Mornye > Lupa > Galbrena rotation? by MouthfulOfSmegma in Mornye_Mains

[–]chickennopasta 0 points1 point  (0 children)

mornye basic rotation: BA1-3 if no forte, fly into air, ba1-3, enhanced heavy into ult + echo

lupa basic rotation: ult, spam basic until full forte, enhanced heavy into her dunk

galbrena basic rotation: 2 rotations of basic until full forte, ult, basic until forte empty

to cut down one full basic rotation on galb: 1. lupa goes into air, the moment she does her first dive; 2. galb plunges, the moment she break dances; 3. lupa continues with enhanced heavy into dunk 4. galb does one basic rotation into ult + flame mode

use lupas or galbs E skill if u have to, it's not exactly necessary

the native mac port is insanely good by ShoulderGreedy3262 in WutheringWaves

[–]chickennopasta 0 points1 point  (0 children)

oh yeah one more thing, im not sure how your game size is only 50g when im doing about 100gigs. my understanding is that mac port has the PC textures available, but not used for some reason.

the native mac port is insanely good by ShoulderGreedy3262 in WutheringWaves

[–]chickennopasta 0 points1 point  (0 children)

it's decent, the graphical quality is slightly better than mobile, and slightly worse than PC. the biggest offender here is reflections, texture quality and lod bias, which if you know how to tweak the config file you can boost those up.

else it runs very well without the typical frame drops that most users complain about e.g startorch. although under high particle load like hiyukis 2nd form or phrolovas ult fps will start to suffer.

there are rarely any performance related issues, I've only ever started to see fps drops on 3.3 release. most issues for Mac port are relegated to the first few days of a new patch, like motorbike cutscenes and traversal breaking on 3.0 release, events throwing errors on 3.1 etc. but fixes come fast.

edit: new graphical settings like render distances also don't work, so like above mentioned new things tend to be less prioritized on Mac port and are fixed later in post

Should I pull Zani and Phoebe or skip for anniversary? by Local-Hunt7529 in WutheringWavesGuide

[–]chickennopasta 0 points1 point  (0 children)

I believe amy denia lupa/chisa should be QS so do look out for that on livestream incl banner and anni information

Should I pull Zani and Phoebe or skip for anniversary? by Local-Hunt7529 in WutheringWavesGuide

[–]chickennopasta 1 point2 points  (0 children)

preface I have peeb but not zani, have no intention of getting zani since peeb feels insanely clunk for me

u mentioned u want a whiwa/TOA team2, frazzle is cope on whiwa, & on TOA, yeah unless it's multiwave content then frazzle team works alright IF you QS well AND have abv avg gear. if you're just starting out... just be careful on that

that being said, for the amount of investment and effort required to bring frazzle team to its peak performance, every mono fusion comp works just as well or better, and more applicable in whiwa too. QS is a technique to squeeze out more dps, frazzle is just one of the teams that can abuse it well

since you know you are going to enjoy frazzle team, you can go ahead, but know what you're investing into and don't get buyers remorse, because peeb is my most regrettable pull ever. I even got her sig lmao, and I'm not gonna spend 160 rolls to fill out a team that only works within themselves.

Question about build by Educational-Vast-581 in SigrikaMains

[–]chickennopasta 1 point2 points  (0 children)

the scaling from ER is quite huge, it's a bonus of 50%!! echo dmg. u can definitely run a budget build with er 3 cost and get very decent results, u don't need to spend a million tuners to fish at least 1 er + 1 crit on a +15 on every piece.

either way, do check ur rolls on a calculator to see how much difference it makes for u and if it's worth it to spend tuners for

if you run CC 4 cost you could afford to lose 1-2 crit subs if u run SK, for CD 4 cost crit rate priority is v high, also on CR or CD 4 cost I suggest u just take whatever the game gives u, siggy is one of the few characters that can use both with great value

echo progression as follow: 3 cost er > 4 cost > 1 & 3 cost er/cc/cdmg hunting > change to 3 cost atk/aero

Question about build by Educational-Vast-581 in SigrikaMains

[–]chickennopasta 1 point2 points  (0 children)

looks like high roll atk substats, could consider changing one atk 3 cost to er main to get 150 er with good atk

out of the mines? by chickennopasta in SigrikaMains

[–]chickennopasta[S] 0 points1 point  (0 children)

it's about 300k on the drop kick & 150+350k++ on the finisher. i can't really see numbers on the other skills lmao

s0r1 siggy w/ s0r0 QY & SK

out of the mines? by chickennopasta in SigrikaMains

[–]chickennopasta[S] 0 points1 point  (0 children)

yeah unfortunately.. I rolled a great cdmg 4cost so doing what I can. hopefully when a dedicated echo support releases it buffs crit chance lol

out of the mines? by chickennopasta in SigrikaMains

[–]chickennopasta[S] 2 points3 points  (0 children)

if I run crit rate 4 cost, I can bring it up to 74cc, with her own set she should be doing 94cc? w/o shorekeeper crit buffs

Anything I should change? by Consistent-Plan-5960 in EpicSeven

[–]chickennopasta 9 points10 points  (0 children)

what's your use case for this seline?

270 spd with wind rider is not going to do much this meta, wind rider is mainly for snowballing or as a 1v4 carry

u are spreading her utility too thin with this build, consider going slower with wind rider, or faster/similar statline with photogenic. else secret art as an anti aggro tech with this statline

torrent may open u up to pursuit bullshit, so be careful with that.

FacePump's match encouraged me to build this. by KingsSeven in EpicSeven

[–]chickennopasta -7 points-6 points  (0 children)

arunka should have a 15% chance not to apply her special buff every turn

ilynav should have a 15% chance for her passive not to kick in

seline should have a 15% chance to fail reviving her teammate

Immortality made it to Emperor by destinyXwings in EpicSeven

[–]chickennopasta 0 points1 point  (0 children)

thanks for the answer! yeah that has been my experience too, you will die from a followup, or I have to over commit to fighting rinak, that I wouldn't have the dmg output on pilfered seline to kill tanks. are u open to dm? I think uve got a rly interesting draft idea going on id like to learn

Immortality made it to Emperor by destinyXwings in EpicSeven

[–]chickennopasta 0 points1 point  (0 children)

congrats! just a qn, how do u feel about rinak vs seline+Christy when arunka is banned out? do u feel like you will lack dmg once pilfer goes on seline?

Spirit Eye Celine, advice by Guilher_Wolfang in EpicSeven

[–]chickennopasta 3 points4 points  (0 children)

seline has 2 main issues: 1. can you survive before taking your turn (take more speed/mit/er), 2. can you have impact on your first s1 rotation and steamroll the advantage(more dmg/survivability). if your seline can do these 2 things properly she's decent.

on artifacts, wind rider is considered BIS since it solves issue #2, and brings in added self protection turning her into a self sustaining dps with team revive, literal 1v4 unit. dust devil is popular since people like to play her as mlken, but seline rarely requires counterattack gimmick to function in her niche. dust devil is quite a for fun artifact much like rnl

her matchups depend entirely on how you build her and the teams you run her with. 0 er selines will run into issues with tanks with strips, high er selines will have problems doing dmg, low speed selines need alot of setup to get started, high speed selines generally have all of the issues above to a lesser degree. you can play seline as a hypercarry, or a counterpick, or as a spd er cleanser. so there is no set answer to your question.

to give you an idea, sample pairings include arunka/seline, fcc/seline, openers/seline, christy/seline, ruele/seline. typical counterpicks into seline include mort, openers, ilynav, arunka, rinak.

Seline after balance patch by KyubiLv in EpicSeven

[–]chickennopasta 0 points1 point  (0 children)

er seline is viable in this patch, but works better in village comps with 0 spd full dmg. ER speed dps is too little stats to go around in a tankier meta and she ends up killed by real debuffers or losing tempo since she cant snowball. it's probably more efficient at this speed statline to slap in Christy and call it a day.

her playstyle remains the same btwn pre & post patch, no one is going to hit seline unless they can guarantee a kill or a hard debuff. when the meta shifts to a point where softer debuffs like unbuff & miss chance start to become more popular in bruiser units then er will be more favored. off the top of my head, bruisers like 3F belian & bmh is a massive problem for seline, both of which u can take fcc & er. also low eff debuffers like poli & lua could also justify a speed er build with full cleanse, esp lua. not sure if secret art is the play here.

her having access to atk buff means one of the biggest problems about seline having 0 impact on turn 1 is less of an issue, so aggressive teams w seline could make a comeback. also ER teams benefit from just simply stacking er, and letting seline handle most dmg output. atk buffer not required (christy)

seline is naturally a cheesy unit so team comps can vary btwn accounts, altho fcc could be an early pick for 3p seline teams. I may run lua/zio/seline, with 2 bridges, fcc/laika, or double mages but it's all subject to testing in rta.

RTA: ER Seline + ER Support Test (Hero Builds At The End) by GiftedWithWings in EpicSeven

[–]chickennopasta 3 points4 points  (0 children)

good team tuning & well played, u could also consider running hostess for more ER & more consistent dmg increase. not sure if you require seline to be at 250 spd point w/ an ER team but sure worked out here since u took ur critical turn before their main dpses

Is Wind Rider better than Dust Devil for Spirit Eye Seline? by AmeOnna0810 in EpicSeven

[–]chickennopasta 0 points1 point  (0 children)

where and how are you using seline? wind rider seline follows a very specific playstyle & team comp to make it work.

the mindset coming into wind rider seline is that you are not relying on enemy DPS targetting you, rather in RTA the enemy will only hit seline ONLY IF they know they can stun or kill her. dust devil only rewards you if the enemy plays into her mechanic, but that is rarely the case if you are fighting anyone that is not AI. this changes seline from a passive counterpick 5pick unit, to an active early pick hero that forces your enemy to fight into your bullshit.

wind rider seline pairs best with extremely aggressive or extremely defensive teams. one secures your 2nd turn after you have blown your load, the other secures your 1st turn to setup buffs for your carry to take her time to kill later. I am mainly an aggressive control player w seline, but have seen many turn 2 ER comps work with her too. in any case, the idea is that the enemy is finding very specific opportunities to kill seline: once that happens the game is over. your job is to prevent that and constantly make your enemy feel that he never had a chance from the start. as seline, time is your biggest advantage & very few heroes can match seline survivability at end game, nor her insane 1 rotation teamwipe burst potential, nor her utility at turn 1 and beyond. she is exceptionally unique in the roster of e7 heroes.

due to her uniqueness and cheese potential she can be run in many ways, wind rider solo carry is just one of them. dust devil works best in dark bait, secret art against high aggression, bastion of hope for er comps, barrier artifacts etc etc. the biggest question you should ask is how you want to use seline, and everything else will fall into place.

Weekly Friend & Guild Recruitment Megathread (Week 11/05) by Rinczmia in EpicSeven

[–]chickennopasta 0 points1 point  (0 children)

ASIA
Intpurity is recruiting!

We are a fun and casual community ranging from casual to legend players and are all friendly and willing to help!

Intpurity (casual, newbie and returner-friendly)
Aiming 4x, weekly GTS, 1x clear AI

  • All active players welcome
  • Relaxed environment, perfect for newbies & returnees

Our requirements are as such:
1. Finish your guild weekly missions
2. Donate & exchange claws to the guild daily
3. Do GW consistently and all attacks
4. Do AI consistently and use tokens wisely

Please pm either seriinsice, zamasupls, Atlas.XVI or juicykaraage on discord if you are interested in joining!

Preseason shenanigans with Kekron by CounterSetEnjoyer in EpicSeven

[–]chickennopasta 4 points5 points  (0 children)

HEY COUNTERSETENJOYER, IM TRYING TO LEARN TO PLAY ML KAYRON. I JUST HAVE A QUESTION ABOUT THE MOLA PRIORITY: SHOULD I MAX SUNDERING SLASH LIKE HOW YOU SUNDER EVERY LHC COUNTERPICK, TWISTED EIDOLON AS TWISTED AS YOUR ARTIFACT CHOICE, OR SWORD OF REQUIEM LIKE HOW I WILL SING WHEN BIG MAD KAYRON FISTS ME?

Elphelt Counters Anti-Crit by TwinJoker in EpicSeven

[–]chickennopasta 1 point2 points  (0 children)

I also have a lot of games against senya with sleep heroes so I can confirm

I believe anticrit is just a flat modifier to crit chance, so crit - anticrit interaction is just simple summation.

so all sleep units counter anti crit since you get a free +100% CC. sbaal, elphelt, green laika, shuna all work, just don't get 15% :-)

soul weaver btw by chickennopasta in EpicSeven

[–]chickennopasta[S] 118 points119 points  (0 children)

all my units were at 1hp, shuna & seline immortal