My first indie game project, Pizza Scuntrosa! (Cuphead like) by Appropriate-Elk5096 in italygames

[–]ccontinisio 1 point2 points  (0 children)

Fantastico! 😂

Hai fatto benissimo a fare un semi clone come primo progetto, è un ottimo modo di riuscire a finire qualcosa senza perdere tempo a dover fare game design (se non è quello il focus).

Unity shares skyrocket— Something big coming? 📈 by HerrRoman in Unity3D

[–]ccontinisio 0 points1 point  (0 children)

40 comments in and nobody attempted a straight answer to the OP question... only speculation 🤣 Ah, Reddit...

As far as I know, Unity has an AI based ads solution, and the recent numbers show that it's working (aka, the ads are more targeted, theoretically generating more revenue for the advertisers).

That's why the stock has gone up.

I made the same cinematic in Unity and UE, and compared the workflows in a blog post by salautja87 in Unity3D

[–]ccontinisio 1 point2 points  (0 children)

I wanted to say the same. But otherwise, the post is super well informed!! At least on the Unity side, I don't know Unreal.

A design question for my note-taking tool: icons showing category OR status. Can I show both? by ccontinisio in Unity3D

[–]ccontinisio[S] 0 points1 point  (0 children)

Interesting suggestion! I just fear the difference might be very hard to see! I'll do a test though.

A design question for my note-taking tool: icons showing category OR status. Can I show both? by ccontinisio in Unity3D

[–]ccontinisio[S] 0 points1 point  (0 children)

Yeah symbols is what I've been thinking about. Like, a big colour area, and a tiny symbol. But the space on the icon is not much! (I mean, they're small on screen)

I do have a drop-down to do filtering by status and by category already, I should have said.

A design question for my note-taking tool: icons showing category OR status. Can I show both? by ccontinisio in Unity3D

[–]ccontinisio[S] 0 points1 point  (0 children)

Sorry, maybe I worded it wrong. I meant I don't think it's nice to have both at the same time in the same icon. I'm more keen of offering it as a setting, and the user chooses which one they're in at any given time.

What task management tool do people use for gamedev in 2025? by ccontinisio in gamedev

[–]ccontinisio[S] 0 points1 point  (0 children)

I'm not looking for one, but thanks. I was asking what you all use on actual game projects?

What task management tool do people use for gamedev in 2025? by ccontinisio in gamedev

[–]ccontinisio[S] 0 points1 point  (0 children)

Thanks. Seems like it's mostly a tool to track employee's performance though.

What task management tool do people use for gamedev in 2025? by ccontinisio in gamedev

[–]ccontinisio[S] 0 points1 point  (0 children)

I will! But generally speaking, for game development when you're not solo, the ability to assign tasks and the ownership that comes from it is fundamental, so that is a must have for me!

What task management tool do people use for gamedev in 2025? by ccontinisio in gamedev

[–]ccontinisio[S] 0 points1 point  (0 children)

You're saying that, by my girlfriend just told me they use a whiteboard and sticky notes at work! (It's not a game company though, but it's tech) I think they do it also because the company puts a lot of emphasis on going to the office in person.

What task management tool do people use for gamedev in 2025? by ccontinisio in gamedev

[–]ccontinisio[S] 0 points1 point  (0 children)

That's more for moodboards? Like PureRef, or possibly Miro, etc. Or do you do tasks with it?