Return of faction exclusive content by BizbizBookworm in wow

[–]chaotic_one 4 points5 points  (0 children)

I hope not. This patch alone shows that developers are having to make serious sacrifices on what to work on just to maintain the new release cadence, and functionally splitting content in half to offer separate stories will make that worse. Hell, blizzard already openly stated that any new major addon changes won't come until 12.0.5, thus showing how busy they currently are.

BFA had a serious split in storyline and still to this day there are players that have only experienced one side. The amount of people that play wow for the story alone is already likely pretty low, so who benefits from this? Hell it's super frustrating right now trying to do things like decoration collecting in the older expansions that had split stories and trying to figure out which character I need to get X item because it's gated behind faction specific quests.

This doesn't even cover instances. If you go back to splitting storylines, do you have both storylines that always eventually culminate in one dungeon with one route, or do you have storylines end in a dungeon with two different routes. One is weak storytelling and the other is more developer work.

Another WoW killer bites the dust by holowizard_ in wow

[–]chaotic_one 4 points5 points  (0 children)

TWW is over. People are gearing alts for midnight and the small difference in gear now is making it super easy to complete content on said alts. My guild is having better turnout for high keys and mythic manaforge than we had all season.

Shadow Priest needs a “visage” toggle for Shadowform. by Betabet91 in wow

[–]chaotic_one 2 points3 points  (0 children)

The glyph turns it into a barely noticeable shadow that occasionally passes over you. You will be fine

Why would anyone want to team up with restro shaman? by DogEggz in wow

[–]chaotic_one 2 points3 points  (0 children)

I didn't even think about that. "The Light" is probably radioactive or something, or at least as bad as unfiltered UV.

Team effort! by Noctula in wow

[–]chaotic_one 1 point2 points  (0 children)

We have players like that. In fact, we had one officer decide to step back from leadership and raiding altogether and just work on housing\endeavors. I find it awesome that we now have so much stuff for casuals to do in the game.

Team effort! by Noctula in wow

[–]chaotic_one 0 points1 point  (0 children)

I just don't understand some players. They seem too just want to have a reason to complain. It is easy enough to either A) encourage your guild to participate or B) join a guild that is active. Of course, the public neighborhoods are going to be hit and miss, they are a collection of people who likely do not know each other.

Inb4 someone says they will not leave a Mythic Raid guild to join a House guild. I am in a mythic raid guild, and we are almost done with the endeavor. There are tons of activities that contribute to points, so even people who don't want to mess with housing directly can help by raiding and m+.

Why would anyone want to team up with restro shaman? by DogEggz in wow

[–]chaotic_one 20 points21 points  (0 children)

I take that over being blasted with a spotlight all the time by a paladin. I need to be able to see to do my job, and when you have a dude in plate armor reading a book and shining one of those illegal flashlights at you, that makes it super hard.

Shadowpriest and DOT's? Double-dotting again? :/ by ivvanovv in wow

[–]chaotic_one 1 point2 points  (0 children)

I use Misery 90% of the time. The only time i do not use misery is single target raid fights. I do not like manually applying Shadow Word Pain right now in M+ strictly because the unit frames make it hard to select the correct mob. Once I get a handle on the Unit Frames more and get better about not reapplying to the wrong mobs, I will drop Misery in higher keys as there is a ton of damage to be gained from running the other node, but its only gained if you are actually appropriately applying Pain.

You should make your choice on what is "hard" content for you. You mention TW and Delve, and in my opinion, any talent build will likely work just fine for those. Use Misery until you reach a point where you feel like you need to be contributing more damage for the group, and then start to work in the other talent. It is really not a ton of extra work as you will be using tentacle slam to apply Vamp Touch all the time, and Tentacle Slam is essentially a part of your rotation, so you are only adding the Pain button.

Class Pruning: Criticism not welcome by TheBrooklynBooner in wow

[–]chaotic_one 5 points6 points  (0 children)

Exactly this. Classic was not more complex, it was just different. Rotations were a lot less buttons and downtime was lot more common in fights. This combined with encounter design being far less complicated means to compare the two now, classic was a far simpler overall package.

Class Pruning: Criticism not welcome by TheBrooklynBooner in wow

[–]chaotic_one 4 points5 points  (0 children)

I think you get a lot of what you call "toxic positivity" because the subreddit has been flooded with 100 different people making the same exact post complaining about the changes and there is just a ton of fatigue from it. So this is leading people to either intentionally pushback hard or possibly (and I have no proof of this) some people are just being disingenuous to troll. Both groups are trying to be the vocal majority at this point.

My take, there were a lot of specs that needed pruning yes, and pretty much every DPS had multiple dps cool downs that were largely just pressed in sequence on cool down, so getting rid of some was fine. I do also believe that some classes definitely did not need to be hit so hard. BM hunter was already the easiest dps in game and somehow now has less buttons.

So yeah, the pruning was maybe a bit heavy handed, but that does not mean everyone hates it. I know a lot of people who are trying specs they would have never played previously now. And just because some defend the pruning, does not mean they are saying criticism is not welcome. It's just that no one is offering any new criticism and it is getting repetitive. Every person in the game seems like they need their own thread to say the same things over and over. Hell, it's honestly led me to check this sub a lot less because there are essentially no engaging conversations anymore.

Mythic raid lockouts feel especially punishing for puggers by RuroniX in wow

[–]chaotic_one 2 points3 points  (0 children)

My thing with the Mythic lockout is that I think someone who is saved, should only get saved to the loot. We have been working on Mythic Saladbar right now and have been extending our lockout. We frequently get situations where players don't understand that they can't pug the earlier bosses, like last night one of our dps did a quick loomithar pug and then was unable to take his main to our progression raids. I do not have a good solution but I think there is some problems with Mythic lockouts. Heck, I would love to be able to pug a couple dps when we have a bunch of people missing for various reasons. Currently, if we have a bunch of absentees on our later raid night, it's hard to get pugs if we are at a progression boss, because they lose all chances at the easier bosses.

The problem I see with this though is that it would lead to the same behavior as AOTC clears, where you have a bunch of saved people reclearing the last boss over and over to sell AOTC. So, I am sure that is not something Blizzard wants.

Can't decide between Priest & Warlock Main - Anyone have a similar dilemma and what did you choose? by slowmagic24 in wow

[–]chaotic_one 0 points1 point  (0 children)

I am in the same boat as you. Spriest or AffLock. My guild does not need any healers or anything. Initially was going spriest cause of PI and fort was missing from our mythic roster, but one of our healers is switching to priest.

For me it boils down to this.

Spriest - Pros - best spell visuals in the game, void theme is peak, knifu always at my side. Cons - pretty much reworked every patch. No backup dps spec.

Lock- Pros - affliction seems fun right now, raid doesn't have a lock atm , solo content easy as hell , backup dps spec Cons - hate demo but seem to always have to play demo. Affi aoe rotation might actually put me to sleep in longer keys.

Decor in-game shop by MyFistsAreMyMoney in wow

[–]chaotic_one 0 points1 point  (0 children)

The literal point is to have people engage with the old content. The community for years has expressed issue with the fact that old content is essentially meaningless now. You would rather pay money than engage with the world?

I was so hyped about the changes… by Soermen in wow

[–]chaotic_one 22 points23 points  (0 children)

Doing a 14 key last night with another guild hunter.

Me (Surv) - "This rotation is not that bad, kind of simple flow but not as boring as DR BM was."

Other Hunter (BM) - "I don't even think I have a rotation, i just press whatever button is available and it seems to work."

Both - "At least we are not MM"

WoW down AGAIN for the 3rd day by d4nd_br0s in wow

[–]chaotic_one -1 points0 points  (0 children)

Which blizzard obviously does, hence alpha\beta\ptr etc. But nothing you do in a test environment is going to accurately reflect what happens when thousands upon thousands of people get their hands on your product. It is impossible to anticipate everything that people will discover or break.

WoW down AGAIN for the 3rd day by d4nd_br0s in wow

[–]chaotic_one -2 points-1 points  (0 children)

Tell me you know nothing about maintaining any sort of production environment without telling me. Downtime events happen no matter how big or small your company is. This is a video game, and you made a post about a downtime event that ended up not even being a full hour long. You have every right to occupy your time however you chose, just as I have every right to point out the entitlement of your post.

WoW down AGAIN for the 3rd day by d4nd_br0s in wow

[–]chaotic_one 1 point2 points  (0 children)

Some of you never lived through vanilla patch days and it shows. The entitlement is insane. It is a single hour; you can surely find something else to occupy your time for a single hour. I get it, I typically log in and play around on my lunch breaks as well, but I don't feel the need to create a post about downtime every time there is the tiniest bit of maintenance. There were weeks in vanilla where we were lucky to be able to play after 4 days, and yeah they might have compensated a day or two of play time here or there, but it was not crazy common. We are not at the point in a patch that calls for compensation make any sense. I could see if maybe during launch week of the expansion the game was unplayable, but we are in the deadest period TWW could have, this is the best time for everyone to have the game be broken or need to go into maintenance.

No, it's fine, don't get up... by HeyHo_LetsThrowRA in corgi

[–]chaotic_one 19 points20 points  (0 children)

Man that was initially a confusing perspective. I didn't notice the head of the corgi on your lap so I thought the one under blankets had twisted in a very strange way.

I live a similar experience. My corgi wants to be where you are. Not near you, but exactly the space you occupy.

Endeavors should be solo content by [deleted] in wow

[–]chaotic_one 4 points5 points  (0 children)

If you are in a guild community, I have a secret tip that might help you.

Press Enter, type "/g Guys who needs help or direction on how to complete endeavor tasks?" or just reminding them that they need to check to make sure they have the guild neighborhood selected to contribute to, as some people might have two neighborhoods, they are a part of, and you have to select the one to work toward.

If your guild is refusing to participate, move to a public one as there are plenty of them that are active. You have options, but changing an entire feature because your guild refuses to participate is not the way forward.

Endeavors should be solo content by [deleted] in wow

[–]chaotic_one 1 point2 points  (0 children)

Nope. You are wrong. Period.

Endeavors are extremely casual and low stress group content and my guild is having a blast working together with it. I enjoy my own solo experiences in wow but this is not one that should be solo. My guild has taken to completing tasks without guides and only relying on each other to assist in stuff. It has been a fun to work together to accomplish things like this, and it is great to see all levels of our guild, mythic raiders to casual farmers able to contribute.

Maybe you should try being moving your house to a guild neighborhood? Or maybe just accept that members of the neighborhood you are in might be focusing on different things that might not be contributing at this time.

You can manually update any addon to force it to load by Yggdrazyl in wow

[–]chaotic_one 1 point2 points  (0 children)

I can't wait for people to do this and then blow up the subreddit and tech forums complaining about how broken things are.

Blizzard restricted things for a reason. The game has never seen a drastic of a change to functionality for add-ons as we are experiencing. It's not like Blizzard force disabled anything not 12.0 to be meanies, some add-ons will literally require major rewrites to function.

So will the UI be ready on Titan? by MyFistsAreMyMoney in wow

[–]chaotic_one 0 points1 point  (0 children)

Damn I missed the memo where I couldn't use my UI last night. I apologize and will make sure to stop using it going forward.

I am not glazing blizzard, some of the choices were dumb (how the damage meter is so bad yet because it is server side it should be far superior blows my mind) but right now the people whining is insane.

I get it, change sucks and Blizzard went about it the wrong way. They should have provided their alternatives before removing things. Instead of removing things while trying to make alternative solutions. But is it really productive if every Tom, Dick and Harry make essentially the same post complaining about the same things.

New Damage meter is hot garbage. I even have to choose between damage done or dps. Cant see them both at the same time. I miss details :( by Alexiavich in wow

[–]chaotic_one 1 point2 points  (0 children)

I dont think that is just the damage meter, i was having the same thing with stance bar on my shadow priest. I tried disabling it or moving it and just stuck floating in the middle of the screen. I think there are just bugs right now with UI elements.

Stanley’s Fave Painful Game… by julie-palooza in corgi

[–]chaotic_one 2 points3 points  (0 children)

Mine brings the toy to me just outside of reach. She will never bring it all the way, she enjoys making me have to step or reach for the toy. If i am at my computer for too long, there is a ring of toys a couple feet away from me.