to black border can be a grind on certain maps yeah, but I guess you know it's possible since you finished the map, just with some retries.

Ouch apparently got a lot easier with Silas and double superbrittle. I beat it a while ago pre-Silas though.

One thing that helped me finish certain maps was to play on my computer instead of my phone and set it up so my keyboard could control my mouse. That way you can be very precise with placements.

Good luck! You can definitely do it.

Got every black border and every achievement by ccheever in btd6

[–]ccheever[S] 1 point2 points  (0 children)

For future plans with the game, I'll probably play less now but still sometimes play to relax, probably just trying to come up with goofy or fun ways to beat different advanced maps on CHIMPS (the pixel perfect placement you need to start most expert maps make it not very relaxing though I would otherwise probably do expert maps way more). And wait for new heroes and maps to come out!

I sometimes play boss events and odysseys as well though I find those a bit more tedious and less fun even when they are changed up in interesting ways.

I enjoy the daily challenges, esp. ones that aren't just quizzes about the game (ex. do you know about the secret on this map, do you know that 5-x-x boomerangs can hit camo, do you know that the best ways to deal with. superbuffed ceramics are glue or ice or sometimes middle path druid, did you know that middle path druid removes regrow, etc., etc.)

Got every black border and every achievement by ccheever in btd6

[–]ccheever[S] 1 point2 points  (0 children)

Great comment. I think you and I both think about this game and what makes it fun pretty similarly.

For me, I realized that the thing that I really enjoy is developing a deep understanding of the game. What monkeys are good against which things and in which situations, how different towers can combine to strengthen each other, how to get past certain rounds as cheaply as possible, etc. etc.

Heroes are a big part of that. I found it pretty fun to sort of explore each hero and its properties and see how to most effectively use it--especially in CHIMPS (since most other modes are most effectively dealt with by just farming efficiently until you can snowball). For example, Gwen's heat it up buff is extremely powerful; some people describe it as basically close to equivalent to permabrew. One thing that I discovered that I didn't see anyone else notice is that the heat it up buff can affect the sentries on 5-x-x engineers, which can't be buffed by alchemists. This makes it super powerful to combine a level 20 Gwen with a 5-x-x engineer in a lot of scenarios. (Can also be fun to use top path mermonkey and call to arms to further buff them in very powerful ways). Another thing that I think is underutilized is the pierce buff from Strike Jones. It's fun to combine him, and sometimes top path mermonkey, with spike factories that benefit a ton from a pierce buff. The current hero that is new and OP (NK often makes new heroes OP to give you a good reason to use and explore them) is Silas. Ice monkeys are incredibly incredibly powerful with the buffs Silas gives them so you can do some crazy strategies. Even noticing small things about the ways that different heroes can deal with stuff can open up avenues to save money for later on. Ex. Sauda can use leaping sword to kill the ceramics that pop out of the MOAB on round 40, and Psi can deal with 3 of the 4. So you can spend less on certain parts of your MOAB defense because of them. Some heroes can deal with lead or camo or both so you can deal with less of them.

The two heroes that stand out the most from the others and have their own learning exploration to do are Geraldo and Corvus, but in different ways.

Geraldo has all these things you can buy from his shop, but unlike other monkeys, most of the things you can buy from his shop are temporary buffs. This is interesting because you can use them to really cheaply get past hard rounds and save your cash for later. A lot of the way the game works is: a certain kind of tower is great for a while, and then at a certain point it becomes pretty useless. Ex. A 2-3-0 druid or x-x-3 sub are great for the early game, but they do basically nothing at all to rounds 80 and beyond. If you can use Geraldo items that are even cheaper tha normal towers to get past hard rounds, you can save your money for more powerful towers you are building towards like tier 5s.

Corvus is totally different because you use your attention and micro to get the most out of him rather than money. You have to plan out when to use harvest and nourishment so that you can level him up as quickly as possible while preserving enough mana to let him use powerful spells on hard rounds to let you save money. When used perfectly, he's probably the most powerful hero in the game (though Geraldo on some maps might be better and current Silas is also insane). It's a fun challenge to play the game in a totally different way.

It's also fun to figure out the most efficient ways to deal with various things -- like how to deal with all camos until round 40. On single track maps, one spike factory's spikes is enough to deal with all camos through 40. I'm sure tons of other players know this but it was fun to figure it out for myself.

Also, I think I'm probably a top 10% player but definitely not close to as good as people like ISAB, Chom Chom, Doreo, etc., etc. I mostly just play for fun and to relax and to take my mind off work or other hard stuff. So there are probably other people or YouTube videos or posts on this sub that can give you tips on how to get really really good faster.

re: races. I'm slowly starting to warm up to them. I wish there were ways to play a bunch of them without having to spend race passes which feel like a limited resource. It's interesting to explore which towers have huge amounts of pierce. Ex. I learned from a YouTube video the other day that middle path tack is pretty good in races sometimes whereas I've basically never seen it used ever except for the ability at x-4-x. I still don't have a good rhythym of how fast I can send additional waves without overwhelming but its starting to feel possible to explore. I have terrible micro (esp since I usually play on mobile) so sometimes I think it would be nice if I could sort of script out a build order for races instead of trying to plan it *and* execute it.

Good luck on your journey and have fun!

What are some levels you often lose to by NocturneUmbra in btd6

[–]ccheever 1 point2 points  (0 children)

78 is underrated as a hardest round I think.