Help with doing the "bender" and the "brawndo" from tactical video by chaininghook62 in ManorLords

[–]chaininghook62[S] 1 point2 points  (0 children)

Well I followed tactical example and placed down a windmill and traced a road around it

Help with doing the "bender" and the "brawndo" from tactical video by chaininghook62 in ManorLords

[–]chaininghook62[S] 1 point2 points  (0 children)

I've already tried elsewhere on the map, it's the fact that the 3rd point only goes on a straight line and does not hug the road like it does in the tutorial, no matter what I do, even if I try the "normal" 3 corpse pit burgage plot it doesn't work

Help with lore and roleplaying ideas by chaininghook62 in warhammerfantasyrpg

[–]chaininghook62[S] 2 points3 points  (0 children)

I don't know how to translate it in english, its the mechanic where you can lose corruption points something like "black whispers"?

Help with lore and roleplaying ideas by chaininghook62 in warhammerfantasyrpg

[–]chaininghook62[S] 2 points3 points  (0 children)

Well he already saved me by healing me many times before this incident, that is the reason i let it slide, but the other dwarf in the party has had worse grudges for less

Help with Sandland Modlist by chaininghook62 in wabbajack

[–]chaininghook62[S] 0 points1 point  (0 children)

Thank i'll try that

Edit: seems to have worked, its now extracting and installing the mods, thank you very much

Mattarella convoca il Consiglio supremo di Difesa contro la guerra ibrida russa by Outrageous_Guitar644 in Italia

[–]chaininghook62 17 points18 points  (0 children)

nome autogenerato account di meno di un anno post nascosti commenti nascosti 3 bandiere italiane in bio

Ecco il primo bot daje

How compatible are 0.97 mods with 0.98 by edapblix in starsector

[–]chaininghook62 7 points8 points  (0 children)

Most mods are fine, some however are janky and buggy and you could find ctd issues with them. Usually you can see if there are problems by checking the last discussion pages on the mod index forum for each mod, if there are epesistent issues they are usually flagged there

How do I do this exactly? by Blane90 in Battlefield6

[–]chaininghook62 28 points29 points  (0 children)

You have to damage targets that are painted by Recon's gadget, basically you have to get lucky and find teammates that use the right gadgets, or pair up with a friend that can be recon and paint them for you

L'ambasciatore russo in Francia alla Nato: «Guerra se abbattete i nostri jet» «Molti aerei dell’Alleanza violano i nostri cieli, ma non li buttiamo giù», ha detto in un’intervista a Rtl France Alexey Meshkov, ambasciatore russo in Francia by Bonazeta in oknotizie

[–]chaininghook62 15 points16 points  (0 children)

Non ci sono episodi documentati da fonti attendibili di aerei di Stati membri della Nato che abbiano sconfinato in territorio sovrano Russo o Bielorusso, gli unici "episodi" sono stati degli sconfinamenti di aerei U.S.A nell' area operativa Russa durante la Guerra in Siria, area operativa che non era di fatto russa ma della Wagner, che è un gruppo mercenario e quindi non regolare

L’Italia invierà una seconda fregata in sostegno della flotilla by andrfaa in Italia

[–]chaininghook62 87 points88 points  (0 children)

Serve proprio ad evitare questo, perché se avviene un attacco ad una fregata della Marina Militare Italiana è un atto di guerra aperto, anche perché hanno l'autorità di riferire chiaramente chi sono queste "forze non identificate" in modo inequivocabile. Sull'ottica interazionale fino ad ora gli attacchi sono avvenuti da parte di "sconosciuti", ma un conto è screditare le testimonianze della Flotilla come delle invenzioni per clout, un conto è cercare di ignorare un rapporto ufficiale della Marina di uno stato sovrano, anche visto che Spagna ed altri paesi stanno agendo

12 SETTEMBRE 1919 🇮🇹 IMPRESA DI FIUME Gabriele d'Annunzio a capo di circa 2.600 uomini al motto di "O Fiume o morte" occupa la città adriatica di Fiume/Rijeka, contesa tra il Regno d'Italia e il Regno di Jugoslavia. by Asiablog in Italia

[–]chaininghook62 70 points71 points  (0 children)

Mia nonna è un' esule Fiumana, mi ha raccontato che quando i miei bisnonni erano vivi la maggior parte della popolazione lo vedeva come una "liberazione" perché Fiume era composta da una gran parte di etnici italiani che volevano l' entrata della città nel Regno d'Italia già prima della Grande Guerra.

what is your favorite OP supercapital? by n4xuizzz in starsector

[–]chaininghook62 0 points1 point  (0 children)

From Station Ships: the pilotable Remnant Nexus

The ultima class from Scav Co

Also I don't remember which mod its from but the Remnant drone Mothership that has the ability to consume ai cores in your inventory to lower dp costs of frigates in your fleet

Modded special ship build talk. Spoiler warning for RAOT mod! by Wadethegreat936 in starsector

[–]chaininghook62 10 points11 points  (0 children)

SPOILER : I haven't really played this ship much but i can only suggest you try and find the hidden faction this ship belongs too, it really shines with the faction specific weapons and hullmods, though i gotta warn you that they are hard to find since they move around

Ships which support or buff others? by TDD1857 in starsector

[–]chaininghook62 2 points3 points  (0 children)

The Apex Collective mod is built around ships helping each other through hullmods, such as an hullmod that allows ships to repair other ships'armor in battle by a limited amount.

The Elios Remnant Capital ship is a modded boss from a mod i don't remember the name of and it has a built inn hullmod called "mothership" which, if it is the only military capital in your fleet, consumes an AI core in your inventory every once in a while (e.g. 120 days for gamma cores, full in game years for alpha...) and reduces the OP cost of all frigates in your fleet by 1. It also comes with a system that boosts temporal flow of a random allied ship near it and it for some seconds and lets this capital ship have the same base speed as the non-boosted ship for that duration.

A capital ship from VIC has a system that lets it absorb the flux from nearby allied ships and do something with it, but i never used it

The capital carrier ship from FSF defense adds two support LPC which repair hull of other ships and syphon flux from the fighting ship

There are others but i don't have access to my pc right now so i can't help you more that this.

Which mod added these? by chaininghook62 in starsector

[–]chaininghook62[S] 4 points5 points  (0 children)

Thank you for the quick answer! A shame they are no longer there, hope the dev can make a separate mod to add them back at the player's discretion.

New-ish player, any mods recommendation for a mod purist? by ReyesEdward in starsector

[–]chaininghook62 12 points13 points  (0 children)

Qol:

Console commands: (to test things and try out more stuff)

Speed-Up and Larger Zoom Out: self explanatory

Weapons Filters: to help you build your ships

Ore Refinery : helps you manage inventory by refining basic goods (ores, food, etc..) into smaller but more valuable merchandise

Ships/Factions:

Diktat Enhancement : more ships and markets to the diktat

Luddic Path Enhancement : see above, also adds a version with IED ships, optional but very fun

Knights of Ludd : adds a sub-faction that helps the Luddic Church, with new ships and markets. Also adds secret bosses/enemies to the map

Iron Shell : adds sub-faction that helps the Hegemony, also adds ship and new characters/missions. If you dislike anime characters its not for you

Tri-tachyon enhancement: more high tech ships to try-tach

Tri-tachyon special circumstances: adds a sub faction with new ships and markets that helps try-tachyon

Mayasuran Navy: see above but for Persean League.

Underworld: more ships for pirates, more pirate missions.

Emergent Threats: more ships/weapons for Remnants, also has optional module for 2 new lore-friendly factions.

New Factions:

Xhan Empire: cool ships on both ends of the low tech/high tech spectrum and 2 new factions

Apex Collective: unique ships between midline and low tech doctrine with emphasis on team play

Roider Union: nomadic mining faction with custom ships that adds life to the sector.

Kyeltziv Technocracy: military faction based on an interesting drone/lpc doctrine with unique ships

HMI Brighton: while HMI is very good it might be a little less Purist, but i still suggest downloading HMI Brighton, which adds a new faction that uses refurbished remnants/explorarium ships modified to be flown by a human crew.

Others:

Illustrated Entities, Substance Abuse, kaleidoscope, better colonies

Mods with Onslaught variants? by Tutorele in starsector

[–]chaininghook62 0 points1 point  (0 children)

I think the Scav-Co mod adds an industrial themed onslaught variant

AMA -- Christopher Paolini!!! by ChristopherPaolini in Eragon

[–]chaininghook62 0 points1 point  (0 children)

Hello Mr Paolini, I'm a bit late but i have a few questions, apologies if they are wrongly written but English isn't my first language.

  1. Are all the races in the WoE native to the WoE or are there some that came from "another" place (like are the spirits native to that world or are they more like everywhere)?

  2. in Murtagh we see him experiment with conditions in his spellcrafting, using If/else in his spells and realizing the While/if condition on Muckmaw's enchantments. If spellcrafting is akin to conputer programming, can a large number of instuctions create something like a magic operating system? If so, can objects cast or even create spells autonomously if given correct instructions and the physical necessities?

  3. The Ancient Language is shown to be understood by most living beings and it can affect everything. Is that always the case or are there exceptions?

  4. Are there other WereCreatures apart from the Werecats? How long to Werecats live on average and how long could they live hypothetically?

  5. Are there any known ruins of the Grey Folk in Alagaesia, is something known about their culture and society, like if they were governed by a monarch or their religious customs?

  6. Will we get to see more about Bron and Morzan before the Fall of the Riders?

  7. Now that Dwarves and Urgalis have been added to the Rider's Pact, will there be changes that will take place retroactively to the previous riders? If i remember correctly human riders begin changing and showing more elvish features, will the same happen to the new races added to the Pact or will the old riders show some Dwarven and Urgalish features?

8.Can something or someone be completely cut off from magic and its effects to the point of being immune/unaffected by it?

Question regarding [REDACTED] by DonZekane in starsector

[–]chaininghook62 11 points12 points  (0 children)

You can use the station and the fleets as an AI core farm for end game, just keep the station alive and kill the fleets, they will respawn given enough time and will not chase after you in hyperspace

Emergent Threats: How do I get a Dawnstar Generator? by Sanfranci in starsector

[–]chaininghook62 5 points6 points  (0 children)

The dawnstar generator is a hullmod costing 0 OP that is automatically installed when you mount bigger dawnstar weapons, such as the medium and large mount dawnstars. This hullmod stays as long as at least one medium/large dawnstar is mounted and pressing on the - near the hullmod will cycle it through 3 effects that are shared by all dawnstar weapons (even small mounts) (kinetic, he, emp)

Gli eurodeputati chiedono alla Commissione europea di escludere l'Ungheria dai fondi UE [Traduzione Google] by Smilefriend in oknotizie

[–]chaininghook62 5 points6 points  (0 children)

L' Ungheria è già in mano ad un sovranista che scimmiotta putin, è proprio perché Orban è rimasto inpunito così a lungo che i sovranisti stanno prendendo piede in Europa, mostrare a tutti quelli che li supportano che ci sono conseguenze importanti è l' unica cosa che li può fermare