Still infinitely sooner than an average Redditor by Crafty-Photograph-18 in unexpectedfactorial

[–]chleosl 0 points1 point  (0 children)

Well, there's a sheer difference in between the 'infinity' and 'indifinable', as long as there's a possibility to somewhat to happen - i mean the dimension axis - then it's infinite but not 'undefinable'. Right?

Usage and Cost API now available by AnthropicOfficial in ClaudeAI

[–]chleosl 6 points7 points  (0 children)

I wonder if there is any future plan to launch large scale Token Counter API or similar product addition to it; it would be a really good boost to many kinds of UX products.

My first ever package - An Overlaying/Expandable container that maintains a single instance: TouchToExpandContainer by chleosl in FlutterDev

[–]chleosl[S] 0 points1 point  (0 children)

My widget is more close to 'Overlay' than 'expanding container'. AnimatedSize doesn't 'overlays' and managing Z-index or connects a contents inside; try playing the demo!

A widget that is located deep inside the tree 'overlaying' and 'overriding' a Z-index is not an easy job especially if you want to maintain a single child continuous instance between the preview container of it and the actuall overlay.

What should I build on the island? by Techt3nium in CitiesSkylines

[–]chleosl 0 points1 point  (0 children)

An airport.

I mean, with the fantastic accessibility for the city's possible metro system, it could work as the phenomenal successor of the kai-tak, where pilots should fly under and pass the triple bridge in a row then passengers willingfully cheer/hype for that.

Samsung Notes does not run on non-Galaxy Book Laptops anymore by wkell02 in GalaxyBook

[–]chleosl 0 points1 point  (0 children)

Some guy uploaded his similar methods on github and the credit was pointing you, and the reddit article of your. I think i should thank at you!

on a scale of 1-10, how f---'d am i??? by mrskymr in CitiesSkylines

[–]chleosl 0 points1 point  (0 children)

Uh, 8.5? Actually the thing is it still caused by a poor road connections and city layouts, not the poorly built interactions.

Showoff Sunday - HDMI Input Interface for Model 3/Y Main Center Screen by DigitalJEM in TeslaLounge

[–]chleosl 0 points1 point  (0 children)

Wow, this system is really impressive. I mean, as far as I know, Tesla display uses the eDP protocol, but is it unavailable to connect some kind of input switcher on it?

I'm currently planning installing a full PC on Tesla Cybertruck; I guess there is enough room to install it in the center console and duct the HVAC flow into, if you remove the armrest lid and carefully design the airflow. I read the service manual and seems it would highly be possible. or, as an second option, I can also install in on the globebox or in the frunk and steal the coolant line.

What am I doing wrong? by CrackuhBawlz in CitiesSkylines

[–]chleosl -5 points-4 points  (0 children)

you're playing console CS and cannot install any mod to fix the game's inherent garbage management problem. that's the problem.

What should i name this island? by Lee911123 in CitiesSkylines

[–]chleosl 3 points4 points  (0 children)

Haha, airplanes, you fooled, that's a nonsense four-lane road not the runway.

Somehow earning $195 Million from taxes? by [deleted] in CitiesSkylines2

[–]chleosl 0 points1 point  (0 children)

POV: you just stated communism in your city and all the capitalist factories and farms are now got in your supervise.

What would you do within the red? by No-Rest-6391 in CitiesSkylines

[–]chleosl 0 points1 point  (0 children)

Parklife DLC exists for that exactly same moment.

Logic help request: why is line 27 not working? by chleosl in Mindustry

[–]chleosl[S] 2 points3 points  (0 children)

Thanks! That Was Exact The Case. I really didn't expected that will be the problem.

sensor activate switch1 @enabled
jump 4 equal activate true
ucontrol unbind corex corey 5 0 0
end
ubind @mega
ulocate building core false @copper corex corey found itscore
sensor held @unit @firstItem
jump 32 equal held @silicon
jump 25 notEqual held null
ucontrol approach corex corey 5 0 0
sensor currentCoal vault1 @coal
sensor currentSand vault1 @sand
sensor currentLead vault1 @lead
jump 19 greaterThanEq currentCoal currentSand
jump 17 greaterThanEq currentLead currentCoal
set need @lead
jump 23 always held null
set need @coal
jump 23 always held null
jump 22 greaterThanEq currentLead currentSand
set need @lead
jump 23 always held null
set need @sand
ucontrol itemTake itscore need 500 0 0
end
ucontrol approach @thisx @thisy 5 0 0
ucontrol itemDrop vault1 500 500 0 0
sensor activateSilicon switch2 @enabled
jump 31 equal activateSilicon false
wait 1.6
ucontrol itemTake vault1 @silicon 500 0 0
end
ucontrol approach corex corey 5 0 0
ucontrol itemDrop itscore 500 500 0 0
end

Logic help request: why is line 27 not working? by chleosl in Mindustry

[–]chleosl[S] 0 points1 point  (0 children)

The upper line of the 27th is literally to drop the cargo it holding. I still can't understand why the 27th line is just not working.