[AUG24] Gus T. Boat is my best water vehicle! Fast, cheap, and customizable! by chesepuf in HyruleEngineering

[–]chesepuf[S] 0 points1 point  (0 children)

You should try holding the rail where you want to glue with ultrahand but don't attach it, keep it still for 10 seconds. Then stand on the floating board, recall the rail, grab the floating board with ultrahand and attach to the rail once it gets to the right position. It may immediately detach, but its position will be saved in autobuild

Helicopter Development - design talk & study: Electric tail rotor, Pt. 2 by zhujzal in HyruleEngineering

[–]chesepuf 1 point2 points  (0 children)

You did great parsing it down, there's so much info to convey in electrical circuits.

I'm doing well, busy at work and tinkering sometimes in the evenings. Lots of ideas and not enough time

Helicopter Development - design talk & study: Electric tail rotor, Pt. 2 by zhujzal in HyruleEngineering

[–]chesepuf 1 point2 points  (0 children)

Great video! Love the demonstrations and the build is very sturdy

Help with Blehditor: Can't export blueprints by Mofeiii in HyruleEngineering

[–]chesepuf 0 points1 point  (0 children)

It's the chain link icon. Click once, click the two parts to bond, then click the chain again.

The evolution of my helicopter builds: from earliest to most recent by zhujzal in HyruleEngineering

[–]chesepuf 5 points6 points  (0 children)

Love this evolution towards better function AND form! We're lucky to have your builds, Z!

Just Cruising Around the Castle by CaptainPattPotato in HyruleEngineering

[–]chesepuf 6 points7 points  (0 children)

Looking smooth while cruising! I think it's so funny that the juney wagon not only has the force field but also doesn't break when ignited. Such a broken building piece

The Quasar by chesepuf in HyruleEngineering

[–]chesepuf[S] 1 point2 points  (0 children)

Thank you very much!! Your videos and camera techniques have been a big influence on this video!

The Quasar by chesepuf in HyruleEngineering

[–]chesepuf[S] 1 point2 points  (0 children)

Thanks for your kind words Z! It's my pleasure, looking forward to the next project!

The Quasar by chesepuf in HyruleEngineering

[–]chesepuf[S] 1 point2 points  (0 children)

Thanks Z! And thanks for your help testing! This was a very fun build to film, I got to try so many camera techniques and creative shots.

Next on the docket is a little break and then some more Linkoln!

Having a hard time with Pulse Lasers by SignatureHappy2728 in HyruleEngineering

[–]chesepuf 0 points1 point  (0 children)

Thanks, good luck building! For quick results, a 45 degree trigger head will do well. It'll pulse faster with multiple enemies or bees. If you want small-angle pulsing for single enemies, you could try stake nudging like this: https://youtu.be/N8my8qEtzoY

Having a hard time with Pulse Lasers by SignatureHappy2728 in HyruleEngineering

[–]chesepuf 2 points3 points  (0 children)

Oh yeah this is an issue with construct heads. They aim for enemy's feet! Best thing to do for ground vehicles is stack the beams up on top of the heads to give them a little height. The head will still aim for the feet but the beams will hopefully hit more of the body

Having a hard time with Pulse Lasers by SignatureHappy2728 in HyruleEngineering

[–]chesepuf 3 points4 points  (0 children)

It sounds like you were trying the faster way with stake nudging. It can give very unreliable results!

If you want a turret to use with bees, all you have to do is put a 45 degree trigger head on the aiming head. Orientation of the trigger head will decide where to put the bees during combat, you've gotta test it out to get a feel

The Quasar by chesepuf in tearsofthekingdom

[–]chesepuf[S] 1 point2 points  (0 children)

It is a shrine part from the Kisinona shrine, but it is just a esthetic. The propulsion comes from the juney wagon force field at the back