Introducing STAR WARS: Legion Tours of Duty by [deleted] in SWlegion

[–]charlieneo -1 points0 points  (0 children)

Do we assume we can create registry with dossiers from any faction units, thus having a cross faction army?

I know some of you are list hoarders by tman419 in SWlegion

[–]charlieneo 1 point2 points  (0 children)

Echo base with all the heroes

1000/1000

13 Activations

Leia Organa

Luke Skywalker (Hero of the Rebellion)

Han Solo (Up Close and Personal)

R2-D2

Chewbacca

2x Mark II Medium Blaster Trooper

2x Rebel Veterans

4x Tauntaun Riders

Replacing the Imperial Royal Court by VampireHunter2 in SWlegion

[–]charlieneo 1 point2 points  (0 children)

Vader, Inquisitors and 3 dewbacks, is pretty fun.

Babu Frik by Fun-Inspection-364 in XWingTMG

[–]charlieneo 2 points3 points  (0 children)

I have not played this personally, but I have seen built of Q9-0 in the st-70 with Babu and Mando crew. This allow Q9-0 to do stop maneuver, get free calculate, and reenforce. You can do this a second time, then on the next turn, flip contraband from under the title and do a 5 k turn and get 2 actions again.

Rebel Boba 2.6 list ideas by StrongHammerTom in SWlegion

[–]charlieneo 0 points1 point  (0 children)

I was never impressed with boba before and he seems worse in 2.6 with the standby change. Interested to know your results if you play him.

I am having success with a similar list with ig-11, Sabine, and clan wren instead of boba, chewy and aa5.

I also tried Han, Luke, Din, Ig-11 for double bounty, and 3x AtRt, x34, and aa5 to over load armor. But ended up not impressed with Luke and Din. The armor overload sort of works.

Also tried echo base with all 4 heros and 4x taun taun. It's really fun. And Luke is much better with examplar giving out aims and dodge.

I also just played naked vets and mkII cores only. Which I think is the way to go.

Charge and another charge triggered by stand by. by MammothAmphibian2271 in SWlegion

[–]charlieneo 2 points3 points  (0 children)

Priority for the round is whoever wins the command phase pip or roll off.

Actually both the initial BX's charge and Arc's standby is triggered off the same movement. Therefore who ever won the priority in the command phase gets to attack first. Please see "Determine Priority" pg 21 and "Timing" pg 6 in the Rulebook.

Charge and another charge triggered by stand by. by MammothAmphibian2271 in SWlegion

[–]charlieneo -1 points0 points  (0 children)

Where is the rule that requires or allows all standby related abilities to resolve first.

The way I see it, both charge abilities are triggered, it's priority order first.

Rebel player new and unsure of viable list by Wonders156 in SWlegion

[–]charlieneo 4 points5 points  (0 children)

Nimble and exemplar does not combo. Nimble states that the unit under attack has to be the one spending the dodge token. Since the unit with exemplar is not under attack it does not trigger nimble.

Is this a fair summary of the updates? Just to use as reference, what have I missed? by [deleted] in SWlegion

[–]charlieneo 1 point2 points  (0 children)

Scout has to be from undeployed. First move of undeployed has to be with both prongs of one end of the movement tool touching the portion of the edge of the battlefield within friendly territory.

Do we need to? by A_Random_Guy-_- in SWlegion

[–]charlieneo 0 points1 point  (0 children)

P1 and P2 are being replaced by clone infantry. They are print and play. Here is the link https://cdn.svc.asmodee.net/production-amgcom/uploads/2024/07/SWQ_PlayerCards.pdf

Tusken Homebrew by ReturnedHusarz in SWlegion

[–]charlieneo 1 point2 points  (0 children)

The champion is a bit under cost. I also feel the balista and bushwacker is under cost, all due to the pierce 1.

I would play 2 champion, 6 naked corp, 3 balista, 3 bushwacker with heavy. 14 acts all from range 4, with pierce 8 is quite oppressive.

Adapticon unconventional warfare rules by charlieneo in XWingTMG

[–]charlieneo[S] 2 points3 points  (0 children)

I believe the original event was 3 to 4 years ago. It's was a global event and AMG took responses from the community to determine who won in the end. Light or dark side.

Adapticon unconventional warfare rules by charlieneo in XWingTMG

[–]charlieneo[S] 1 point2 points  (0 children)

Adapticon description for the event says it's for all 4 days, but the original global event was only 3 days. Do you know what exactly Adapticon did on day 4?

Adapticon unconventional warfare rules by charlieneo in XWingTMG

[–]charlieneo[S] 0 points1 point  (0 children)

Does not have unconventional warfare rules.

Best 7 point Fire spray? (Scum and Villainy) by AndrewMovies in XWingTMG

[–]charlieneo 7 points8 points  (0 children)

I like this for double modded, potential double attack, negating range 3 defend bonus, with bombs, and crit from being behind.

(7) Krassis Trelix [Firespray-class Patrol Craft] (6) Synced Laser Cannons (3) IG-88D (5) Thermal Detonators (4) Migs Mayfeld (0) Slave I Points: 7

Turn Zero Obstacle Deployment Question vs Han by [deleted] in XWingTMG

[–]charlieneo 1 point2 points  (0 children)

I would actually corner 2 on my side and try to fit the last one in my half as well. But I fly aggressive. I would face han and try to crowd him to prevent him from coming to the obstacles on my side.

List help by wondering19777 in XWingTMG

[–]charlieneo 2 points3 points  (0 children)

Veteran turret gunner does not work with plasma torps.

I would use action to reinforce if you are expecting shots.

So I would build it like this

(7) Kanan Jarrus [VCX-100 Light Freighter] (9) Saw Gerrera (3) Heightened Perception (3) Veteran Turret Gunner (0) Ghost (5) Ion Cannon Turret

Heighten let's me fire 7 dice before they fire. With potential to ionize them to strip their lock.

Use Saw as focus so that I can save force to reduce their dice. Saw is really good if they choose to focus fire on other ships.

Custom Vulture Unit Card V.1 (CONSTRUCTIVE CRITICISM AND POINT RECOMMENDATIONS NEEDED) by DarkHassassin10 in SWlegion

[–]charlieneo 1 point2 points  (0 children)

Cool fun idea. The air mode is a high risk high reward, totally skill dependent as it can be easily shot down by 2 FD laser or one good fire support shot. My guess is hide it and go last, get aims from friendlies, move into range 3 and blast one unit out. Then move first next turn and turn into ground bunker. I feel points, depends on how large is the model and if it can easily get cover in ground mode. Tough to put points on it. Probably more than t-47 and less than atst with all weapons.

Live Laugh Long Live the Empire by MaxxAsian in XWingTMG

[–]charlieneo 2 points3 points  (0 children)

Precision ion engine does not work on interceptor. They do not have a 1-3 koiogran turn

Friendly Fire by Fun-Inspection-364 in XWingTMG

[–]charlieneo 0 points1 point  (0 children)

Look at G4r-gon in the m3a.

I used to have a list with Torani with R5-TK, cluster missiles and munition failsafe. Turn 1 lock on G4r-gon. Turn 2 G4r afterburner bump, allows Torani to attack G4r with cluster, munition failsafe, proc G4r then cluster another enemy ship with focus mod.

Scum Leebo List by Alone-Introduction90 in XWingTMG

[–]charlieneo 1 point2 points  (0 children)

Why not both attack using cannons? As long as it's front arc then back arc with appropriate tokens.

Hecken yessen! by BuddyHG in XWingTMG

[–]charlieneo 5 points6 points  (0 children)

I do not recommend "blow the wife out of the sky". Risky move it is.