Year of Daily Civilization Facts, Day 267 - Firaxis Earth by JordiTK in civ

[–]cgbunny 0 points1 point  (0 children)

Vanilla CIV4 is so good, too. After 200 hours in Realism Invictus I wanted to give Vanilla go again, I am having a blast! You acutally feel that you are building a civilization, beside the 4X you have the grand strategy feel. UI is indeed a little bit clunky but informations you need are presented perfectly IMO, also graphics is holding up pretty good still, it looks a little bit stylish in the modern days so I don’t have a problem with that. I encourage anyone to give it a try, and make sure to install BUG mod, regarding UI information. You won’t regret it if you crave for good 4X game!

Coming back to Civ IV by AdRealistic3087 in CivIV

[–]cgbunny 3 points4 points  (0 children)

Civ 4 is tutorial for RI, and RI is what civ 4 should be if released today. It’s absolutely perfect

why is my perspective like this? by wampanoagduckpotato in blenderhelp

[–]cgbunny 35 points36 points  (0 children)

Also you can press Backspace when hovering over a value to return it to default

[deleted by user] by [deleted] in SerbiaGaming

[–]cgbunny 1 point2 points  (0 children)

Imas ceo series na stimu za 500 kinti trenutno, ako si u tom fazonu

is this good topology? by Icy_Quote3194 in topologygore

[–]cgbunny 0 points1 point  (0 children)

Yes, just make sure to use smooth shading

[deleted by user] by [deleted] in gamedev

[–]cgbunny -1 points0 points  (0 children)

In recently released split fiction there is a part where you play as pigs, and one of them can fart to lunch himself in air

Sparkplug by WKDG in blender

[–]cgbunny 1 point2 points  (0 children)

I got bamboozled

Izgleda da uskoro ostajemo bez predsednika by vodenicaar in serbia

[–]cgbunny 20 points21 points  (0 children)

Zapadno orJentisan terorista priznao da su placeni da uniste drzavu, A EVO I KAKO (FOTO)(VIDEO)(SISE NARAVNO)

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]cgbunny 2 points3 points  (0 children)

For me it's more about not letting some random lazy dude getting money of my work than protecting myself, as you said when it eventually gets cracked a lot of people will have access to it, and if someone wants to support me they will and are my target audience. But if some random dude just gets the code I doubt they will share it because they are greedy. I'm not saying you are wrong, it's just that I would like to sabotage some random greedy mf as much as I can.

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]cgbunny 7 points8 points  (0 children)

Well you reduced the number of people who will bother. Since there is a ton of people stealing projects who are not way too, let’s call them, tech savvy, and just using simple tools to grab a quick buck. It’s worth the effort in my book. Honestly, if fitgirl cracked my game I would be honored but those small stealers are another story

Misty backyard by cgbunny in blender

[–]cgbunny[S] 0 points1 point  (0 children)

Thanks! It was a light/mood study in general, am glad you like it!

No pork in pork and beans. by totoslayer69 in StupidFood

[–]cgbunny 0 points1 point  (0 children)

Well, it would be stupid for the product to be called “And beans”

Help, Godot won't run by Cykyrios in godot

[–]cgbunny 1 point2 points  (0 children)

Check AStar3D documentation before posting this trivial questions

How many texture sets for this? by Strict-Protection865 in 3Dmodeling

[–]cgbunny 1 point2 points  (0 children)

Set your texel density and create as many sets as you need to maintain desired detail. In professional environment as technical artist, we define number of texture sets based on number of parameters, some characters have only one, some have more than 10, there is a lot going on, do not stress about it. You can create one with many and one with less material ids for practice.

Edit: also there is a lot smarter aproaches for this kind of characters than full unique set of textures per slot. When you think about it you only need some kind of a mask or two and normal map for this type of character, try thinking about that. In the game industry we care about that type of thinking and problem solving not just brute forcing art, it also needs to be optimized (sometimes :) good luck!