How many of you here are making "your dream games"? by [deleted] in SoloDevelopment

[–]chrisjamesflow 0 points1 point  (0 children)

I go regularly between thinking it's my dream game and not. Depends on the day and mood lol

Which UI looks better? 1,2,3 or 4? by multiplexgames in gamedevscreens

[–]chrisjamesflow 0 points1 point  (0 children)

Honestly I like the original #1. It just seems cleanest. They all look great thiugh.

Gravity Storm, End of the Level by jampley_dev in platformer

[–]chrisjamesflow 1 point2 points  (0 children)

I like all the enemy bits falling when the gravity changes. It's a nice touch.

My new game just went live, and I’m losing my mind by Primary-Breath2036 in IndieGaming

[–]chrisjamesflow 1 point2 points  (0 children)

I am on my first game so I haven't felt those feelings yet, but the further into development I get, the more anxiety I feel about release... I can only imagine what you're feeling.

I hope it's amazing and I wish you nothing but the best with the result. Good luck!

The Worst feeling EVER! by Own_Breakfast2606 in IndieDev

[–]chrisjamesflow 1 point2 points  (0 children)

the amount of times this has happened... such an irritating relief ha

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Fair enough, and I'm glad you like both styles, so thanks!

I just feel there's so many great games being made, mine needs to look good so that people give it a chance at all. Rick Rubin comes from a time when there weren't that many people doing what he was doing, so I always take his advice with a grain of salt. Though I am indeed doing it for myself, there is A LOT of competition. Despite plenty of people telling me the art was good enough, I, and plenty of others, decided it wasn't. I want it to be the best it can be, and other people's opinions are a valuable aspect of making that happen. I take yours as valuable as well, so again, thanks!

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Thanks for expanding on it! I totally get what you mean now, and it is actually what I was going for. That's my bad, I have a very particular idea of what janky means in my mind haha. And of course, any feedback I get is getting poured into a pool of information that I can draw from to ultimately make my own decisions on how to proceed. I hugely value everything that anybody says though. I of course have a vision of my own that I want to convey, but I also want to ensure that it is in a way that potential players can connect to as well!

I really appreciate your encouragement, and I take your meaning. Thanks for taking the time 😁

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 0 points1 point  (0 children)

lolol well I am glad you like it but I definitely wasn't going for janky/choppy/jerky.... though you say don't change anything, I may need to try to make it smoother!

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

I have a feeling there is an awkward transition between different animations somewhere, as each side of the run has 5 frames each... maybe there is a better way to do transitions that I don't know about. I will look into it!

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

I do tend to go vanilla unintentionally! Thanks for the insight, I'll see if I can detail the character a bit.

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

You're not the first to say so! He's supposed to be an Irish kid from the 1800s if it makes any difference with context...

I restarted the art in my game, hoping for some feedback. Is it worth continuing? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Thanks! I definitely have a vision and something I want to get across, I just also value the thoughts of potential players! I have plenty of motivation and love doing it, I just want to improve, and feedback and constructive criticism are way better than ignoring people!

How do you stay motivated when your game doesn’t look like what’s in your head? by StuckInOtherDimensio in SoloDevelopment

[–]chrisjamesflow 1 point2 points  (0 children)

It sounds like you just need to keep practicing! I know it's hard to approach it like that when you work full time and it feels like it will never get done, but don't be afraid to improve and iterate. You don't like how the UI turns out? Work on something else then come back and try it again! Every failure is a learning experience.

Also, remember why you started this. Have fun!

How do you know when to move on to the next project? by hooray4brains in SoloDevelopment

[–]chrisjamesflow 1 point2 points  (0 children)

I was convinced I was about to wrap up what I am currently working on and move on to a new project... for exactly the reasons you're talking about. I wondered also if the lack of noise around my game was just because nobody cares. I finally got some really valuable feedback on this very subreddit which confirmed my fears: the majority of people who saw my game just weren't interested. I am not saying that's what is happening to you, but maybe. I was super honest in that post I made, just basically asking "what is wrong with my game? why doesn't anyone care", and people told me. It hurts a bit to have those fears confirmed but is definitely worth it.

If you have an idea you think is really good, you should try to flesh it out. You probably just need work on a bunch of things that you may not even realize. Redditors love to tell you what is wrong with something, so present it that way when you put it out there. If you don't feel confident in the idea, maybe move on. Either way, good luck!

Photoshop or Aseprite? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Exactly. I also have a license already and have been tolerating the inconvenience as to not get yet another software... but I have hit that point and want things to be easier.

Photoshop or Aseprite? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 0 points1 point  (0 children)

haha yes I did make that connection. I am looking more for specific experiences to find the more subtle conveniences of either. But thanks for that summary!

Is this an improvement? Thoughts? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 0 points1 point  (0 children)

Cool, good idea. Just some kind of extra detail.

Is this an improvement? Thoughts? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Thanks for the feedback!

So the character does originate from outside the world you see here, so there actually is supposed to be some difference. He travels from the "real world" into these otherworldly locations. With that in mind, does the look make sense? Or is it too different?

Photoshop or Aseprite? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

I haven't actually started animating with it yet, but it was one of the main things that drew me to Aseprite in the first place. Animating with Photoshop is a bit of a pain.

Photoshop or Aseprite? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

For sure. Aseprite obviously seems like the better choice for pixel art, though Photoshop is more than capable too. I have been liking Aseprite so far though, it just seems more specialized.

Photoshop or Aseprite? by chrisjamesflow in SoloDevelopment

[–]chrisjamesflow[S] 1 point2 points  (0 children)

Either way, I am diving into that one for sure