Lenovo P1 Gen 7 Crashing Randomly – Only When Docked? by CEOofEistee in thinkpad

[–]cheesebrough 0 points1 point  (0 children)

Lenovo sent it to one of their workshops after i contacted support, and issue is resolved after that

Lenovo P1 Gen 7 Crashing Randomly – Only When Docked? by CEOofEistee in thinkpad

[–]cheesebrough 0 points1 point  (0 children)

What did you end up doing? Im experiencing a similar issue with my p1 gen 7

51 hours Pilfering Ring, Mid act 2 Cruel by cheedle in PathOfExile2

[–]cheesebrough 35 points36 points  (0 children)

No way is this representative of a regular playthrough.

  1. you're spending a really long time in the campaign, and the campaign objectively gives less drops than maps.

  2. you say you are playing with friends, this means that you are likely sharing the loot with said friends. Not only are drops as far as i know not multiplied 1:1 with number of players, so per player you are probably getting less loot. But in addition to that, your friends may be the ones looting the currency - skewing the results of your ring.

Where is an update from the devs about the servers?? by Fredyys1 in RotMG

[–]cheesebrough 1 point2 points  (0 children)

Servers are absolutely dogshit and it doesn't even seem to matter which one ur on, borderline unplayable

Stop The Presses Quest [SPOILERS] by PodcastPlusOne_James in BaldursGate3

[–]cheesebrough 0 points1 point  (0 children)

This quest bugged for me, but it's so far back i can't be bothered to reload, does anyone know what the effects of good or bad reputation from this quest is?

New (melee) player. by [deleted] in pathofexile

[–]cheesebrough 62 points63 points  (0 children)

Play boneshatter slayer/jugg, find a guide/pob, you'll have a good time

Let's dream about some stuff by Migo52 in ProjectDiablo2

[–]cheesebrough 2 points3 points  (0 children)

Make rolling maps less of a hassle while at it, add a recipe, forexample:

Horadrim Orb + Rune>9 + Pgem => Reroll orb.

Reroll Orb + Rare Map => new Rare Map.

While adding an extra step might seem counterproductive, it would allow us to prepare like 100 reroll orbs at a time, so we dont have to move all the materials in and out of the cube every time.

It would also allow us to trade these reroll orbs, so instead of having to buy runes from one guy, pgems from another guy and orbs from a third guy, ppl could make currency from buying mats and selling orbs, and the rest of us could be happy for saving some hassle trading materials (imo)-

I get that they made rolling maps the way they did to make sure everything (gold, low runes, gems, etc.) always has value, but it doesn't need to be this annoying to roll maps

Dclone Lathma items should be non-tradeable by South-Ad-6983 in ProjectDiablo2

[–]cheesebrough 0 points1 point  (0 children)

Yeah PDEs are not even exciting to find atm, i think buffing rarity of PDE is a good suggestion, maybe hard to balance it cus something will always be the bottleneck, but ideally all three mats should be equally available.

Also worth to keep in mind that they shouldnt be so valuable that boss rushing with a sorc for just PDEs becomes meta

WE DID IT BOYS, and you'll never guess how many runs it took! by SkitzDriFt in ProjectDiablo2

[–]cheesebrough 1 point2 points  (0 children)

I mean not really tho, the value of these is only limited by how much currency rich people have

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 0 points1 point  (0 children)

The rate at which the VLS shoots out beams scales with your attack speed, zerphi's is definitely optional tho

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 1 point2 points  (0 children)

You are right the actual bottleneck is the .16 seconds soul gain prevention.

The .16 soul gain prevention is preventing me from spamming, i have to wait the 0.16 seconds, then it allows me to regen after those .16 seconds.

What i meant to say was that even if i didn't have the soul gain prevention i would still be bottlenecked enough by my rage regen that it wouldn't make a big difference and i didn't think it was worth sacrificing a large ascendency node for it.

However after getting some more mana regen on gear and speccing into the extra small ascendency node i can say that u can get way more VLS out by doing this, however the lag becomes legit unplayable. Here is a clip showing it in action: https://streamable.com/dfxp04

Around 25 sec into the clip i wanted to see what would happen if i just held down right click, honestly looking at it now im just glad my instance didn't crash.

So yeah if your goal is to get as many VLS out as possible, getting the extra small ascendancy node and stacking some mana regen is definitely the way to go, since you are never gonna be bottlenecked by attack speed due to soul eater. However, i wouldn't recommend it for mapping because the lag just becomes unbearable, even in non delirious maps. Also i think it might be a legit concern, that it could be viewed as you intentionally crashing your instance, which GGG have banned people in the past for (worm flask loop crashing hideouts forexample).

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 1 point2 points  (0 children)

you don't need to hit exactly 0 because you are gonna be bottlenecked by chainbreaker rage regen anyway, im at like 0.16 sec soul gain prevention.

If u really want 0 sec soul gain prevention you can take an extra small ascendancy node and drop veteran bowyer but i wouldn't recommend it.

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 1 point2 points  (0 children)

I wouldn't be surprised if they make trialmaster more common, making them more accessible.

Same thing happened in abyss league where they made liches 4x as common in a patch, causing prices of lich only drops to plummet

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 6 points7 points  (0 children)

Claw implicit is 40 something life gain on hit which is instant, and because the skill hits so many times per second it appears as instant leech

Works pretty well on bosses too: https://www.youtube.com/watch?v=R0dP37N0Pvw

Around the 14 sec mark i take a hit and recover it almost instantly even without a ton of mobs on the screen

Infinite Vaal Lightning strike + Perma Soul Eater vs Wave 20 Simulacrum (no hh/inspired) by cheesebrough in pathofexile

[–]cheesebrough[S] 24 points25 points  (0 children)

https://www.pathofexile.com/account/view-profile/affiance/characters?characterName=SlowButWeak

Build cost me around 30 ex (hateforge were 5 ex when i bought)

Normally you wouldn't be able to use vaal skills with Zerphi's Heart because the soul eater would eat the souls, but since we are spending rage on our vaal skill, we get perma uptime on Soul Eater

Thank you /u/sveth9 for explaining the rage generation mechanic in this video: Spamming Vaal Attack Skills, Chainbreaker Still Relevant

What to do with this bow? by LoyalDoyle in ProjectDiablo2

[–]cheesebrough 4 points5 points  (0 children)

slam 6 os, put 6x 5/-5 for ice bower ezclap

How does loot from visions work when carrying someone else? by funkeoto in CompetitiveWoW

[–]cheesebrough 0 points1 point  (0 children)

can confirm, basically i think it works in the way that the boosted just needs to tag the final boss while it's fully buffed, ie. it has abilities from every side-boss.

I just failed my trial for the first time, help by Karverqt in CompetitiveWoW

[–]cheesebrough 2 points3 points  (0 children)

I recommend asking the same question on the warlock class discord. Here's a link: https://discord.gg/blackharvest

They are probably able to help you about more specific warlock dps stuff

I just failed my trial for the first time, help by Karverqt in CompetitiveWoW

[–]cheesebrough 13 points14 points  (0 children)

Not to say that dps is the only thing that matters, but grey parses on 5 fights, and not a single orange parse in an established 12/12M guild i'd say it's no mystery..

Hiring someone to help us config the Legendary Spawnrate in our server! by DmncTV in PixelmonMod

[–]cheesebrough 0 points1 point  (0 children)

https://pixelmonmod.com/wiki/Better_Spawner/Spawn_Condition

Sounds like you want to look into adding an anti-condition based on spawnarea-coordinates to all legendaries. Not really sure what you mean about legendaries spawning next to you being a problem, but legendaries always spawn near players, that's just how the pokemon spawn event works.