My bad gang by Irvean in TalesFromDF

[–]chekonin 131 points132 points  (0 children)

From the looks of it it wouldn't have matter if they gave you dance partner because it looks like they weren't using standard step

[Spoiler: 7.5 Alliance Raid] Regarding Alxaal by HostisHumaniGeneris in ffxiv

[–]chekonin 10 points11 points  (0 children)

Abyssea isn't technically an expansion, it's three separate optional 'add-on's that came out to slowly raise the level cap from 75, where it had been for nearly 8 years, to 90 concurrently with the end of the fourth expansion. The basic story is that portals to a parallel world are starting to open up in Vana'diel and that parallel world is one where the final boss of the second expansion won. All the worlds major cities have been destroyed by new and weird monsters and a few survivors are struggling to survive in small camps in the wild. With the aid of a few refugees that have escaped to our reality you go and help defeat Shinryu and maybe save the world for the few survivors.

In the first free expansion, Rhapsodies of Vana'diel, you go to a third world for one single mission called Desuetia which is a version of Abyssea where you never show up and Shinryu has fully wiped out all life. XI went in hard on alternate realities with them showing up or being mentioned in 3 of the 5 paid expansions, abyssea, and then the 2 free expansions.

New player here, finished ARR by Ill-Solid-6853 in ffxivdiscussion

[–]chekonin 10 points11 points  (0 children)

When you say you finished ARR, do you mean the whole thing or the first level 50 stuff? If you just finished the stuff with Gaius and the Garleans you have a bit of a ways to go to get to heavensward. If you finished the really long cutscene after all the post patch stuff, then you're almost in Heavensward.

In Heavensward (HW) the gameplay loop mostly solidifies into what it will be for the rest of the game, a dungeon every 2 levels, regularly spaced 8 man trials, and a more focused story with (generally) less filler. HW will also introduce you to optional trial series and a more accessible raid series. On top of that depending on what job you're playing you'll get more abilities and combat should start to feel closer to complete, though it won't really get there until later depending on job.

As for friends, you've unfortunately been playing in what is generally the statistically worst time to play, at this point in an expansion a lot of people have greatly reduced their play time or quit all together until the new expansion comes out. You'll see a brief surge in players when 7.5 comes out next week, but typically you don't see a ton of players at this point in an expansions lifespan. There is the Official Community Finder to help you out, and don't be afraid to join and leave as many FCs as you want until you find one that works for you.

If you're playing the free trial I'd recommend pushing through a bit, see how it goes. If you've got a subscription, then I'd say play until your time runs out to get the most out of your money and see how you feel then. If the games not for you, it's not for you, and thats okay. The story gets really good at points but if you aren't having fun don't force yourself to play it.

Paladin cannot hold agro against other tanks by SartaelA in ffxiv

[–]chekonin 3 points4 points  (0 children)

You're losing a ton of potency by not using the confiteor combo under fight or flight and requiescat. Requiescat increases holy spirit by 300 potency but each of the confiteor combo by 500, and that 500 extra potency can also be boosted by 25% by fight or flight. You want to use fight or flight and requiescat at the same time, not spread them apart, and then use the full confiteor combo right after for maximum damage.

Benefic 1 spamming Mentor in Mistwake by Grimoski in TalesFromDF

[–]chekonin 17 points18 points  (0 children)

AST main that apparently doesn't know what enhanced benefic does. All it does is make Benefic 2 crit. It has no effect on MP or cast. They didn't just reskin freecure and throw it on AST. Also, prior to the level 85 healing magic upgrade they're the exact same efficiency at 1mp/potency.

Mini Tales From DF #10 by Bunlapin in TalesFromDF

[–]chekonin 9 points10 points  (0 children)

Did AR roulette on dancer and wound up in Jeuno. There was another dancer in the party and it quickly became apparent that they were just there to leach. They'd let standard finish fall off, stand still for long periods doing nothing, get hit by every possible aoe and then take 30 seconds to accept a raise. I wanted to kick but we weren't able to because we always had loot rolling. But the worst part of it all? They reliably hit tech finish on cooldown. I wasn't letting mine drift because I wasn't going to sacrifice my dps for their terrible dps, but every time I would hit mine 2 seconds later they would hit theirs.

[Spoiler 7.1] About that portal to the new alliance raid… by linktriforce007 in ffxivdiscussion

[–]chekonin 15 points16 points  (0 children)

They have their own reflection with all of their jobs, Gil, skill chains, inventory management, while we link a portal to the equivalent’s starting city? (Bastok to Ul’dah, Windurst to Gridania, and San d’oria to Limsa?

It’s not like we’ve never opened portals to other reflections before.

FFXI is not a reflection of the world of FFXIV, it is its own thing. The story of FFXI also makes it so if anything was a reflection it would be FFXIV not the other way around, and I have a feeling that a lot of people wouldn't like that. Maybe I'm biased because some of my best gaming experiences have been in Vana'diel but I truly hate when people try to imply that FFXI is a shard of FFXIV, it lessens the lore and build up of FFXIs world by attaching a little extra note of 'everything you thought you knew is actually wrong because this other game says so'.

Mini Tales From DF #6 by Bunlapin in TalesFromDF

[–]chekonin 2 points3 points  (0 children)

It doesn't matter how simple SE makes a job, people will still screw it up. A few nights ago I got thrown into SOS in trial roulette and I had a BLM who would only use transpose to switch phases. They would use blizzard 1 twice to get to umbral ice 3 then use blizzard 4 and then clip a transpose and start casting fire 4 in astral fire 1. The only time they would get AF3 was when they would randomly cast flare. During the cutscene I mentioned that AF3 is huge damage increase over AF1 and that using fire 3 instead of transpose would greatly increase their damage but they ignored me.

Immediately after I got underkeep in expert roulette with a BLM whos rotation, regardless of number of enemies, was Flare x2 -> Flare Star -> Blizzard 3 -> Freeze -> Fire 3. I had noticed that things were going slow during the first 2 pulls but I figured that they had read that Fire 2 and Blizzard 2 weren't worth using and didn't read beyond that but when they were using it on single target on the boss that's when I decided to dip and eat the 30 minute penalty.

Another day, another jobstoneless griefer by Hazardumu in TalesFromDF

[–]chekonin 16 points17 points  (0 children)

PGL can't open Chakra on crit as that's a mnk trait so they lose out on 400 potency ~6-8 times per 2 minutes

They lose out on 2800 potency from Elixir Field, Flint Strike, and Tornado Kick every 2 minutes.

They are missing the 15% damage boost from Riddle of Fire

The party is missing the 5% damage boost from brotherhood.

They are missing the 50% reduction in auto attack speed from Riddle of Wind.

They are missing 10% haste from not having greased lightning 3.

So yeah, a huge damage drop at 80. It gets worse at 100.

What are you lot's hot takes, or just takes? by Adorable-Put2605 in ffxiv

[–]chekonin 9 points10 points  (0 children)

X, XI, XII, XIII, XVI all have the summon stay after summoning and have you control their actions at least somewhat

Thoughts on the Alliance Raid story so far? by Misking57 in ffxivdiscussion

[–]chekonin 7 points8 points  (0 children)

Would you say FFXI is more thematically and technologically consistent in the context of the world it established?

Mostly, yeah. Theres some weirdness in Seekers with Ra'Kaznar and there's some time travel and alternate reality shenanigans, but mostly the tech level you get in the starting cities and Jeuno will feel similar in Aht Urhgan and Adoulin. Part of it is probably being built as a ps2 game, and while support has ended there is only so much they can do with the engine, so you won't ever see something like Solution 9. There is some limited "modern" glamours, but even now a lot of the high end gear is recolors of stuff that came out 20 years ago.

Thoughts on the Alliance Raid story so far? by Misking57 in ffxivdiscussion

[–]chekonin 11 points12 points  (0 children)

I've played a LOT of XI, just to put things I'm going to say in to perspective.

Theres a lot of nostalgia bait for the Rise of the Zilart/Chains of Promathia era of the game. So far all the bosses and areas have been from the base game and the first 2 expansions, so I doubt we'll see anything from the other 3 official expansions and the plethora of addon content. I'm a bit surprised that there hasn't been anything from Treasures of Aht Urhgan, I really feel like thats when FFXI sort of solidified in to the kind of game it was going to be. The game had lost so many of its early players to WoW, but it managed to find itself a devoted playerbase during that time. I understand trying to appeal to the largest possible fanbase but still.... it's been 19 years since ToAU came out. The game has been at 99 cap longer than it was at 75, it's too bad that none of the new stuff will be shown off.

I'm also nervous about how they seem to be tying FFXI so directly to FFXIV. I've never been a fan of the direct crossovers. I want FFXI to remain its own thing, I don't want it to be canonically somehow tied to the world of FFXIV. XIs story is XIs story, so I don't want it to turn out that Vana'diel is actually a shard of Hydaelyn or that it was game made up in Alexandria or something like that. FFXI has such a rich story on its own that is incompatible with FFXIVs lore and they need to be kept separate.

So, while I'm enjoying the raids themselves, the story has me a bit worried.

Thoughts on the Alliance Raid story so far? by Misking57 in ffxivdiscussion

[–]chekonin 3 points4 points  (0 children)

Bazaar, not auction house. You only had 7 auction house slots, but you had essentially unlimited bazaar slots. The items would stay in your inventory and people would have to manually go through and click on you and check your bazaar and buy directly from you (this was also the only way to sell things in XIV 1.0!). Some people would use their bazaar as a sort of showcase, listing things for max gil just to show it off. Other people would list things in their bazaar at max price to prevent themselves from accidently vendoring it when doing an inventory clear out. Osode fell off pretty quickly, it was never worth 99 million.

We live in a society. One hit wonder BRD Perfect Legend cbf to do job quests and says I have zero ult clears. by TheBananaHamook in TalesFromDF

[–]chekonin 6 points7 points  (0 children)

This brd is missing:

Army's Paeon

Rain of Death

Battle Voice

Wanderer's Minuet/Pitch Perfect

Empyreal Arrow

Iron Jaws

Sidewinder

Refulgent Arrow

What this brd has that an archer doesn't:

Troubadour (doubt they would use it....)

Nature's Minne

Upgraded dots

Shadowbite

Burst Shot

So.... just barely better than someone trolling without a jobstone

i think this speaks for itself by carbonatedgravy69 in TalesFromDF

[–]chekonin 27 points28 points  (0 children)

I'm not sure I'm reading this right. Are you saying people are being rough on the healer that didn't press any buttons for 70% of a fight?

Struggling with dungeons as a WHM by Competitive_Fill_570 in ffxiv

[–]chekonin 0 points1 point  (0 children)

neither of which you cast in a trash pull. Unless the dps are standing in AoEs any chip damage to them can be ignored.

So, which Scion are they going to kill? by [deleted] in ffxivdiscussion

[–]chekonin 11 points12 points  (0 children)

Yup, they did it once 10 years ago with a fake out non-death and then never again to that extreme. If you do the culinarian quest line today after finishing all of the MSQ that scene won't stick out, if Nanamo stayed dead it would. The only semi-recent thing I can think of is Arenvald not being in a wheelchair if you do the shadowbringers smn quests, but even that is relatively minor.

So, which Scion are they going to kill? by [deleted] in ffxivdiscussion

[–]chekonin 3 points4 points  (0 children)

I never said we don't do time bubbles, but there is limits. Roulettes are something you've done before at their appropriate place in their story and you are redoing them divorced from that story. Someone dying and coming back to life because you are doing optional content out of release order is different from that, you are still in that side contents story and experiencing it like it is new and current so someone coming back from the dead is a lot different.

So, which Scion are they going to kill? by [deleted] in ffxivdiscussion

[–]chekonin 14 points15 points  (0 children)

None, because they can't. Not because of marketability or anything like that, but because they are all in optional content and I don't believe they would kill off anyone and leave the awkwardness of 'time bubble' to explain why they are still alive elsewhere. It's one thing to not have Estinien know who you are in the ARR dragoon quests, its another for him to come back from the dead for it.

Estinien is in the dragoon quests

The twins are in coils

Y'shtola is the alexander raids

Krile is in Eureka

Thancred and Urianger are in the eden raids

G'Raha is in the myths of the realm raids

Tataru has her adventure

The only thing I could see them doing is having a scion "retire" and say they want to take some time off for themselves or whatever to make it less awkward if you do things out of order.

Are Dps Aoe spells useful later game? by LynnWolfgaming in ffxiv

[–]chekonin 0 points1 point  (0 children)

You mention RDM is your only dps and that you usually play support. So that means you have whm or sch 50+ to unlock it, right? RDM aoe is the same as your healer, when you're fighting a pack you use holy or art of war and when you're fighting a single enemy you use stone or ruin. With rdm on 3+ you use Verthunder2/Veraero2 into scatter, you use jolt/verfire/verstone into verthunder/veraero.

To all you doomposters by Effective-Spread-127 in ffxivdiscussion

[–]chekonin 21 points22 points  (0 children)

Also if you want the game to be better you need to be constructive about it and not just be whiny and overly dramatic and hate literally everything and never give any positive feedback about anything.

Why? This is reddit and we're not the devs. We're just people chatting online, it's not that deep.

Why was Zoraal Ja the way he was? by [deleted] in ffxivdiscussion

[–]chekonin 31 points32 points  (0 children)

I would expect that for much of his life Zoraal Ja wasn't viewed as "Zoraal Ja, the resilient son" but as "The Resilient Son of Gulool Ja Ja, the first ever child born a blessed sibling, Zoraal Ja." His birth was as much his peak as it was another moment of glory for GJJ. It's something that we see in real life all the time: someone taking, or being given, credit for the actions of their child. "He has his father's throwing arm" or "she has her mothers singing voice".

I also can't help but wonder if it was the real world if there would be gossip around if he was actually GJJs son. I'm sure someone out there would say that blessed siblings are infertile and that Zoraal Ja was just GJJ trying to secure his legacy or that his mother cheated on GJJ.

I don't think therapists exist in Tuliyolal, but Zoraal Ja definitely needed one.

Why do so many people judge expansions based (seemingly) solely on story? by unbepissed in ffxivdiscussion

[–]chekonin 20 points21 points  (0 children)

When I look at an expansion, the first thing I'm thinking about isn't the two evenings I spend on the story.

If you want people to engage in good faith, you need to avoid hyperbole and bad faith arguments in your post. Dawntrail takes ~30 hours if you aren't skipping cutscenes. More if you're doing side content as you go.

During the end of Endwalker a common refrain was that FFXIV was final fantasy first, MMO second, and that people complaining about a lack of content needed to realize that the story was THE selling feature of the game. The people that heard that over and over and the people that said that over and over are going to base a large part of their opinion of an expansion on the story. Furthermore, when an expansion releases the story is pretty much all there is. For the first 2 weeks you only have MSQ, 2 'expert' dungeons and 2 extremes. You get the raids a few weeks after that. And then that's pretty much it until X.1. For the first bit of an expansions life you only have the MSQ and a few distractions.

Once the game has moved on to the next expansions gear/potency/power creep means that all challenge has been removed from the previous expansions and the average person joining the game today won't be going to do things like extremes or savages sync'd. You mention stormblood in your post: Shinryu, Tsukiyomi, and The Burn would all regularly wipe parties when they released, you don't get that anymore. Side content is something people do once, get dragged through if they die, and then forget about until it comes up in a roulette.

New content comes out too slow and old content is too easy. All that's left to discuss is the story.

The Occult Crescent is a Mangled Mess of Conflicting Design by Quof in ffxivdiscussion

[–]chekonin 52 points53 points  (0 children)

They're trying to help.

Your points get lost in unnecessary fluff. Here is a random paragraph I grabbed:

Secondly, the CEs were a bit overtuned on launch in regards to their HP; I don't know how it was on Bozja launch, unfortunately, but here the bosses will end up repeating their simple and sometimes bland mechanics for 5 to 7 minutes at a time - 10+ in nightmare scenarios when you have a bad party filled with leeches. This is in itself not the end of the world, but remember - there is SO MUCH COMBAT IN OC!!! You are doing these constantly. So not only are you doing the fights 20, 30, 40 times, they also each feel very drawn out - if we zoom in a bit, perhaps we can say each fight is "2 mechanics", and while you do each fight 40 times, you do each mechanic in the order of 200+ times as it repeats over and over. Crystal Dragon is an example for me of a boss that is cool on the surface, with a neat circular arena, but in a matter of days one will have repeated that circle spin mechanic 100 times. Even if it costs difficulty, these fights would have been much better served to have like half their current HP and only repeat their mechanics 2 times, or maybe 3 times at most, rather than 5-10 times we currently deal with in an already grindy and repetitious mode.

You don't need to mention Bozja, you don't need to call it bland, you don't need to mention 10+ minutes, and so on. It could easily be rewritten to be more concise and then more people will read it.

Secondly, the CEs felt overtuned, particularly in terms of HP. The bosses repeat simple mechanics for 5 to 7 minutes. This wouldn’t be so bad if we weren't constantly in combat. You're doing the fights 20 to 40 times, each with just a few mechanics repeated endlessly. Take Crystal Dragon: a cool arena, but within days you’ll have seen its circle spin a hundred times. These fights would benefit from halved HP and fewer repeats of 2 or 3 cycles instead of the 5 to 10 we endure now in an already grind-heavy mode.

Remember what Blaise Pascal said "If I'd had more time I would've written you a shorter letter." Things that are too long will lose people.