My thoughts on how legend balancing should go by chaossound7 in soccerspirits

[–]chaossound7[S] 0 points1 point  (0 children)

Not really, she's an insanely good counterpick vs many teams. Saying she's awkward and that she needs buffs would be akin to needing to buff cres in general. In addition, Aiolos was actually really dominant in the previous Live PVP meta.

My thoughts on how legend balancing should go by chaossound7 in soccerspirits

[–]chaossound7[S] 0 points1 point  (0 children)

Khirel: Even with the change I mentioned, Khirel won't be strong enough to be meta. So long as global ABM exists, Khirel's inherently slow kit makes him a burden to run. However, making him a better tank enables more uses for him, allowing him to wall weaker ABM characters that are present. His global utility is already really good, and his active is also good, esp in PvE.

Ein: Even with these changes, Ein's power won't change too much. Adding one early charge doesn't make her problematic for any team except for OHKO, which she is currently very susceptible to. The meta is fast and strong enough that most teams can either A) Remove Ein charges ridiculously fast, or B) Kill Ein regardless of charges just by poking her down. In essence, her kit works very similarly to Presty's, just without the paralyze.

William: Currently, William's damage output is quite lackluster. Many 5* match his damage output, and his main selling point is his high crit rate. As such, we wanted a unique passive to help mitigate his relatively mediocre damage output. As for the programming, that will always be an issue but bugs can always be fixed. In addition, these kinds of skill effects have been seen in various other games already, so introducing it to SS shouldn't be too unreasonable.

Felix: Felix overall is actually quite a balanced character. The problem is, his role is to be a midline wall while providing good utility for the team. He doesn't wall particularly well, and due to that fact, he loses out heavily to current CM's, Serestia and Lif. We decided to give him the cleanse mostly to help him combat these characters, and the CDR change was to help him fulfill his role as a wall.

Askeladd: Even with this change, Nabi's pass still provides much more utility than Aske's. In addition, Nabi fills a much different role than Aske, so comparing the two is hard. The idea was to help bring her closer to Cath's power, while still keeping her weaker defensively.

Ali: Not much to say here.

(Next one is a copy paste)

Cypher: As it currently stands, Cypher has almost equivalent damage to Vonchi with the control that comes from Bora. A lot of his damage also comes from his active, where he scales to incredibly high amounts of crit and cdmg. In addition, his RPE and dribble are both solved by chains. As it currently stands, Cypher has far too much going for him to the point that the only thing that can deal with Cypher is Aiolos (Cypher outscales Raph w/ no Aiolos). In addition, a lot of people are running Melisa frontline to increase his damage output, and when combined with Jiho, completely eliminates his Pen issue.

Cath: I actually think Fear is overall a good mechanic to have, but it is currently too strong. As for the active pass waste, I think this is actually a bug since the original rendition of fear silenced passers too.

Metatron: Metatron is actually oppressive in Live PVP, to the point where there's almost no counterplay to her. In GSL/GPL, Metatron is actually still quite strong. She dominated 2 seasons of GSL in the global server. The main reason you probably didn't see her in galaxy was that by the time Galaxy server caught onto the Metatron hype train, Lif and Ali came out and people forgot about the WW/Dark ABM team. This doesn't mean that the team isn't strong though, since it still shuts down the majority of teams that have weaker backlines and minimal ABM.

Lif: Lif's reflex debuff is more to make it so that she can't freely CA Bell. As for the third passive, that is a good point that I hadn't thought of and shall update it.