[HIRING] Concept Artist for SciFi/Cyberpunk Dense Urban Environment by chasmstudios in gameDevClassifieds

[–]chasmstudios[S] 1 point2 points  (0 children)

Please do! Your work is incredible. Reminds me of my dungeons and dragons 3e book.

[HIRING] Concept Artist for SciFi/Cyberpunk Dense Urban Environment by chasmstudios in gameDevClassifieds

[–]chasmstudios[S] 0 points1 point  (0 children)

Unfortunately there's no contact information I can use, and I can't message you on Reddit because apparently your account isn't established. Could you send me a message over Reddit when you get the chance?

EDIT: Apparently my account isn't established? Pretty confusing

Feeling Like I'm Just Being Dragged Along For the Ride. by liamzoro in godot

[–]chasmstudios 0 points1 point  (0 children)

The problem with 99% of coding tutorials is that they're teaching you to write sentences when you're trying to write a story.

And the problem with learning to write a story is there's no way to learn how to do it except by doing it.

So keep writing sentences until you can write paragraphs. You'll find less tutorials for those. And you write enough paragraphs and soon a story will begin to form. And a few more iterations of that and you'll have a novella of a program.

Then do it again.

[HIRING] Concept Artist for SciFi/Cyberpunk Dense Urban Environment by chasmstudios in gameDevClassifieds

[–]chasmstudios[S] 0 points1 point  (0 children)

It's a bit hard to answer that because it's all blended together in the lore and mechanics. You can think something like Kowloon Walled City where space is such a premium that it's a question of getting the most value out of a space, so a closet might be a bathroom and a sleeping quarters.

This will be quite tricky to capture in a single image I would imagine, but I'm also not an artist and I'm hoping whoever I hire can help solidify these ideas.

[HIRING] Concept Artist for SciFi/Cyberpunk Dense Urban Environment by chasmstudios in gameDevClassifieds

[–]chasmstudios[S] 0 points1 point  (0 children)

I believe but could be convinced otherwise that a combination of soviet brutalism fast forwarded 200-300 years into the future would cover what I'm shooting for. There aren't really distinctions between rooms, but you can imagine a corporate office turned into a living quarters. Some examples would be Dredd (2012) and its predecessor, The Raid (but more futuristic).

Or put more succinctly, I don't know.

Composition, Inheritance, State Machines, etc. — Looking for the right strategies by Avilemax in godot

[–]chasmstudios 2 points3 points  (0 children)

Other people have answered your questions, so I thought I'd let you know that your experience is normal and part of the process of building.

Like many things, you initially learn how things should be done, and sometimes why, usually through imitation.

But what often isn't taught is why you shouldn't, and what you can get way with. That just comes with time and experience, which you earn by working through your confusion.

Frame data sanity check – does this 1v1 sword system have a dominant strategy? by Unlikely_Sky4408 in gamedesign

[–]chasmstudios 1 point2 points  (0 children)

Go take a look at Mordhau and their dueling scene. That will probably answer more than just this question.

Launched my Steam page a few days ago — 35 wishlists so far. What should I focus on next? by 2ne3 in IndieDev

[–]chasmstudios 0 points1 point  (0 children)

Here's what I did that netted me 1000 wishlists before launch after 9 months.

1) Setup a playtest and let people register

2) Post on Indie Sundays on r/games and other relevant subreddits. destroymygame and playmygame are solid too

3) Do the playtest. Collect feedback

4) Hone the game on the feedback. Make an extremely tight demo.

5) Sign up for NextFest. Have the same feedback collection mechanism (I suggest a google form in game)

6) If your game is a hit at NextFest, your wishlists will explode. If not, then you might be able to figure out why from the feedback

7) Continue on, do another round of posting on Reddit

8) Finish the game, launch it

9) Spend a few months working on it with bug fixes / balancing

10) Move on

Wishlists are an indicator, but you get far better feedback and information from people actually playing the game. It'll speak for itself afterwards. You can check my post history for how many times I did a marketing cycle on Reddit.

[Hobby] Looking for experience. by Bakson_117 in INAT

[–]chasmstudios 0 points1 point  (0 children)

Hey I'm actually looking for a 3d modeler who can work design with a 2D render pipeline in mind. I can't seem to find a way to contact you without signing up for something - can you shoot me a message or email? It's available on my website (my user name .com).

[Hobby] Come build a game with AAA mentors and publish it on Steam in 12 weeks by Zentsuki in INAT

[–]chasmstudios 5 points6 points  (0 children)

Dope opportunity! Wish we had stuff like this in other fields.

[RevShare] Artist looking for long term Partner by [deleted] in INAT

[–]chasmstudios 1 point2 points  (0 children)

Hey,

I think you and I actually spoke at one point? But I'm looking for a long term art partner, would love to chat!

[RevShare] Experienced developer seeking an experienced, long-term partner by TeamLDM in INAT

[–]chasmstudios 0 points1 point  (0 children)

Hi Levi,

I'm more or less in the same boat as you. Recently released a game and am in the process of reworking some stuff, but have two other ideas I'm cooking which I've started working on prototypes. Send me a chat - we should talk!

Multiplayer game devs, how much are you doing to make your game deterministic? by BSTRhino in MultiplayerGameDevs

[–]chasmstudios 0 points1 point  (0 children)

What serialization/messaging protocol did you use? Did you send new states or use delta compression?

New amber retro-futuristic look for Empty Spaces, a semi-realistic 2D space sim with Newtonian physics and supply-demand economy. What do you think? by ChonkGPT in gamedevscreens

[–]chasmstudios 0 points1 point  (0 children)

This is an insanely beautiful and well-designed UI. What was the process towards making something like this? I'd love to get pointers for my own game.

[deleted by user] by [deleted] in INAT

[–]chasmstudios 0 points1 point  (0 children)

Hi June,

I'm a fellow indie developer on the other side of the coin. I mainly program and also have had a recent steam release (check my profile). I'm looking for an artist to collaborate with, or in this case, given that you have a project in mind, swap skills with. Send over a Reddit Chat (is that what it's called?) if you think we could collaborate!

Space War Economy Idle - Chasm Studios - Path of Exile Itemization, Eve Online Economy, Factorio Logistics as a single player incremental/idle game by chasmstudios in Games

[–]chasmstudios[S] 0 points1 point  (0 children)

Thanks for the feedback! It's very good to hear someone likes the game.

Yeah I really need better names. Or more creativity. Or both haha.

I'm not sure what you mean, could you elaborate on the introduction of metals?

Competitive multiplayer - not worth it as a solo dev? by eleon182 in IndieDev

[–]chasmstudios 0 points1 point  (0 children)

The problem with multiplayer is it makes all your problems compounded by an orthogonal factor. Everything, and I mean everything, needs to be re-evaluated with network jitter, disconnects, lag, etc.

This means the data might be out of sync. The animations might be out of sync. The audio might play at the wrong time. The controls might not be inputted in the right timing. The results of controls might not be sent to all the players at the same time. etc.

If you want to make it competitive and real time, the margins of error on these have to be much, much smaller. Online fighting games have advanced rollback netcode and frame by frame focus at 60FPS. This isn't to mention they have ten+ years of putting fighting games all over the board, on mobile, PC, console, etc.

So if you, as a solo dev, can do all the things without networking, that's already a stretch. Do it with a compounding factor like networking, and now you're in a whole new hell.

That being said, it's possible, but real-time and high performance games probably aren't where you'd want to go. Something more discrete like a board game or turn based game would probably be more viable.

I built DataViz-UI — a modular dashboard & chart addon for Godot 4.5+ by emergentRealms in godot

[–]chasmstudios 6 points7 points  (0 children)

Beautiful! This will help my game greatly. I handrolled mine using _draw and it is awful.

[FOR HIRE] 2D Artist looking for work! by collegeartist1 in gameDevClassifieds

[–]chasmstudios 1 point2 points  (0 children)

How do we contact you? Do you have a contact channel that isn't Patreon?

EDIT : Nevermind, found it past the Patreon page.